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Gadgets and Gear PDF

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AN ARSENAL OF GADGETS
 
 
 
Superheroes
(and villains!) are famous for the super-science gadgets they use - everything from blaster pistols, to flying platforms, to armored capes, to super-handcuffs... and more. Gadgets And Gear brings you thousands
of such amazing devices for Champions!
 
 
 
It includes:
 
  Weapons: Hundreds of super-weapons, ranging from blasters and lasers to trick arrows, arsenals of "theme" weaponry, restraint and capture devices, and more.   Defenses: With so many super-tech weapons in the hands of villains, heroes need a way to protect themselves! Gadgets And Gear includes powered armor suits and devices, force field gadgets, and other
equipment to keep your character safe and sound.   Transports: To get to the scene of the crime, heroes need glider
capes, rocket flyers, teleportation webs, flight rings, and other ways to travel.   Sensory And Communications Gear: When a hero needs to keep in touch with his teammates, or find his foes, Gadgets And Gear has wrist-radios, x-ray vision goggles, infrared lenses for his mask, and more.    
No matter how high-tech your villains, or how clever your gadgeteer characters, Gadgets And Gear has just what they need!
 
 
 
Stock #: DOJHERO210
 
ISBN: 1-58366-031-3
 
160 pages, Trade Paperback, Perfect Bound
 
Retail: $26.99
 
Author: Steven S. Long
 
Artists:James Ryman (cover), various (interior)
 
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About Gadgets and Gear PDF

AN ARSENAL OF GADGETS

 

 

 

Superheroes

(and villains!) are famous for the super-science gadgets they use - everything from blaster pistols, to flying platforms, to armored capes, to super-handcuffs... and more. Gadgets And Gear brings you thousands

of such amazing devices for Champions!

 

 

 

It includes:

 

  •  
  • Weapons: Hundreds of super-weapons, ranging from blasters and lasers to trick arrows, arsenals of "theme" weaponry, restraint and capture devices, and more.
  •  
  • Defenses: With so many super-tech weapons in the hands of villains, heroes need a way to protect themselves! Gadgets And Gear includes powered armor suits and devices, force field gadgets, and other
    equipment to keep your character safe and sound.
  •  
  • Transports: To get to the scene of the crime, heroes need glider
    capes, rocket flyers, teleportation webs, flight rings, and other ways to travel.
  •  
  • Sensory And Communications Gear: When a hero needs to keep in touch with his teammates, or find his foes, Gadgets And Gear has wrist-radios, x-ray vision goggles, infrared lenses for his mask, and more.
  •  

 

No matter how high-tech your villains, or how clever your gadgeteer characters, Gadgets And Gear has just what they need!

 

 

 

Stock #: DOJHERO210

 

ISBN: 1-58366-031-3

 

160 pages, Trade Paperback, Perfect Bound

 

Retail: $26.99

 

Author: Steven S. Long

 

Artists:James Ryman (cover), various (interior)

 

PDF Preview

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