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HEROglyphs, Vol. 1 PDF

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HEROglyphs, Vol. 1 contains the first 25 columns by Steve Long as published in Digital Hero.
 
 
 
 
 
 
The articles included in this collection are:
 
 
 
 
 
  Plans, So Many Plans   ZAP! - Creating A Magic Missile Using the HERO System   The Casual Approach - "Casual" Characteristics Other Than STR   A Lucky Break - Probability Alteration In The HERO System   Now I've Gotcha! - Creating Hard-To-Escape Entangles   Where No Man Has Gone Before - Revising Extra-Dimensional Movement   Out Of Thin Air - A New Power For Creating Objects   Stop! In The Name Of Time - Building A "Time Stop" Power.   Forward To The Past! - Manipulating Time In The HERO System   An Earth-Shattering Ka-Boom - Creating Nuclear Weapons Using The HERO System 5th Edition   Trigger Happy - Expanded Rules For Trigger   The Need For Speed - Variant SPD Chart Rules   Getting To The Point - Additional And Alternate Rules For Armor Piercing   Machine Powers-Activate! - A New Power For Activating Devices   Broken-Down DEX - Variant Rules For Dexterity   Charge! - Expanded Rules For Charges   A Proportional Response - Rules For Proportional Powers   Save Versus Rules Conversion - Building Avoidance Rules Into Powers   Layers Upon Layers Upon Layers - Dealing With "Layered" Defenses
 
Down The Drain - Applying Adjustment Powers To Characteristics Bought As Powers   Because It's There - Advanced Rules For The Climbing Skill   Scrambled! - Encrypted Communications In The HERO System   Lookin' Good - Advanced Rules For Comeliness   Movin' Out - Some Options For Movement Powers   Handi-Capable - Expanding Physical Limitation  

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About HEROglyphs, Vol. 1 PDF

HEROglyphs, Vol. 1 contains the first 25 columns by Steve Long as published in Digital Hero.

 

 

 

 

 

 

The articles included in this collection are:

 

 

 

 

 

  •  
  • Plans, So Many Plans
  •  
  • ZAP! - Creating A Magic Missile Using the HERO System
  •  
  • The Casual Approach - "Casual" Characteristics Other Than STR
  •  
  • A Lucky Break - Probability Alteration In The HERO System
  •  
  • Now I've Gotcha! - Creating Hard-To-Escape Entangles
  •  
  • Where No Man Has Gone Before - Revising Extra-Dimensional Movement
  •  
  • Out Of Thin Air - A New Power For Creating Objects
  •  
  • Stop! In The Name Of Time - Building A "Time Stop" Power.
  •  
  • Forward To The Past! - Manipulating Time In The HERO System
  •  
  • An Earth-Shattering Ka-Boom - Creating Nuclear Weapons Using The HERO System 5th Edition
  •  
  • Trigger Happy - Expanded Rules For Trigger
  •  
  • The Need For Speed - Variant SPD Chart Rules
  •  
  • Getting To The Point - Additional And Alternate Rules For Armor Piercing
  •  
  • Machine Powers-Activate! - A New Power For Activating Devices
  •  
  • Broken-Down DEX - Variant Rules For Dexterity
  •  
  • Charge! - Expanded Rules For Charges
  •  
  • A Proportional Response - Rules For Proportional Powers
  •  
  • Save Versus Rules Conversion - Building Avoidance Rules Into Powers
  •  
  • Layers Upon Layers Upon Layers - Dealing With "Layered" Defenses
     
    Down The Drain - Applying Adjustment Powers To Characteristics Bought As Powers
  •  
  • Because It's There - Advanced Rules For The Climbing Skill
  •  
  • Scrambled! - Encrypted Communications In The HERO System
  •  
  • Lookin' Good - Advanced Rules For Comeliness
  •  
  • Movin' Out - Some Options For Movement Powers
  •  
  • Handi-Capable - Expanding Physical Limitation
  •  

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