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The Ultimate Mentalist (Book+PDF)

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THE POWERS OF THE MIND
 
 
Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.
 
 
 
The Ultimate Mentalist is your guide to mental powers and characters who use them in the HERO System.
 
 
It includes:
 
  a discussion of the various types of mentalist characters and how to create them using the HERO System rules   a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each   a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind   a genre-by-genre review of mentalists with sample characters
for each type of campaign   expanded rules for Mental Combat, including special MentalManeuvers and rules for at-the-speed-of-thought battles in the Mind Zone   advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists
under control, and running all-psionics campaigns   Prepare to have your mind expanded by The Ultimate Mentalist!
 
 
 
Stock #:DOJHERO114
 
ISBN: 1-58366-062-3
 
MSRP: $29.99
 
290 Pages
 
Author: Steven S. Long
 
Artists: Sam Kennedy (cover), various (interior)
 
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The_Ultimate_Mentalist_-_PDF.pdf

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About The Ultimate Mentalist (Book+PDF)

THE POWERS OF THE MIND

 

 

Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.

 

 

 

The Ultimate Mentalist is your guide to mental powers and characters who use them in the HERO System.

 

 

It includes:

 

  •  
  • a discussion of the various types of mentalist characters and how to create them using the HERO System rules
  •  
  • a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each
  •  
  • a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind
  •  
  • a genre-by-genre review of mentalists with sample characters
    for each type of campaign
  •  
  • expanded rules for Mental Combat, including special MentalManeuvers and rules for at-the-speed-of-thought battles in the Mind Zone
  •  
  • advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists
    under control, and running all-psionics campaigns
  •  

Prepare to have your mind expanded by The Ultimate Mentalist!

 

 

 

Stock #:DOJHERO114

 

ISBN: 1-58366-062-3

 

MSRP: $29.99

 

290 Pages

 

Author: Steven S. Long

 

Artists: Sam Kennedy (cover), various (interior)

 

PDF Preview

The_Ultimate_Mentalist_-_PDF.pdf

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