Adventurers Club Volume 21 PDF
‘Nuff Said by W. D. Robinson … PAGE 3
Superhype! by Bruce Harlick … PAGE 5
Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6
Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12
“Curse You, You Fiend!” by Steven S. Long … PAGE 19
The Art of Magic by John Desmarais … PAGE 25
Airs Above The Ground by Jason Vester … PAGE 29
Foes With Character by Mike Andersen … PAGE 33
The Schimmelhorn Effect by Alex J. Morgan … PAGE 37
N-Ray Vision by Brian Curley … PAGE 40
GM’s Discretion by Steve Perrin … PAGE 42
Games Within Games by Collie Collier … PAGE 44
Crooks & Crusaders by Bruce Tong … PAGE 46
About Adventurers Club Volume 21 PDF
The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-
‘Nuff Said by W. D. Robinson … PAGE 3
Superhype! by Bruce Harlick … PAGE 5
Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6
Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12
“Curse You, You Fiend!” by Steven S. Long … PAGE 19
The Art of Magic by John Desmarais … PAGE 25
Airs Above The Ground by Jason Vester … PAGE 29
Foes With Character by Mike Andersen … PAGE 33
The Schimmelhorn Effect by Alex J. Morgan … PAGE 37
N-Ray Vision by Brian Curley … PAGE 40
GM’s Discretion by Steve Perrin … PAGE 42
Games Within Games by Collie Collier … PAGE 44
Crooks & Crusaders by Bruce Tong … PAGE 46