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Adventurers Club Volume 21 PDF

$3
The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-
 
‘Nuff Said by W. D.  Robinson … PAGE 3
 
Superhype! by Bruce Harlick … PAGE 5
 
Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6
 
Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12 
 
“Curse You, You Fiend!” by Steven S. Long … PAGE 19
 
The Art of Magic by John Desmarais … PAGE 25
 
Airs Above The Ground by Jason Vester … PAGE 29
 
Foes With Character by Mike Andersen … PAGE 33
 
The Schimmelhorn Effect by Alex J. Morgan … PAGE 37
 
N-Ray Vision by Brian Curley … PAGE 40
 
GM’s Discretion by Steve Perrin … PAGE 42
 
Games Within Games by Collie Collier … PAGE 44
 
Crooks & Crusaders by Bruce Tong … PAGE 46

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About Adventurers Club Volume 21 PDF

The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-

 

‘Nuff Said by W. D.  Robinson … PAGE 3

 

Superhype! by Bruce Harlick … PAGE 5

 

Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6

 

Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12 

 

“Curse You, You Fiend!” by Steven S. Long … PAGE 19

 

The Art of Magic by John Desmarais … PAGE 25

 

Airs Above The Ground by Jason Vester … PAGE 29

 

Foes With Character by Mike Andersen … PAGE 33

 

The Schimmelhorn Effect by Alex J. Morgan … PAGE 37

 

N-Ray Vision by Brian Curley … PAGE 40

 

GM’s Discretion by Steve Perrin … PAGE 42

 

Games Within Games by Collie Collier … PAGE 44

 

Crooks & Crusaders by Bruce Tong … PAGE 46

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