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character concept


Stargazer

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hi..

 

i need help... we are starting a champions campaign (with nucleon as dm ) and i got this character concept but no idea how make it...so your suggestions are needed and apreciated.

 

here goes...

 

the character im thinking about is called Elemental, a man 9or something else humanoid) that can control all the elements (fire, earth, water, and wind)

so i was thing something like this..

Fire : offensive powers

earth: body enhancing powers (strenght, con body etc...)

water: defensive powers

wind: movement powers

 

ll this is just examples...but its along the lines i want...

if u guys have any idea (and fell like making a character with these ideas *wink wink*) plz feel free to post em here...we got 375 points to make the character (including the disadvantages)so thats 150 base points with 225 points of disadvantages...

 

thanks in advance :)

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Re: character concept

 

Well, using the theme you mentioned, trying to stay away from the oh-so-tempting multipower with a bazillion slots.

 

25 (25)Elemental Control: Elemental Control (Sorry, couldn’t resist)

35 (60:35) Fire Burns! 12d6 EB

17 (50:25) Strength Of Earth! 4d6 Succor: Str, Con, Body & Stun simultaneously (+1), Half End (+1/4), Full Phase (-1/2)

10 (50:25)Gift Of Earth! 5d6 Simplified Healing, x3 End,(-1) Full Phase (-1/2)

25 (50:25) Shield Of Water! 20 PD/20 ED Force Field, Half End (+1/4)

17 (50:25) Flowing Water! Desolidification, Half End (+1/4), Can’t Pass Through Solid Objects (-1/2)

25 (50:25) Ride The Winds! 20” Flight, 1/2 End (+1/4)

16 (60:35) Master Of The Winds! 20 pts Telekinesis, AOE: Hex Doubled, selective (+1) Affects Whole Object (-1/4), x3 End (-1)

 

15 (38) Focused Fire Variable Advantage on up to 10d6 EB: +1/2 Limited (+3/4), Full Phase (-1/2), x3 End (-1)

Armor Piercing

Indirect: Defined Origin, Any Direction

No Range Penalties (Or Damage Shield)

Explosion

 

 

185 points, all together. 175 if you can live with a 10d6 ‘main attack.’ Ouch. Would be considerably cheaper to put the ‘Fire’ Healing, and Desolidification into a multipower. Even if you give each ‘variable advantage’ option it’s own mulitpower slot. And you could toss an NND in there, and maybe a Force Wall. Blaugh.

 

A Killing Attack with an Extra Stun multiple is a better model for fire, but you may not want that as your primary attack.

 

The naked advantage on the fire slot has a pretty high active points cost, double check that this is ok.

 

PD&ED would be better for the Succor, but combined with the Force Field, that would produce an unstoppable tank. It’ll still let you turn into a demi-brick in two phases, though, which ain’t bad at all. It’s going to add 24 pts to Str total, so make sure you’re base strength ends with either a 1 or a 6. To

 

Man, AOE TK just totally sucks, point-value wise. The last slot lets you pick up 4 people, and fly them at 8” (No noncombat doubling, though)

 

15 (50:25) Ride With Me! 10” Flight Usable By Others: 8 Targets (+1/4), Ranged (+1/2), x3 End (-1)

 

might be better, but then you can’t pick up random stuff or whisk away unconscious teammates or innocents.

 

Optional Extras: (You can probably afford at least one of these)

 

19 (34)Elemental Gifts 34 point Multipower, All Full Phase (1/2), Concentrate: Half DCV To Activate (-1/4)

1 (33) Bright Flame Sight Group Images, +4, 4” radius (+1/2) Only to Make Light (-1)

2 (30) Stone Hard Fists +4d6 HA, No End (+1/2), HA (-1/2)

2 (34) Blinding Fog Change Environment, -4 To Sight Group Per. Rolls, 16” radius

2 (33) Whispers On The Wind Clairsentience, Hearing Group and Speech, 4x range.

 

(The last is technically a sense, and might not be allowed in a multipower)

 

 

4 (4) The Blessings of Fire: Safe Environment: Intense Heat, High Radiation

6 (6) The Blessings of Earth: No Need to Eat, No Need To Sleep

3 (3) The Blessings of Water: Safe Environment: Cold, High Pressure

10 (10) The Blessings of Air: Self Contained Breathing

 

30 Elemental Sense Group, Targeting, Discriminatory

10 Fire Sense/Water Sense Sense Emotions (Fire for aggression and other ‘bad’ emotions, Water for protective, nurturing, and other ‘good’ ones)

10 Earth Sense Sense Life

10 Air Sense Sense Objects

 

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Ok, that last one’s real expensive. Cool, though. :)

 

Edited to fix a couple of numbers.

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Re: character concept

 

Wait. Put the multipower up to 40 active points. (That’ll cost 4 points) Kick the healing down to 4d6, and put it there, instead. Take the Rock Hard Fists out of the multipower, and just buy 2d6 HA, No End outside of all the frameworks for 10 points. Assuming a 16 base Str, that’ll give you a 10d6 punch total, when fully pumped up. Or 14d6 with a Move By. Or something totally obscene with a move through.

 

If you get he multipower, of course.

 

Dammit, it’s too late to count points. :)

 

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Anyway, the ‘Elemental Gifts’ multipower should have a 34 active point cost, not 35.

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