Champions
Superpowered Roleplaying from the worlds of the comics!
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Here's a picture (borrowed from Cygnia via NGD): The challenge: Describe a Champions adventure based on the picture. Be as succinct or as loquacious as you please. And maybe after five or six suggestions, we can post a new picture and do the same from there. Go!
Last reply by death tribble, -
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One of the questions I am grappling with in the new champions game I am creating is that I want to really reduce the the origins for power sources quite considerably to make them be a little more realistic and logical rather than a total free for all. For example looking at many of the older villains for champs I have lost count on how many are experiments gone wrong, with yet another set of scientists on yet another secret project! Instead of each power armor character being a totally new project maybe their have been only half a dozen of these in history that all such designs flow from? maybe one super solider program that has been adapted and…
Last reply by steriaca, -
Shield Maiden 1 2
by Beast- 3 followers
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as always comments are welcome, if they are nice and/or constructive Shield Maiden mk2 Vigdis Augustdottior VAL CHA Cost Roll Notes 45 STR 5 18- HTH Damage 9d6 END [1] 18 DEX 16 13- 28 CON 18 15- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 1/2d6 9 OCV 30 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 2/20 PD 0 2/20/31 PD (10/21 rPD) 2/20 ED 0 2/20/31 ED (10/21 rED) 15 REC 11 50 END 6 13 BODY 3 60 STUN 20 Movement Cost Meters N…
Last reply by Beast, -
- 5 replies
- 77 views
While patrolling the city, your superhero finds a strange floating wooded door with a wooden cat sign on it. It can't be moved, radiates magic, and smells of food can be smelled from the door. It's Saturday, and while there is a lock on the door, the door doesn't seem to be locked. What will your character do? (Inspired by "Restaurant From Another World".)
Last reply by Pariah, -
- 22 replies
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I am going to use this thread to detail my upcoming hopefully long term superhero campaign using Hero 5th edition. The only rule so far is that I am only going to use NPC's that have previously been published in the huge amount of super rpg's I have. One of the fun things I am going to try to do is create a huge world of supers and try to mix them all together, changing, eliminating and using various characters, groups, events, etc from the all the games and settings I have. I will be using the next few postings for timelines, groups, organisations, places, lists of characters and will come back to edit and add to them as time goes on. I will be using the Ch…
Last reply by Lord Liaden, -
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Here's the situation: One of my players has a fun idea for a character, but it involves genres I'm really not up on. Specifically, the character's backstory is that when she was a lonely 13-year-old, she imagined a fairly elaborate fantasy world in which she was Princess Moonray, heroine of the magical Moon Kingdom -- sort of an unholy mash-up of Masters of the Universe and Sailor Moon. When she was grown up, she somehow managed to help a supernatural creature that rewarded her by granting the deepest wish of her heart. Not what she wanted right now, but what she had wanted most strongly in all her life: to be Princess Moonray. And so that's her Hero ID. …
Last reply by steriaca, -
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Hi guys, I have been running and playing in rpgs a long time, since i was eleven! I am in my early fifties now and champions was one of my first games I played long term through my school years along with Runequest and D&D. I look back to that childhood campaign with much affection, such early scenarios as Viper's Nest remain very much in my consciousness. I played all the way through 4th edition and then came back to the game during 5th edition for a while. My current group however (of about 10 years now) where always much more into fantasy and science fiction games than supers, as none of them were comic readers. However over the last ten years…
Last reply by Duke Bushido, -
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At various times I've mentioned here that, since the official Champions Universe is a hobby of mine, I found myself becoming a sort of unofficial "lore-master" to the Champions Online player community, answering their questions on the game's forums about elements of the setting. That has sometimes prompted me to compile information on particular topics for their easy reference. Occasionally I've transcribed some of that info here for our tabletop gaming community when I thought it might be of general interest, and that has been received positively. The Champions Universe, being inspired by the major mainstream comics companies, embraces the full range of class…
Last reply by steriaca, -
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Here is a new character I came up with from a subject posted in the Hero FB page by Steve Otto what do you think? Comments are welcome(so long as they are nice and or constructive) Ghost Girl VAL CHA Cost Roll Notes 15 STR 5 12- HTH Damage 3d6 END [1] 18 DEX 16 13- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- 13 PRE 3 12- PRE Attack: 2 1/2d6 7 OCV 20 9 DCV 30 3 OMCV 0 3 DMCV 0 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 2 PD 0 2/15 PD (0/13 rPD) 2 ED 0 2/15 ED (0/13 rED) 10 REC 6 40 …
Last reply by Beast, -
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Hello all, old timer from early 90's just getting back into the game again. I was looking at an old character sheet and had a power called "Vertigo" on it. I believe it may have come from one of the old Hero System fanzines we had back then. Still trying to figure out my notes, but after 20+ years, not a lot to go on. If any old timers still around, here is what I have on the power, but sadly no specifics. Vertigo 1X -1 DCV - 1OCV 2X -3 DCV -3 OCV 3X No Ranged Attacks Can Be Made, All Actions Require a Dex Roll -5 DCV -5 OCV 4X On Floor Immobile Vomiting 0 OCV 0 DCV Does anyone out there remember this power? It's been a lo…
Last reply by Majik, -
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The Blood Red King. A evil blob of blood with a human skull and crown. The great undead king from Faerie, he is a rival of the Shadow Queen, and like her can never truly be destroyed (as Faerie will recreate him, or pass the mantle of Blood Red King to another similar undead being). Considering what he is, these powers are likely. Desolification (turn his body from semi-solid blood to liquid blood and back). Extra Limbs. Streching. Variable Power Pool (Necromantric Magic). What other powers could he have? Remember, he should be as powerful as The Shadow Queen's dragon form. And probably can have the ability to cross dimensions …
Last reply by steriaca, -
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- 37 replies
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So what is this all about ? Starting on the 1st of the month and ending on the last day of said month to construct a villain for use in Champions or Dark Champions play. Said villain might well be finished before the end of the month in which case another maybe started but that would depend on how close to the end of the month we are. A new villain will always be started on the 1st of the month or as close to that as possible (but not beforehand). The goal will be at least 12 villains but there might be more. Said villains will not be the masterminds or the 'it takes the combined JLA,LSH, X-Men and Avengers to take down' except for speci…
Last reply by Sundog, -
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A spin-off from the Create a Villain Theme Team thread. These heroes can be potential (not-so) friendly rivals to your PCs or just flavor characters for other parts of your game world (if your heroes are in New York and they need to hit Los Angeles or France or Japan for a case). Perhaps these heroes only focus on a particular fringe element like animal rights, space travel or protecting Delaware. Maybe they're Rust Age to your PCs Four-Color or vice versa. They could be altruistic or mercenary. Team Name: Number: Theme/Motive: Remember! Once you post the last hero of a team, you then come up with the next concept! ***** Team Name: The Even-Odds…
Last reply by death tribble, -
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I just got the book and skimmed through it. Nice work. I love that Genocide existed, as did IMAGE. The history section tells the fall of both organizations (with Genocide mostly killed by it's own hand by revealing themselves too soon, and a very well played plot by the IHA to assassinate Murdock, the leader of IMAGE). They took advantage of The Battle of Detroit to assassinate Apostle, Flamboyant, and Mustang. And of course, tons more history. We got bases, tons of leaders (many of them normal, but Archer Samuels is a cyborg), agents (all named via military lnes, as opposed to Genocide's chest mosfet), Minuteman MARK 7 and Minuteman Tracker MARK 3 robots, and there…
Last reply by steriaca, -
- 6 followers
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This week's award goes to Chris, for: "In my experience, Neanderthals *always* attack aliens." This replaces the previous title-holder, from Jason: "I made my INT roll, and I've decided to do it anyway." dw
Last reply by CrosshairCollie, -
- 35 replies
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With the move from Netflix to Disney+, I started watching the Defenders shows again. And started building out some of the more colorful characters. I'll be posting them here as I complete them. Comments and suggestions are welcome! First up... one of my favorite secondary characters, and the only character to appear in every Defenders Saga series... TURK BARRETT. Turk Barrett Val Char Cost Roll Notes 11 STR 1 11- Lift 115kg; 2d6 [2] 11 DEX 3 11- OCV: 4/DCV: 4 13 CON 6 12-…
Last reply by SDad63, -
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(Inspired by the Villain Theme Team thread) Just for fun, I thought we might collectively create a few villain theme teams. All of the members have to match the theme, whether in name, powers, or appearance. A bit of obscurity (as in Blue Raja from the Mystery Men movie) is acceptable as long as the poster explains how the character actually relates to the team's theme. Descriptions of each character (appearance, personality, powers, etc.) can be as brief or as detailed as the poster wishes. Full writeups aren't necessary. Here's the guidelines: Someone provides a theme and a number of members, and then posters that follow can provide a character or two…
Last reply by death tribble, -
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Not that anyone here needs help writing up PCs or NPCs, but here's the latest hero I wrote up. I hope to use him as a PC someday. In the meantime, I like the personality (no angst please, we're well rid of the 1990s) and I think the illo turned out well. I hope he may be of use to someone else, too. While my group plays 5e, Rep is written up in both 5e and 6e versions. It was somewhat interesting just seeing where the points shifted around. (And please let me know if I flubbed anything. No man is wise by himself, especially at HERO System accounting and editing.) ADDENDUM: Not quite pure 5th edition. I give the 5e version 75 points of Complica…
Last reply by DShomshak, -
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I am about to play a Lucha Libre adventure, as Master, and when we finish it I would like to make it available for everyone to play. So, the question is, may I post a link to the document in this forum? (It will be written in Spanish and translated to English in the same doc, with 4 Player Characters write-ups ready to start)
Last reply by Duke Bushido, -
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I wondered which origin types are particularly popular for the Champions Universe, and what types of Powers go with them the most. Why? Because 1) It might point to character concepts that are cool but have been neglected; and 2) I’m a deranged nerd. So this has been my spare-time project for the last week. The whole CU is very large, but not all of it is equally propmoted. So I’m restricting the domain of analysis to the three volumes of Champions Villains. 292 characters total, not counting “agent” types such as Doctor Destroyer’s robots or Necrull’s Necrullticians. Individual characters only! Here are the catego…
Last reply by DShomshak, -
- 1 reply
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Recently, we did the 40th anniversary episode for the campaign. More recently, the 100th episode for one of our newest supergroups. However, this past Saturday, we did the 600th episode for our earliest, and continually running, supergroup. It featured every hero of that group for the past 40 years, against Dr. Destroyer. Total supers, including cameos of which there were plenty, came out to 18 superheroes. Woo! It was a rousing success, complete with a 3 minute video I created (which came out to be the 250th video created for our Champions campaign), and an actual map of Paris the players used to save the city.
Last reply by Lord Liaden, -
- 5 followers
- 680 replies
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Ok folks. I just noticed an announcement for a new product. "Forgotten Enemies #1". The first one focuses on Gryphon, Halfjack (who had 5th edition stats in the VIPER book), and Hideous. I don't own this book yet, but, well... Is Halfjack still a member of VIPER's Dragon Branch? Is Hideous still the rampaging beauty smasher, or is he more akin to Jason Vorhears, killing anyone who enters his territory? Has Gryphon devolved into a mindless beast, or has he recovered some human intelagence? Also, who would YOU like the author to tackle next? Mine is Timemaster, followed by Road Kill.
Last reply by steriaca, -
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I saw in one of the old Champions books an order form listing the then-current and upcoming releases, and it listed a Danger International limited boxed set. Did this really exist? If so, what were the contents?
Last reply by Duke Bushido, -
- 6 followers
- 124 replies
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I'm having the hardest time wrapping my head around this, but I can't for the life of me imagine what a Champions campaign looks like in action. I'm coming from D&D 5e where there's a clear path, clear maps, there's a dungeon and if not, at least the party sticks together... But I can't see this working with super heroes. Maybe the clear path part works, but clear maps ? I don't know, of lairs, maybe, but clearly not as much as in D&D, modern cities are much harder to map out... Also, the secret identity stuff really messes with my ability to visualize a "party" of super heroes. So far, I'm imagining it more like a west marshes game, where peop…
Last reply by Scott Ruggels, -
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How would I go about making a character has the powers of Armor (Hisako Ichiki)? I thought that Psimon is somewhat like her. I really like Psimon's Psi-giant. What can do to make the character more original? Here is what I thought the character would have starting out. Cost Powers 20 Strong Mind: Mental Defense (20 points total) 58 Psionic Armor Energy: Endurance Reserve (175 END, 20 REC) (58 Active Points) 40 Psionic Exoskeleton-Armor: Resistant Protection (20 PD/20 ED) (60 Active Points); Unified Power (Psionic Exoskeleton-Armor; -¼), Costs Endurance (Only Costs END to Activate; -¼) 6 …
Last reply by TheNaga,
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