Champions
Superpowered Roleplaying from the worlds of the comics!
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This isn't my character, this is a character created by someone in my son's gaming group. They are just getting started with Champions and are creating their first characters. I feel there are some real problems with this character, but I want to get your far more experienced opinion of the character. And feel free to not hold back on the problems you see. I want to try to make sure the player doesn't end up ruining the experience for themselves or for others at the table. Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 15 DEX 10 12- OCV: 3/DCV: 6 15 CON 5 …
Last reply by LoneWolf, -
- 1 follower
- 37 replies
- 556 views
Villainy Codex V - Deathly Returns Two deadly teams return.
Last reply by Christopher R Taylor, -
- 2 followers
- 8 replies
- 105 views
I have a player who wants to create a character similar to Mystique except this character touches her target she is not only able to mimic their shape, voice, retinol, signature, fingerprints, etc she is also able to copy their powers. Similar to morph from the old silver age ex man, his shoes, and the animated cartoon. He wants to use multi form, but the rules are more deformed not exactly apply in the situation. I suggested we come up with a custom adder to make multi form “cosmic“ but I’m not sure how much that should be. I welcome any suggestions to making this character. One last thing, we use 5e, but I can reverse engineer 6e.
Last reply by Brainwave, BW, -
- 16 replies
- 217 views
I decided to see what kind of character generator chatGPT was especially for the Justice League (6e). These are the results for Batman, Superman and Wonder Woman. BATMAN Attributes: Strength: 20 Dexterity: 20 Constitution: 20 Intelligence: 20 Ego: 20 Presence: 20 Skills: Acrobatics: 15 Detective: 20 Martial Arts: 20 Stealth: 15 Technology: 20 Vehicles: 15 Powers: Utility Belt: Multipower (70 points) Batclaw: Swinging 20m, Reduced Endurance (0 END; +1/2), Usable by Others (+1/4) Batarang: Ranged Killing Attack 5d6, Reduced Endurance (0 END; +1/2), Indirect (Same origin, always fired aw…
Last reply by steriaca, -
- 1 follower
- 22 replies
- 304 views
Here's the situation: One of my players has a fun idea for a character, but it involves genres I'm really not up on. Specifically, the character's backstory is that when she was a lonely 13-year-old, she imagined a fairly elaborate fantasy world in which she was Princess Moonray, heroine of the magical Moon Kingdom -- sort of an unholy mash-up of Masters of the Universe and Sailor Moon. When she was grown up, she somehow managed to help a supernatural creature that rewarded her by granting the deepest wish of her heart. Not what she wanted right now, but what she had wanted most strongly in all her life: to be Princess Moonray. And so that's her Hero ID. …
Last reply by DShomshak, -
- 5 followers
- 756 replies
- 46.2k views
Never bring a gun to a swordfight. Don't fly higher than you can fall. Terminal velocity is your friend. Growth is the amazing power to make yourself an easy target. Never call someone "dead" until you finish the autopsy. Being dead doesn't necessarily stop people from making trouble There is no idea so stupid that it can't be used to hurt people. You can't mass produce awesome. Always make your capes detachable. Always know which walls are load-bearing.
Last reply by GDShore, -
- 1 follower
- 1 reply
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This was a character I created for SuperMegaTopia, but didn't wind up using much, if at all... She shares an SFX with Mighty Yak, in that she builds up a progressive immunity over time to stress in her environment... The character speaks in Valley Girl, so I named her most prominent ability the Power of Interminable Elocution... She literally has the power to TALK FOREVER... She has also developed superhuman capability with anything related to or involved with speech... I have started to wonder what the character would look like in 6th edition... She has spit ball bearings at people for damage, exploded a vending machine by blowing into the coin slot when…
Last reply by wcw43921, -
- 6 replies
- 116 views
I’ve been reading a lot of early Avengers and in many battles Wasp seems to become forgotten. Obviously her being so tiny puts her out of sight, but she is consistently out of mind after a few minutes of battle with Thor, Iron Man, and the others. Villains like Mandarin and Kang should likely not be this instantaneously forgetful even though they might have more pressing concerns. In your opinions is this a handwave narrative device between the player and the GM or is this nearly a superpower cloaked in writing and special effect? Like a Mind Control, one specific command: forget, with other variables?
Last reply by LoneWolf, -
- 1 follower
- 9 replies
- 245 views
Hello everyone, I'm going to do a Tribute game for the late Darren Watts at Marmalade Dog, a local Michigan convention. Do any of you have a list of the characters he made for Champions? Any pictures? The intention is that these characters will be descendants of his Golden Age Champions team. Please let me know. I enjoyed gaming and talking Champions with him even if we had a regrettable falling out over politics.
Last reply by Duke Bushido, -
- 3 followers
- 387 replies
- 7.1k views
Breaking this project off from the Fifth Edition Renaissance thread. Working Title: Pittsburgh: City of Champions Purpose: Provide a setting and campaign book. With P:CoC and Champions Complete, GMs and players have everything they need to actually run a Champions campaign. Bring in new players and folks who want a ready-to-run game and campaign, not a toolkit. Support with future products, if sales support it. Format: Introduction - Explain where all of the toolkit toggles are set (Silver Age, Standard Superheroic characters, power levels, and so on) History Geography and Government Transportation, M…
Last reply by Mark Rand, -
- 3 followers
- 25 replies
- 441 views
Background: In another thread, I noted that the Cu didn't have any robot characters that specialized in fast, skillful hand-to-hand combat -- i.e., martial artists. So I decided to write up one of my own. That's done. In fact, I wrote up a whole team. The background for martial arts robots was obvious: Where are robots a big thing, and martial arts are a big thing? Why, Japan. It's a team of robots that each use a different Japanese martial art. Since as a GM I need villains more than heroes, the robots are villains. Whoever originally thought that building a group of robot martial artists was a good idea, the Yakuza coopted the project to use them…
Last reply by Scott Ruggels, -
- 6 replies
- 113 views
Does anyone recall which book Captain Australia appears in? I'm fairly certain it was a 4th ed book. Thanks! Patrick
Last reply by Lord Liaden, -
Twin powers ideas 1 2
by Rebar- 1 follower
- 28 replies
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Looking for ideas for twin powers (not literally twins, just a 2-person team) that are co-dependent/complementary. Fire/Ice Light/Dark etc. Or prehaps, rather than cancelling/opposite, they multiply. ? Outside-the-box ideas welcome too. Cloak/Dagger etc. The bigger picture: one of them is dead. I'm actually looking for a cool concept (roleplaying-wise) for *half* a team.
Last reply by Khymeria, -
- 1 follower
- 5 replies
- 97 views
I'm actually re-doing an an episode I ran six years ago. It was one of my most memorable episodes I've ever run and I'm very excited to do this episode again (complete with an almost 5 minute introductory video). Two heroes in love are being forced apart, and the heroine will have to return home (different dimension) in 3 days. While the two broken-hearted heroes pine for each other, the other heroes have to race around to find out what's going on... and stop it. They just barely did it last time with about an hour to go. This episode back then would actually have the heroine leave so the episode was very much in their hands. I'm tickled to do this again (as well as redo …
Last reply by Steve, -
- 1 follower
- 25 replies
- 416 views
Hello everyone, I need a good name for a kind of mafia created and controlled by supervillain. Tired of fighting heros in bad world's conquest plan, they decided to organised the mundane crime such as vice, drugs, weapons dealing, racket.... They have customs, tradition, rules.... but... i dont have a name. Any suggestion?
Last reply by MeFgman, -
- 2 followers
- 36 replies
- 498 views
Hey all, it has been ages since I posted here, kind of dropped out of the roleplaying scene due to life and other hobbies, but I'm hoping you all can help me out. My son wants to introduce his friends to Hero System to show them that there is more than just class-based systems like D&D available and how Hero can do anything. He is going to use pre-generated heroes for them to play from the Book of Templates, but doesn't know what to run as a one shot to introduce them to the system. He is new to GMing Hero as well, but has played with me GMing so knows the general gist of how it works. He doesn't want to go overboard with this one shot because he wants it to go relati…
Last reply by RPMiller, -
- 0 replies
- 92 views
For those who know of The Dazzlings (Adagio, Aria, Sonata), I've been planning for quite awhile of having them make an appearance in the campaign. I'll throw out one thought I had but I want to hear some suggestions from you. Just an idea I'm toying with: a heroine who can sing is captured. While the captured heroine is left alone, three other captured ladies talk to the hero to make an escape plan together. I'd like to hear your suggestions.
Last reply by Tech, -
- 6 followers
- 12.9k replies
- 208.7k views
This week's award goes to Chris, for: "In my experience, Neanderthals *always* attack aliens." This replaces the previous title-holder, from Jason: "I made my INT roll, and I've decided to do it anyway." dw
Last reply by Ragitsu, -
- 3 replies
- 86 views
I posted this on Fantasy Hero forum, but I figure I'll get more feed back here as these are simple rules adjudications. This it in two sections: A) The Dosao Style of magic is one that is very structured (X4 Dispel ) but relies on precise words, gestures and minutie (Gest, Incan, Ext Time). Lockland, a Dasao practitioner, is casting a spell hoping to take out the enemy spell caster. But he decides to do extra focus to really power his spell. Finally his spell goes off. He hits the enemy and feels satisfaction when he appears to drop. (Game Speak he has a 30 point MP with a 6d6 EB slot. He decided to Haymaker the spell.) …
Last reply by BoloOfEarth, -
- 3 replies
- 142 views
I've been debating this on and off for awhile and want to know what you think. Is Ralph pure STR damage and if so, what STR? Is he STR + Hand Attack and if so, what would you rate him at?
Last reply by Hermit, -
- 2 followers
- 16 replies
- 283 views
Social Media seems to be everywhere. What would your character do if it all just disappeared, sites and contents?
Last reply by Stealthgamer, -
- 6 replies
- 207 views
It's a cold December night, and your character is visited by four spirits (one to announce that your going to be visited, and three to drive some sort of message or another). If your character can detect magic or undead or fey they do. But none of the spirits detect as evil. What will your character do?
Last reply by Lawnmower Boy, -
- 17 replies
- 240 views
While patrolling the city, your superhero finds a strange floating wooded door with a wooden cat sign on it. It can't be moved, radiates magic, and smells of food can be smelled from the door. It's Saturday, and while there is a lock on the door, the door doesn't seem to be locked. What will your character do? (Inspired by "Restaurant From Another World".)
Last reply by Drhoz, -
- 3 followers
- 41 replies
- 773 views
Say I have a VPP, and one of the limitations is Mental Powers Only. So you get the usual - Ego Attack, Telekinesis, all the rest. You can hand wave Flight as "I'm using my telekinesis to lift myself." All standard stuff. Would Teleport fit? I only know of one instance in lit/rpg where Teleport was lumped in with psionic powers - Classic Traveler. And even back in the 70s I felt it didn't fit. If you were GM would you allow it? If you were a player would you try to justify it?
Last reply by Opal, -
- 8 replies
- 93 views
Cassandra SugarbakerPlayer: Mark Jones Val Char Cost 30 STR 0 14 DEX 12 13 CON 6 10 BODY 0 13 INT 3 14 EGO 8 13 PRE 3 14 COM 2 7/17 PD 1 3/13 ED 0 4 SPD 16 10 REC 2 40 END 7 40 STUN 8 6" RUN02" SWIM06" LEAP0Characteristics Cost: 68Cost Power END 25 Touch Telekinesis: +20 STR, Reduced Endurance (1/2 END; +1/4) (25 Active Points) 2 50 Telekinetic Powers: Multipower, 40-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (50 Active Points) 8m 1) Flight 15", Position Shift, x4 Noncombat (40 Active Points) 2 8m 2) Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense) (40 Active Points) 2 2u 3) Teleki…
Last reply by animemun001,
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