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CHAR: Tesseract


Doc Samson

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This is a character I played a few campaigns ago who died on the first night of play. He was inspired by a Super Skrull thread that was current at the time (it was about characters with the powers of an entire team) and the Exiles series (Mimic in particular). He is horribly powergamed (too many Limitations on everything), but as he died on the first night of play I would have to say he still wasn't tough enough. He should really be a 450 or even a 600 point character. If you hate powergaming, feel free to skip to the background stuff. I'll try to anticipate some build questions that may come up if he catches anyone's interest. I feel like I might get bashed for posting this character, but I'm bored and someone might enjoy the read.

 

Elemental Powers - The elements he draws on are Metal, Wood (two of the five classic Chinese elements), Wind, and Void (two of the five classic Japanese elements).

Restrainable - To use any of his Wind-based movement or speed powers he must be free to "spin".

Succor - The Succor is a BS power. To allow it, we imposed the limitation on it that it automatically shuts off (removing all added points) after one turn.

Change Environment - Along with his extra SPD, this power is used to simulate superspeed (anyone he attacks takes a penalty to DCV). The build is based on the Stealth Suit example under CE in 5ER.

(not so) Superspeed - I didn't spend any points on DCV or Lightning Reflexes on purpose to simulate characters like Superman and Martian Manhunter who are super fast, but still seem to get hits alot and react at normal speed.

Regeneration - The first story involved a Dark Dimension so his Photosynthesis powers weren't working when he died.

OIHID - For sfx purposes, he actually has four seperate "identities" active at the same, each with it's own difficulty in changing forms and way to prevent the activation of powers.

 

Character Name: Tesseract "The 4-D Man"

Alternate Identities: Daniel Foreman

 

Val Char Cost

20/60 STR 10

20 DEX 30

20/30 CON 20

15 BODY 10

13/23 INT 3

20 EGO 20

20 PRE 10

14 COM 2

6/30 PD 2

6/30 ED 2

4/6 SPD 10

10/20 REC 0

40/60 END 0

35/60 STUN 0

6" RUN 0

2" SWIM 0

4"/12" LEAP 0

Characteristics Cost: 119

 

Cost Power END

20 Steel Form: +40 STR (40 Active Points); Linked (Steel Form (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 4

10 Steel Form: +10 CON (20 Active Points); Linked (Steel Form (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4)

3 Steel Form: +6 ED (6 Active Points); Linked (Steel Form (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4)

5 Steel Form: Knockback Resistance -5" (10 Active Points); Linked (Steel Form (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 0

2 Steel Form: Life Support (Longevity: Immortal) (5 Active Points); Linked (Steel Form (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 0

8 Whirlwinds: +2 SPD (20 Active Points); Restrainable (-1/2), Linked (Whirlwinds (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4)

2 Photosynthesis: +2 REC (4 Active Points); Linked (Photosynthesis (Base); -1/2), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Power Only Works in Daylight; -1/4), Visible (-1/4)

5 Void Sense: +10 INT (10 Active Points); Linked (Void Sense (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4)

30 Void Sense (Base): Find Weakness 15- with Related Group of Attacks, Uncontrolled (+1/2) (60 Active Points); Limited Power Power loses about a third of its effectiveness (Does Not Work Against Force Field and Force Wall; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 0

20 Void Sense: Danger Sense (self only, any danger, Analyze, Discriminatory, Function as a Sense) (40 Active Points); Linked (Void Sense (Base); -1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 15-/17-

20 Elemental Powers: Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4), Visible (-1/4)

17 1) Steel Form (Base): Armor (16 PD/16 ED), Hardened (+1/4) (60 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6

13 2) Steel Form: Physical Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Power loses about a third of its effectiveness (Does Not Work Against Electricity; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6

13 3) Steel Form: Energy Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Power loses about a third of its effectiveness (Does Not Work Against Electricity; -1/2), Only In Heroic Identity (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6

15 4) Whirlwinds (Base): Flight 30" (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 6

10 5) Whirwinds: Change Environment 1" radius, -8 DCV, Reduced Endurance (0 END; +1/2) (60 Active Points); Restrainable (-1/2), No Range (-1/2), Self Only (-1/2), Only In Heroic Identity (-1/4), Visible (-1/4) 0

8 6) Photosynthesis (Base): Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Power Only Works in Daylight; -1/4), Visible (-1/4) 0

11 7) Photosynthesis: Succor 4d6, any Characteristic that's currently below starting value, one at a time (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; +1/4), Reduced Endurance (0 END; +1/2), Continuous (+1) (60 Active Points); Self Only (-1/2), Only Restores to Starting Values (-1/2), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Power Only Works in Daylight; -1/4), Visible (-1/4) 0

Powers Cost: 212

 

Cost Skill

3 Scientist

2 1) SS: Botany 12- (14-) (3 Active Points)

2 2) SS: Metallurgy 12- (14-) (3 Active Points)

2 3) SS: Meteorology 12- (14-) (3 Active Points)

2 4) SS: Physics 12- (14-) (3 Active Points)

2 Breakfall 13- (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)

1 Paramedics 12- (14-) (3 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Visible (-1/4), Limited Power Power loses about a fourth of its effectiveness (Power Only Works in Daylight; -1/4)

2 Rapid Attack (HTH) (5 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4), Visible (-1/4)

2 Tactics 12- (14-) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)

Skills Cost: 18

 

Cost Talent

1 Resistance (1 point)

Talents Cost: 1

 

Total Character Cost: 350

 

Val Disadvantages

20 Normal Characteristic Maxima

5 Distinctive Features: Metal Skin while in Metal Form (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Body turns a gree hue while using Photosynthesis (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Surrounded by small cyclones while using Whirlwinds (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Eyes turn black when using Void Sense (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: by the original retired members of the Liberty League 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

5 Money: Former Laboratory Assistant Poor

5 Physical Limitation: Size/ Weight while in Metal Form (Infrequently, Slightly Impairing)

5 Physical Limitation: Born during the Golden Age, unfamiliar with modern culture (Infrequently, Slightly Impairing)

15 Psychological Limitation: Overconfident (Very Common, Moderate)

20 Reputation: Formerly known as Hyperman, has the combined limitations and vulnerabilities of the original Liberty League, 14- (Extreme)

15 Social Limitation: Public Identity (Frequently, Major)

5 Vulnerability: 1 1/2 x STUN Chemicals (Uncommon)

5 Vulnerability: 1 1/2 x BODY Chemicals (Uncommon)

5 Vulnerability: 1 1/2 x STUN Cold (Uncommon)

5 Vulnerability: 1 1/2 x BODY Cold (Uncommon)

5 Vulnerability: 1 1/2 x STUN Radiation (Uncommon)

5 Vulnerability: 1 1/2 x BODY Radiation (Uncommon)

 

Disadvantage Points: 150

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

APPEARANCE

Daniel Forman is 6'3" and weighs 220 lbs. Mettle's powers have granted him near peak human physical condition. He wears a white, blue, green, and black costume including a cape. His costume has an image of a hypercube on it's chest. White using Mettle's powers his skin is made of steel. While using Cyclone's powers, he is surrounded by small whirlwinds. While using Nightshade's powers his body turns a green hue. When using Doctor Void's powers his eyes turn completely black.

 

BACKGROUND

Daniel Forman was formely the laboratory assistant of the original Golden Age Liberty League. It's membership included: Mettle, a reknowned metallurgist with the ability to transform his body into steel; Nightshade, a gifted botanist with the ability to replicate any plant-born chemical, such as poisons and herbal remedies; Cyclone, a famous meteorologist with the ability to control the wind; and Doctor Void, a brilliant physicist who invented the Hypercube, a discovery that granted him the ability to see through time and space. On occasion, Foreman would join the team on adventures under the alias Hyperman. As Hyperman, he was equipped with various gadgets created for use in the team's experiments. One fateful day while gathering data from one of Dr. Void's Hypercube experiments, the Hypercube fractured. Thinking quickly, Daniel used the broken Hypercube to create a temporal vortex to contain the imminent explosion and save the team. He was vaulted forward in time, his essence passing through many alternate realities and dimensions where he was a member of the Liberty League and possessed powers of his own. He arrived in the Modern Age and now possesses the combined powers of the original Liberty League. Calling himself Tesseract, Daniel uses his new powers to be the superhero he always knew he should be. The original members of the Liberty League, though long retired, keep an eye on Daniel to make sure he uses their powers well and does not disgrace their names.

 

PERSONALITY

As Tesseract, Daniel Foreman wants to be the Four Color superhero he always knew he could be. He has quickly discovered, however, that this is no longer the Golden Age. He has found that the tactics used by his former teamates are not effective against today's savage and brutal supervillains. While at first Daniel felt honored and proud that his former employers wanted to advise and mentor him, he is rapidly coming to the conlcusion that they have always looked down on him and will continue to do so. Though he still respects and admires their accomplishments, he has started to become resentful at what he perceives as jealosy that he is young and is finally a superhero.

 

QUOTE

"Don't worry everyone, I'll handle this!" or "Can I help you across the street ma'am?" "What!?, I don't think that's very appropriate language for a woman your age."

 

POWERS/TACTICS

Daniel Forman possesses the combined powers of the original Liberty League. He obtained his powers while the team was early in its career, so his powers are not as developed or as powerful as the team’s powers were at their peak. He can transform into Mettle's Metal Form, heal himself with Nightshade's Photosynthesis, travel on Cyclone's Whirlwinds and use Doctor Void’s Void Sense. The original Liberty Leaguers were also brilliant research scientists. Though Daniel does not possess their intelligence, as their former laboratory assistant, he is well educated in various sciences. In combat he uses his supers strength and speed to overwhelm his opponents. One of Daniel's most formidable tactics combines the powers of the four into an overwhelming assault. While his END is being fueled by Succor, he will perform multiple Sweep attacks on a single opponent, relying on his relatively high OCV to hit and his Uncontrolled Find Weakness to reduce his foe's defenses.

 

CAMPAIGN_USE

Tesseract is inspired by characters that possess the powers of an entire team, such as the Super Skrull and Mimic. As such he combines elements from the Brick, Metamorph, Martial Artist, and Speedster Archetypes. Though he is capable of flilling multiple role's on a team, his combination of abilities makes him best suited to being a team's Brick. His science skills also allow him to be useful member of the team outside of combat. His schtick combines being both a Golden Age throwback and headstrong young hero.

 

Character created with Hero Designer (version 2.42)

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