jye42 Posted September 8, 2009 Report Share Posted September 8, 2009 im thinking of running a new sci-fi game in hero system 6th ed, i was thinking somthing with alot of psionics and also horror type themes. for it i was looking at changing the characteristics to suit the game better i want some opinions on the changes: STR - as normal DEX - as normal (except it dosent determine initiative and costs 1pt) CON - as normal INT - as normal EGO - as normal (mostly see PRE attacks) PRE - as normal except PRE attacks different* SPD - used to determine order of combat & roll vs roll for held actions (in heroic games where speed only differes 2-4 i prefer not to use it so instead im using SPD like dex if it only determined combat order and dex vs dex offs for taking actions) OCV/DCV/OMCV/DMCV - as normal (mostly except PRE attacks) PD/ED as normal WD - (will defense) defense against "real" mental attacks e.g. fear (PD of the mind) MD - defense against psychic attacks (like ED of the mind) REC - as normal MREC - mental recovery (REC rate for mind & courage)... id like a better name END - as normal BODY - as normal Mind - the "BODY" of the mind (temp mental breakdown if 0, insanity if -value) STUN - as normal COUR - Courage stun for the mind * PRE attacks works like using STR for attacks 1 die per 5 val .etc except it uses EGO instead of CON, WD instead of PD, Mind instead of Body and COUR instead of STUN. also when purchasing psionic powers its a +0 AVAD to attack the mental stats instead of normal ones eg. killing attack can be vs rMD and deal damage to Mind & Courage instead. obviously getting defences for both is relativly easy thus the +0 for example slippery mind for rMD/rWD instead of combat luck. cybernetic brain implants insted of armor... you get the idea. Quote Link to comment Share on other sites More sharing options...
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