HERO System Discussion
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Back by popular demand! This file, which is also available for free from the Hero Games Online Store, contains all the errata known to me as of today. If you find an errata in the core rulebook which isn't listed here, please PM me to inform me about it. Please don't post it here, because I may not see it. Sending it to me directly ensures that I won't overlook it. 6E Errata 2020-02-09.pdf
Last reply by AndersonSmith66, -
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Millenium City, p.16, Shadowboxer. He has an "Energy Punch", HA +8d6 (verses ED). Under RAW for 5E, does that add to his Boxing MA Maneuvers? Does that change under 6E? Follow-up question: Again under RAW, does the Energy Punch change the entire attack to verses ED?
Last reply by Utensil, -
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This concept seems reasonable to me, but I've not seen it anywhere -- and I don't know why. Here goes... We've got two different power constructs I'm looking at: The character can act as a "conduit" between a power source and a device needing power. The ultimate universal converter -- they can connect to wall current, or a battery, or a turbine, and use it to power something (like a laptop, or a 40w phased plasma rifle -- without needing a physical connection between the two things. They might need to touch one or the other, or possibly both, but that would be fiddly Limitations TBD later; the point would be the base concept here. Related to this, …
Last reply by unclevlad, -
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Despite how disjointed the name sounds, there is a method to my madness. How would you describe an attack (think an orange-sized ball of electricity) that travels at a walking pace (about 6m per phase) in a straight line toward its target, but is unaffected by (and does not affect) any material obstacles... unless they are conductive metal? It could casually pass through a mountain to hit its target, but chicken wire would cause it to pop. I think Indirect for the avoiding of barriers, but how would you do the slow advance?
Last reply by HeroGM, -
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I've looked through the forums for an answer but not found it. Here's the question: "How do I make it harder (PER penalties) to "scry" a character and/or an area?" Based on writeups I've seen here, Darkness to Clairsentience is popular. But I don't want to blackout the character/area to Clairsentience (and is that even legal?), I want a penalty to PER rolls to sense a character/area provided the Special Effect of that sensing is "scrying". Granted, most of the time that would be using Clairsentience, but it might also be Mind Scan, or something else I haven't considered. Thoughts?
Last reply by unclevlad, -
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Sometimes ya get inspiration in the darndest places. I recently found a d20 conversion for Ghostbusters, so I figured it was time for one, or at last the beginnings of one for the HERO system. Here's the logical starting place: (EDIT: Updated as of October 25, 2005) 33 Mark I Proton Pack: (Total: 161 Active Cost, 33 Real Cost) RKA 2d6+1, Affects Desolidified Ghosts And Spirits Only (+1/4), 1 Continuing Fuel Charge lasting 6 Hours (+1/4), Armor Piercing (+1/2), Continuous (+1) (105 Active Points); OIF Bulky (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Side Effects (Side Effect always occurs whenever the Thrower's Stream is crossed with another;…
Last reply by Derek Hiemforth, -
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Base Assumptions: Teleportation (as described on HSP 334 as the Versatile Teleportation option) is a "spell" that can be learned in the campaign world (don't worry about the points) and requires a skill roll to perform successfully. Barring GM fiat, how would one describe in game terms a defined area (Area of Effect) that both improves the casting roll slightly and makes the Teleport cost a bit less END?
Last reply by unclevlad, -
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Hello Y’all, I’ve always had a problem coming up with backgrounds even brief ones for NPCs. Does anyone recommend either a free or cheap NPC background generator? TIA
Last reply by dsatow, -
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I was just thinking about a thought character whose Aid power could be resisted, and always be resisted, by Power Defense (something it normally cannot be used to resist the power). That got me thinking...should there be levels beyond Rare? Well... Extra Rare: The power is only resistance to a given situation, and the chances that the power is resisted against are unlikely, but not impossible, to appear. The character could presumably encounter one or two people immune to that power in his lifetime (if he is unlucky). Undefensable: (STOP SIGN!!!) There is no defense for this power. Everyone can be affected by it, excluding being Desolification upon…
Last reply by steriaca, -
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Not sure there are any clear, strong use cases for this, but... What would people think about Selective Invis. Like Selective Desolid, Selective Invis allows the character to leave certain parts visible, at discretion. Now, unlike Selective Desolid, there isn't a compelling reason to do so, but it feels like it may have some useful deception aspects. I don't think it should be a *big* advantage, but it does feel like maybe a smaller one. +1/4? +1/2? Can't see it any larger than +1/2.
Last reply by unclevlad, -
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Okay, so the effect I'm trying to simulate here is a character who can be effectively "immune" to metal. It's not selective, so if they are "immune", then NO metal affects them at all -- steel swords pass through them, but so does metal armor, and wooden clubs work fine. They can walk through the hull of a battleship, but if the paint on the side was thick enough, they would have to cut it away. How would y'all do that? I mean, Desolid is the easiest, but then you have to throw Affects Physical World (+2) on everything, and that sucks. It's not that you're really Desolid, just kinda. Thoughts?
Last reply by Hugh Neilson, -
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There is a thread and the original poster wants to decide if he wants to say make his right hand visable by choice if he desides to become invisible. And what advantage or adder could allow him to do that if he wishes. We say you can already do it without using an adder or advantage. So, what is the official word on this?
Last reply by Simon, -
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So, the idea is for an attack that sends the targets "straight to hell"(a random location thereto). XDM(single group of related dimensions(Infernal Realms), Usable as Attack(stopped by magic force fields, having xdm or teleportation powers, power defense or a "pure soul"), x64 mass(if it's necessary under the rules), AoE 8 meter radius. Is that rules legal? I think the above is 125 active points, a lot less if the extra mass multiples aren't necessary. "Sends to random location" seems like it could be a -1 limitation or a wash, since you can't use it to travel effectively to hell, but you also have a harder time recovering those sent thereto. …
Last reply by unclevlad, -
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Why does purchasing END in a END Reserve cost more than purchasing normal END? This does not make sense to me because one of the most common reasons for purchasing an END Reserve is to create a large battery that multiple powers draw off of. A classic example would be a power suit that can operate for reasonable amount of time, but when it runs out of energy can no longer power the systems. Often they only way to recharge the battery is by plugging it in. This type of reserve is not practical anymore. The only way to make an END Reserve work without crippling the character is to buy up the recovery high enough to cover the characters END usage for the t…
Last reply by Hugh Neilson, -
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Noticed in Ultimate Vehicle page 65 that Cruise Ships buy Lifeboats as Vehicles Vehicles buying Vehicles ... so really character only paying 1/25th the cost is that correct? It would seem it be reasonable for vehicle to buy another vehicle at inflated prices like 1 for 1 for other vehicles, with +25 points to double number of vehicles. Sorry if I posting something that may have be posted before, just a quick search was not coming up with anything.
Last reply by Scott Ruggels, -
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There is someone rampaging through the city that another is defending. Exactly who is doing this rampaging and who is the defender? Both of these will need to be decided in each post for the next poster. In the current post, you will need to take the contestants given and state the nature of the battle, battlefield, and victor. Up first : Spiderman versus Blue Beetle
Last reply by Asperion, -
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- 28 replies
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I have a question about endurance characteristic. Do you use the END characteristic in your games or do you ignore it? If you do use it how do you keep track of it? Do you have any house rules concerning it's use?
Last reply by unclevlad, -
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I'm trying to track down where the Positive Reputation Perk first appeared, and where the Talents Absolute Range Sense and Combat Luck first appeared. As far as I've been able to tell, they all first appeared in the original release of the 5e rulebook. Is that correct, or did they appear somewhere before that (perhaps with different names)?
Last reply by GM Joe, -
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In the HSR 1, the rules suggest a method of healing flash attacks; that is, using the Healing power to cure someone who has been flashed. Now, I like the idea of being able to do this but... this is a godawful deal. For 10 points you can maybe remove 2 segments of flash? Really?? This is just way too expensive for way too little effect for a really obscure, possibly never-used ability in the history of Hero. Is 1 for 1 really so unreasonable? Its twice as expensive as the effect (5 points per d6 flash) and how often is this even going to be purchased?
Last reply by Christopher R Taylor, -
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Ok so I have a female supervillain for a four color super comics campaign who is based on the Greek Goddess EOS, the goddess of the Dawn. She had an affair with Ares the God of War which angered Aphrodite the Goddess of Love so she was cursed by Aphrodite. Eos was made to have an insatiable lust for new dalliances with men but could never have any relationship beyond a short time. So the idea is that this goddess character has a supervillain power that is a metaphor for an evil woman that is hot and sexy and can charm men who the uses them and leaves them destitute or miserable because she can never find true love which of course is Aphrodite's fault. …
Last reply by Ockham's Spoon, -
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So my concept is a magic quiver for a set of crossbow bolts or arrows that never runs out of arrows. While the quiver will recreate arrows as needed this is in sense reloading the clip and takes extra time once the quiver is out. So for instance I say the quiver has eight arrows. Each round as part of your half phase you can pull an arrow from the quiver and fire an arrow just fine. Once you fire the last arrow however the quiver does not automatically reload and instead of the arrows just magically appearing the character has to engage the quiver to reload the it taking a full phase just like reloading a clip. I guess I could look at it as a p…
Last reply by Hugh Neilson, -
- 5 replies
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Ok so I am envisioning a power that allows a mentalist to insert his mind into a person while they are dreaming and essentially taking over the dream in the characters head and replacing it with their own mental illusion. I am thinking that this is a full mental illusions power whereby the mentalist can control elements of the dreams from cosmetic changes to completely reorientating the complete mental landscape and recreating every element of the dream so from +0 to +30 effects. I also envision that one can take damage in the dream and if you die in the dream you die for real . This power will of course have to have at least 10 dice to be effective at that …
Last reply by Tech, -
HA, DC, and END 1 2
by GM Joe- 1 follower
- 40 replies
- 427 views
As I look back at 4e and what was changed for 5e, I wonder what the effect of making some different design choices would have been. For example, Hand-to-Hand Attack. In 4e, HA cost 3 CP, which misaligned it with the DCs. So in 5e, the choice was made to up the cost to 5 CP, then back it out at the Limitations stage with a required -1/2 Limitation "Hand-to-Hand Attack." An unprecedented move in the design of a Power, AFAIK. Another choice would have been to make the cost 5 CP, but make HA require no END by default. That would have effectively built in a -1/2 Limitation to the previously 3 CP Power, getting us to the 5 CP cost we want so it can align…
Last reply by Hugh Neilson, -
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- 30 replies
- 332 views
How do you build grabbing an arrow shot at you out of the air, and then use later to shoot at a target?
Last reply by Ninja-Bear, -
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- 130 views
I'm looking for the book that has Supersonic Flight in it. The power is 10 points per Mach. Thank you in advance for sincere answers.
Last reply by Thkaal,
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