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nytflyr

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Posts posted by nytflyr

  1. then there is no hope...

     

    Modern Mechanix recently ran a reprint of a 1934 article describing the problem of offshore pirate radio stations broadcasting advertisements and drowning out local, licensed radio programs. 'The primary purpose of the unlicensed broadcast station was to advertise the gambling, liquor, and other dubious pleasure activities of the ship upon which it was built ... they found other sundry rackets, such as a fortune telling program.

     

    there are some pretty cool renderings on page 2

     

    http://blog.modernmechanix.com/2008/02/04/outlaws-may-use-super-stations-at-sea/'>http://blog.modernmechanix.com/2008/02/04/outlaws-may-use-super-stations-at-sea/

     

    EDIT: and if you go to the main directory there is SO MUCH MORE!!! http://blog.modernmechanix.com

    like http://blog.modernmechanix.com/2008/02/13/rotating-blades-to-row-planes-in-air/

     

    EDIT #2: maybe even put this on the "ship" above http://blog.modernmechanix.com/2008/01/27/death-ray-machine-is-invented-by-cleveland-scientist/

  2. Slashdot ran an article concerning the Cyclogyro Plane Design which was invented in the 20s/30s.

    http://hardware.slashdot.org/article.pl?sid=07/10/29/1658210&from=rss

     

    so I do a bit of digging and googling and ran across a few other tidbits of info...

     

    http://www.robotworldnews.com/100194.htm (artilce refered to at slashdot)

    http://www.dself.dsl.pipex.com/MUSEUM/TRANSPORT/cyclogyro/cyclogyro.htm (pretty good summary)

    http://discaircraft.greyfalcon.us/Rohrbach%20Cyclogyro.htm (Rohrbach's Cyclogyro)

    http://www.rotoplan.narod.ru/history_e.htm (various models)

    http://www.airbornegrafix.com/HistoricAircraft/ToFly/Rotorplanes.htm (more oddities)

    http://www.scripophily.net/graecone19.html (stock for a Cyclogyro company)

  3. Re: Mook rules?

     

    How about having it so no matter how much BODY damage a mook's attack causes by the die rolls, the PC takes only 1 BODY? Apply Stun Multiplier (if any) to the single point of BODY. Also, only allow PC's (and maybe major villains) use Hit Locations; mook attacks can do only general hits.

     

    Secondly, any PC who is KO'd by mooks is automatically taken prisoner rather than being killed.

     

    That was kind of my thought on the matter, its not that I mind them getting beaten down by a mob of zombies or henchement, becasue that can become a cliffhanger of sorts, but I just dont want to see a couple of mooks get a couple of lucky shots in, wounding the character beyond usefullness before the end of the game

  4. Ive been contemplating some Mook rules for Pulp Hero, I mean seriously all it takes is a good shot and you have a dead hero, so here is my thought... mooks do no body damage to a hero, no matter what weaponry they are using. This is not to say that a hero cant be beaten down...

     

    any opinions on this?

     

    (Note, this is assuming there arent some already in place that I havent seen)

  5. Re: Where did this come from?

     

    Where'd you get it from? Or more precisely - how'd you get to it on the gargoyle's landing site/bbs?

     

    I got it from a russian blog, but there was no copy on it to translate and its original filename was 25_podborka_23.jpg (and the picture of carrot top below it was named 25_podborka_27.jpg so the filename wont give you a clue)

     

    as to how I got it on Gargoyles Landing. I saved the picture and put it on the server

  6. (If this doesnt inspire a pulp game I dont know what can)

     

    7/24/07 from Pravda

     

    Since ancient times the exploration of the North was of immense interest to humans. It was an attraction for adventurers and researchers seeking mysterious land and unexplored islands there.

     

    Legends say that an entry to the underground realms was located somewhere in the North, and legendary ancient tribes living on the planet centuries ago used the entries to have a good shelter under the Earth's surface. Mystics believe that the entry to the legendary Hyperborea, Shambala and Plutonia is carefully concealed from outsiders somewhere close to the North Pole. Recently, a reliable edition reported that UFOs coming to this planet start not from space but burst out from huge holes under the surface in the North Pole.

     

    It was during Plato’s epoch that people first surmised that life probably existed inside planet Earth too. Plato believed that the planet inside was full of tunnels and cavities. Researcher Edmond Halley studied the magnetic field of the Earth and noticed that it slightly varied which suggested that there could be several magnetic fields at once. The researcher supposed that another sphere with its individual magnetic field was inside of the planet. The idea of a hollow planet was very popular among science fiction writers for a long period. And even some researchers presented various estimations and experiments to prove that the planet could be actually hollow inside.

     

    One should know that the idea of hollows inside Earth appared dates from great antiquity. Seventy five years ago, the map of the North showed that a third of its territory was still unexplored, and it means that God knows what ideas about the mysterious North could exist at that time.

     

    Doctor of geological and mineralogical science, Academician of the Russian Academy of Natural Sciences Mark Sadikov is sure that in the North there are no holes that can be used as entries to underground areas. The territory of the North is a deep-sea zone of the Arctic Ocean with its ridges and deep basins between them.

     

    Research officer from the geography of polar countries department at the Arctic and Antarctic Research Institute Maria Gavrilo says she noticed no holes in the area of the North Pole when she was there. The expert adds that the North Pole is an ocean covered with ice, and this is an absolutely proven fact. Many attempts were made to find land there but all in vain. Now in the 21st century many new methods have been applied to carefully study the region.

     

    Experts of the hollow Earth theory are certain that the planet has several magnetic fields. They also say that aurora polaris is gas that oozes out through the thin earth crust on the poles of the planet. What is more, followers of the idea emphasize that compasses get absolutely mad when approaching the poles. Many researchers also add that warm winds often blow from the north which proves that large hollows may exist there.

     

    Academician Mark Sadikov states that there are actually several magnetic fields. Some magnetic fields even belong to old platforms. As for winds, the temperature may vary depending upon local weather conditions.

     

    There are two magnetic fields, the South Pole and the North Pole, Maria Gavrilo says. Both poles may shift widely. The extensive studies of both poles have revealed that each of the two is not steady and may actively migrate. The expert adds that aurora polaris is a unique phenomenon that is produced by the glow of excited atoms in the upper layers of the atmosphere, then it gets concentrated in an oval zone some distance from the poles where we can observe it. Astronauts saw from outer space that the entire of the Earth is wrapped in glow like in a halo, but earth dwellers can see it just on the poles. Aurora polaris is very strong; it may have a great impact upon human psyche and cause radio frequency interference.

     

    Researchers say that it is normal that a compass may go mad when close to the poles. Indeed, the Earth’s magnetic field is the tensest inside of the pole, and chaotic movements of a compass are an attempt to point there.

     

    Majority of suppositions concerning the idea of a hollow planet are based upon conjectures not scientific data. That is why serious contemporary researchers would not comment upon such theories. The North has been studied in detail. Scientific expeditions start for the North every month. What is more, foreign tourists go for trips to the North on ice-breakers very often.

     

    According to researchers, hollows that may actually exist under the surface are just karst caves. At the same time, adepts of the hollow planet theory insist that the Earth would have had bigger weight if it were not hollow. But Maria Gavrilo responds that adepts of the idea should mind that when making calculations as concerning the weight of the planet one need to know that mass inside of the planet is not motionless but mobile. If the fact is ignored researchers may get a wrong result.

     

    Life inside Earth is impossible first of all because there is no enough space under the surface. Second, pressure and temperature speedily go up at certain depths. When a mine deeper than one kilometer was built in Africa it turned out that people could go down the mine and stay inside with refrigerating plants only as the temperature was too high there.

    So, the theory of the hollow planet was very popular when science was not that advanced as it is now. Mysteries on the surface are not enough for people, and they are constantly looking for new ones inside the Earth. Deeper layers of the lithosphere are the absolute mystery to us, and nobody knows what is located even deeper. There may be lots of unexpected secrets that people dream to uncover.

  7. Re: OMGWTFBBQ is there a HERO Glossary?

     

    Do you have the HERO System Fifth Edition' date=' Revised[/i'] rulebook? That contains a quite thorough Glossary, on pages 16 through 22.

     

    I have the unrevised copy, but to be perfectly honest, Ive been playing Hero so long that I just use it for quick reference. so Ill look at the those pages, but Im looking for something more akin to a hand out for some of our more confused players

  8. Re: Thrilling Places question

     

    If you are asking if it is generic enough to be used with systems besides Hero' date=' the answer is yes. It is mostly descriptions of [i']thrilling places[/i], be it a building or region. There are Hero system write-ups of associated NPCs, some unique and mundane creatures, and a few package deals and the like.

     

    I think it could be easily used with other game systems if thats what you want.

     

    yup, that's what I was asking, thanks!

  9. Re: Pulp New York City

     

    I am currently working on a addition for my dirty 30s page that centers on the Big Apple, even in Manhatten there was a wide variation of incomes thanks to the great depression, before that time however, times square was upscale as were most of the areas south of central park

  10. Re: More Pulp fodder...

     

    First' date=' you've been scooped ;)

     

    Second, the map is wrong to just refer to the ship as "Zeppelin" as that was not it's correct name, as Basil said. It was launched as Graf Zeppelin. It woul dbe just as wrong to have a map of the western Mediterranean with "Ark found here" to indicate the resting place of Ark Royal.

     

    Not in this forum, I wasnt ;)

     

    as for the name, the airship and the carrier were both named Graf Zeppelin, with Graf being translated as "Count"

  11. Re: More Pulp fodder...

     

    Since the most successful passenger airship was named the Graf Zeppelin, I think it clear the caption writer got confused (or was not fully informed), and thought the references in the article to Graf Zeppelin were to the airship.

     

    Im not following you here...

  12. Re: More Pulp fodder...

     

    So Im thinking of a scenario, consisting of this aircraft carrier, some Messerschmitt Bf 109 fighters, The Hindenburg, a Lockheed Electra 10A, and if nessesary, a few Supermarine Spitfires...

     

    It is discovered that a Nazi spy has stolen some war preparation secrets from the United States, by the time the word gets to our heroes, the spy and the plans are on the Hindenburg enroute to Frankfurt. to help ensure its safe arival the Zepellin Aircraft Carrier is positioned on its route, fully ready to protect its newly aquired information. Its a war in the sky as the Electra 10A, which is not designed for combat, is manhandled by the parties stunt pilot to get to the airship.

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