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Ghost who Walks

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    Ghost who Walks got a reaction from Super Squirrel in Aging Campaigns   
    Re: Aging Campaigns
     

    A lot of this has actually been done by my players. My players have gotten so interested in their characters lives, that I enocurage them to look for pictures online of their workplace, coworkers, house, car, stuff like that. Some players enjoy more that you expect, and you should see the look on their face when the get in an auto accident...
     
    The pictures are usually placed on an Excel sheet, where they are really easy to manipulate, and printed out. They are kept in a three ring binder.
     
     

    Well, my campaign has been going for 10 years now, the original 200 point characters have become very powerful.
     
    One thing that I have done, is do some scenarios where players meet future or alternate versions of themselves. This can be a lot of fun, as it gives the player a window into their possible future. It also allows you to suggets possible directions for characters, without it looking liking you are forcing them anywhere.
     
    One way to deal with a lot of experience, is to have some time pass in the game world. Send all the characters off to superhero training camp for three months, they come back with new skills/powers.
     
    Lastly, consider coordinated attacks. Can two (or more) characters combine their powers, creating a more powerful attack? Make the power, split the cost between them.
     
    You can also require the players sarifice some of their experience, that goes into a pool for that character. When it gets big enough, something happens and they get a new power/ability.
     
     

    Have a few superhero "social events"
     
    ~The heroes are about to get government funding (of some level), and need to recruit some new member(s) so satisfy a requirement. The new members have to compete against each other, and the PC's get to have the fun of performing background checks.
     
    ~The heroes are invited to a superhero wedding, where they meet various other heroes. No supervillain attacks, but they get to have the fun of being accepted by a larger community.
     
    ~A hero kills an NPC, thorough accident. Now he/she must deal with supporting the victims family.
     
    ~Look into family backgrounds for characters, and consider developing them in someway. Relationships exist in many levels, and not all family members are DNPCs.
     
    ~You can always have a team meeting...
    http://www.herogames.com/forums/showthread.php?t=11977
     
    ~Or got to therapy...
    http://www.herogames.com/forums/showthread.php?t=12541
     
    Good thread, btw.
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