Jesse Lowe
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Posts posted by Jesse Lowe
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Rifts-Hero damage table
This is largely based on Champsguy's 4th edition Hero notes for converting damage. He suggests finding the closest Hero weapon equivalent for the weapon you're trying to convert and adding 3 DC's to it to represent Megadamage. The table below is an attempt to work something faster out. It includes the most common damage numbers from Rifts and converts them to the equivalent in Hero 5th. There's a bit of rounding to keep the numbers (and dice) easy to deal with.
(I hope the table comes out okay)
Do these numbers look kosher?
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I've a question regarding Energy Blasts and Ranged Killing Attacks, and the reasonable magnitude thereof. I'm converting a large number of blaster-type weapons from another system (Rifts). Most give damage in d6 increments, so for the sake of convenience, I'm just doing a direct translation of 1d6 MD to 1d6 RKA. (I'm reading SDC as Normal damage, MD as Killing damage. Easier that way.)
At low levels, this works out fairly well. A Hero Colt .45 is a 2d6-1 RKA; a Rifts C-18 laser pistol, which fills roughly the same niche, is 1 1/2d6 RKA according to my system. However... at higher levels, I've got things like fusion blocks (a kind of bomb; most powerful is a 40d6 KA) and particle beam rifles (7d6 RKA).
How many dice of killing attack are too many? Bear in mind that the average foot soldier in the setting wears 16 PD/ED Armor with full Damage Resistance.
I guess the real question I'm asking is: are RKAs of 4d6+ (Damage Class 12) too powerful to be commonly available?
RKA Magnitude question
in HERO System Discussion
Posted
Here's a second attempt, more in line with Champsguy's method. There's a good bit of handwaving involved to make it "feel right."
Looking at this, I'm pretty happy with most of it, but the damage on the lower and upper ends still seems a bit off. I'm pondering dropping the +3 DC for megadamage, since 2d6 RKA seems excessive for a light pistol. On the other hand, I do like the idea of lethal combat.
A note on the plasma cannon in question. In Rifts, it's pretty underpowered, IMO. There's a rifle that does more damage (1d4x10 as opposed to 6d6).
And here's a quick look at defenses. The average CS soldier wears 80 MDC body armor, which would translate to 9 rDEF by this table. He uses a 3d6 or 3 1/2d6 RKA weapon.
(Edit: added armor table)