gstarfelt
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Posts posted by gstarfelt
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Re: Adding damage to weapons
What about Martial Arts w/ the "Sword" Weapon Element & added Damage Classes?Buy AP as a Naked Advantage (swords only) for your biggest Killing Attack (or, if the GM prefers, the maximum active points for Attack Powers in the campaign).
This seems like a painfully obvious solution. I haven't played HERO for a while, and I completely forgot about weapon elements.
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Re: Adding damage to weapons
and what's your points budget?Lucius Alexander
The palindromedary notes that nothing is impossible in Hero, but some things are very expensive....
There's no active point limit, and I have about 50 points to play with.
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Re: Adding damage to weapons
5th edition.
So you're saying take the OIF on the hand-to-hand damage classes? That sounds pretty good to me.
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Hey gents, ladies
I’m a newb to this community, so pardon me if I’m asking an extremely obvious question. I’m trying to build a power to reflect my character being this awesome, Exalted-style inner strength-powered swordsman. My primary attack power I had built as a HKA with a bunch of armor-piercing and an OAF (a sword). And I was happy with that. But then my GM put a bug in my ear about how it would be cooler if I built the power in such a fashion that I got to apply the sword’s damage as well as the HKA’s damage and AP. Then we started discussing how to build that.
His suggestion was purchasing AP as a naked modifier and then buying Succor for HKA’s and applying it to whatever sword my character is using. That seems like it would work, but also seems inelegant to me. I was thinking I could buy AP as a naked modifier and then just purchase a bunch of hand-to-hand damage classes, but I’m not sure how to restrict those to only attacks with a sword, since it doesn’t seem like you can apply limitations to those.
So how would you guys build the power? It should add armor-piercing and additional damage to attacks made with swords and swords only. Beyond that, I’m completely flexible.
Adding damage to weapons
in HERO System Discussion
Posted
Re: Adding damage to weapons
A message from my GM:
Any input to that question, folks?
And since I didn't say it before, thank you very much for all your awesome, useful input!