Brilliant Helm
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Posts posted by Brilliant Helm
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Re: Divine Grace?
Some call it Charisms. Others just call it Miracles. Whatever one should call it isn't really relevant. Though, perhaps; Prophets make an appearance in your game. If so, maybe you can help.Some powers of the Prophets: Healing, Precognition, Parting the Sea, Tongues, Summoning/Banishing Angels/Demons etc. A big etc.
I am currently thinking about using VPP with the Cosmic Powers Ad (+2). Though, this is about as far as I have gotten. I am not sure about the Pool amount or Control Cost amount.
Any help would be nice.
Well, actually... The prophets are not in charge of their powers, so a independent limitation (-1) I think would be appropriate. Or do you want the prophets to be in control of their powers?
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Re: Gods: How do you handle them?
Hello all,The Priestly Domains thread has got me thinking and wondering how others handle the deities in their game worlds.
In my game world, Kamarathin, I've established 35 gods that exist. There are no other gods, however, many of the cultures worship the deities or even "combinations" of the deities under different names.
As it stands (the game world is in the very early stages of developemnt), I don't have a creation myth and am leaning towards a once hi-tech civilization that crumbled and everyone is digging out from the ruins. The gods had been slumbering during the hi-tech age and came back with the re-discovery of magic after the fall.
What I have thus far can be found here
So, how are the gods setup in your game world?
I have one true deity, and a bunch of saint and anti-saints. The saints and anti-saints are simply extremely powerful beings - like angels and demons. The saints and anti-saints are in constant battle for dominance.
Each saint and anti-saint has reverants, or faithful who revere the saint - and pay homage to him or her. The saints reverants, only revere the saints; but the anti-saints reverants actually (falsely) worship the anti-saint.
The one true deity (Ya) has saints who worship him, the anti-saints serve an extremely powerful anti-Saint (Sur) who rules them all. Saints have religious orders which are composed of reverants who devote themselves to the partuclar spirituality of their saint founder. The anti-saints also have cabals which worship them.
Otherwise, the setup is similar to any roleplaying pantheon, with the higher powers vying to spread their particular brand of faith over the world - but one side (the saints) have got it right. The anti-saints only satisfy their own egos.
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Who's waiting with bated breath for the "Subjects of the Realm" normals book? I can't wait. Also Battlegrounds looks interesting.
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Re: Alignments
One thing that hasn't be mentioned, to my knowledge, is the use of "vs. evil only magic items." I think this could justify a moral limitation of it's own, like Galadorn said.
The reason I don't think a Psychological Limitation covers all the basis, is that all "crazy" people are not evil. But all evil people might be said to be crazy.
Is "evil race" an intrinsically rascist concept?
in Fantasy Hero
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Re: Is "evil race" an intrinsically rascist concept?