Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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What types of things that might come up in a fantasy game* ruin the immersive experience for you? I'm not asking you to come up with just anything that *would* ruin it, but what actually has ruined it. What have you actually encountered in play that disrupted your willful suspension of disbelief? *And you can also include things outside of games, such as fantasy literature or movies or TV shows, etc. For me, the main one is anachronisms - which is a very broad category. It includes all of the following: * Injection of sci-fi elements (Expedition to the Barrier Peaks, anyone?) I don't like ray guns and robots mixed with my rapiers an…
Last reply by Old Man, -
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So I came up with this using Hero Designer First up a school that is used mainly by archers, but crossbowmen and slingers can adapt it to their weapon. 4 Basic Shot +0 +0 Strike, +2 DC 4 Offensive Shot -1 -1 Strike, +4 DC 5 Distance Shot +0 -2 Strike , +1 Segment, +6 RMod 5 Far Shot +1 -1 Strike, +2 RMod 4 Ranged Disarm +0 +0 Disarm, +3 DC to Disarm 4 Trip -1 -1 v/5, Target Falls The first two are to make the weapon more effective The next two are for when you really need to hit that far away target The last two are defensive. Yeah defensive, you are at range and want to keep it that way. …
Last reply by Ninja-Bear, -
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Hood ornament from a 30's era Packard. It's a cormorant, a sea bird that dives and swims to capture its prey. The tips...the bird has nothing like em...but they're actually part of the radio antenna. Yeah, the hood ornament functions as the radio antenna. Well, hey. For a fantasy critter? Make that a crest...and those are like displacer beast tentacles...with spear points. Poisoned, if you want that extra touch of vicious.
Last reply by DShomshak, -
- 8 replies
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One of my ongoing goals/challenges is to introduce Hero System to new players at game conventions, who often feel overwhelmed by all the data and game details. Here's a character template example that I've tinkered with that has all of the information on one sheet. Some design notes based on previous player feedback are the following: 1) There are no acronyms and everything is spelled out as much as possible. OCV was modified to "Total Offense Value" that includes all OCV bonuses from skills. The applicable modification was done for DCV. 2) Skills, Talents, and Perks were consolidated and I only covered the main skills and attributes. If I covered …
Last reply by DreadDomain, -
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Was checking on what people would think is the best way to have characters with magic utilize END for their spells. Do you think it would be best to just have them use their regular END, have an END Reserve, have spells not cost END (perhaps charges), or what else.
Last reply by Gauntlet, -
- 3 followers
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I've been putting together a list of real places on Earth that seem to have been created by some aspiring fantasy writer. I'd like to know what everyone else has tucked away on their hard drives or bookmarked. My List includes: Museum of the Dead Bone Cathedral Wieliczka Salt Mines The Gate To Hell Crater Lake Mirror of Heaven The links go to my personal site but most of them were originally buried in wiki or on travel blogs somewhere else. So, what cool fantastic sites do you know about?
Last reply by Cancer, -
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My sort of campaign I have been working on has six HTH Martial Arts. The First two are weaponless and are your classic soft redirection style and a very direct punching style. The other four are dependent upon one handed weapon, dual wield, Sword and Board, and two handed weapons (see below) But I was thinking about adding a pair of ranged styles. So has anyone used a RMA in their game? How was it? I would like maybe two styles, so any suggestions on how to differentiate them? Or am I over thinking it?
Last reply by Gauntlet, -
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Just checking to see what people think about utilizing Hit Locations and other enhanced combat steps in Fantasy Hero games. Do you think that they are needed because they make the combat more realistic, or do you think that they just make things to complicated and slow.
Last reply by Ninja-Bear, -
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Has anyone written up stats for the Killer Rabbit featured in the classic Monty Python and the Holy Grail (clip link included as a refresher)? In one of the scenarios I'm developing for an upcoming game convention, the players bounce around the multiverse in the pursuit of an evil wizard who's stealing magical artifacts. Along the way, they come across a fleeing King Arthur and his knights ("RUN AWAY! RUN AWAY! RUN AWAY!") who are being pursued by the Killer Rabbit and can't stop him because the Holy Hand Grenade of Antioch was stolen. I'm starting from scratch with the write-up for a rabbit in the 5th Edition Bestiary, so some ideas about the ballpark of his …
Last reply by Gauntlet, -
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Has anyone here run or played in a game set in the Atlantian Age? I don't see many posts here about it and I think it might be my favorite sourcebook. If you have, tell me all your stories!
Last reply by GDShore, -
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(I plan to share some details from a new campaign here if there is interest.) After years of not running a Fantasy Hero game, I brought my old group together to create new characters and start on a fresh campaign. I used my own fantasy world setting and added in plot elements from the Frostgrave miniatures skirmish game. If you’re not familiar with Frostgrave, it’s set in an ancient city called Felstad that was overcome by a cataclysm more than 1,000 years ago that destroyed much of the city and buried it in ice and snow. The winter curse has finally faded and the city has begun to thaw, uncovering the ruins and artifacts of the former great civili…
Last reply by MordeanGrey, -
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How many of you use these to devastating effect in your games? I was talking with some friends about 1E D&Ds "# of attacks" (the old Claw/Claw/Bite) - a Multiple Attack as I see it - and of course the Level Drain attached to sheer damage of many of the Undead, e.g. 6E Wight with "Life-Draining Touch", "Paralysis of Fear" and "Claws" as a Combined Attack.
Last reply by Scott Ruggels, -
How many potions? 1 2
by Mr. R- 1 follower
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I have a Potion making archetype in my world. But how many potions can an individual carry? I ask because 1) each potion maker can make a limited selection, but can make multiple of one type. 2) each potion has will take up a certain amount space due to the containers. I am assuming each potion has about 200 ml (about 6 oz) and since I am postulating a bronze age setting, so metal containers are VERY rare!
Last reply by Lawnmower Boy, -
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Last reply by Susano, -
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Cross posting this from the Random RPG musings thread... The discussion was about magic being treated pretty much as a science and whether there might be a way, that does not ruin gameability (difficult) or place impossible burdens on the GM.
Last reply by Lord Liaden, -
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I'm overthinking Swords and Sorcery again. This time I'm stressing about characters that are pirates and bandits. While it doesn't appear in actual Conan stories, it's stated that a fair bit of his career was spent doing morally reprehensible things. Essentially he was the kind of person that would be a villain in a more morally focused game Actually that is interesting A lot of games could be about fighting Conan types
Last reply by Lord Liaden, -
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I was flicking through my Deadlands books the other day and was taken (again) with the mechanics surrounding the fear in the area. Supernatural creatures in an area have their abilities boosted when fear in the area is higher. Heroes can reduce the fear factor by defeating creatures and then visiting local communities and telling tales of that. It means that the big, powerful creatures in high fear areas cannot be tackled directly because they are too powerful. Heroes need to engage with minions, slowly whittling down the fear factor. Only once that fear factor is reduced could the heroes consider taking on the local big bad. I recko…
Last reply by Christopher R Taylor, -
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Suppose you were creating a setting based on mediaeval Europe. (Reluctantly or otherwise.) Where and when would you base your main area on?
Last reply by Christopher R Taylor, -
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Someone mentioned DLC, but I'm not seeing it anywhere. Also, does HD include the Powers book? That I would definitely want if it does not.
Last reply by Simon, -
- 6 replies
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Just as it says in the title. Take the concept of Pointless Champions (As per the Article: Pointless Champions. ) And apply it to you game. How would you make it work?
Last reply by unclevlad, -
- 32 replies
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A while ago, there was a discussion about making non mages feel special, and I made a comment about the Book of Nine Swords and how you could appropriate some of the ideas from there to use to make your warrior and rogue types feel special. Well a couple of weeks ago I was cleaning out my closet, and found my copy, and so as an intellectual exercise, I decided to convert some of these ideas. A couple of Notes if you decide to use them. Stances the idea is that ONLY one stance can be used at a time, so my suggestion is to place them in a MP. Most come out to about 30 AP. Yes it is pricy, but some give you a real power boost. Rem…
Last reply by Mr. R, -
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Has anyone ever created a character that mimics the shapeshifting ability of a Druid? The Multiform power seems the most likely way to go. Hopefully won't chew up too much of the PC's character points. Anyone have ideas for a better method?
Last reply by pawsplay, -
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Hello again. Still working out all the differences between the current FH and the original. No figured characteristics?? Who'd have thunk it?! Any suggestions for balancing combat? IE: if you have 3 PC's totaling 450 CP the easiest is to have 3 equally powerful adversaries. But what if they're fighting a single Big Bad? Is it still viable in the new version to ignore CP for the villain and just give him enough defense to shrug off 90% of their average damage and enough damage dealing that 15% of an average attack gets through the hero's defenses, etc..? Back in the Primordial days of HS that worked pretty well.
Last reply by Gauntlet, -
- 4 replies
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Monsters! Well, ain’t this fun! Critters for your games of Fantasy HERO, Victorian HERO, or a really weird game of Monopoly. I run them in Caleon, a steampunk setting, and Ravenna, an urban fantasy game set in Italy for unresolved (likely inadequate) reasons. The text descriptions have been obtained by use of ChatGPT, and the HERO System character sheets derived from that text. The process involves dropping Olekzandr Zahorulko's art onto the chat window and seeing what it spits back at me. Cheating? Maybe. Fun. Certainly. The art is all licensed and legal. HDCs and a WIP are available on my OneDrive. I might do the same for his …
Last reply by Jkeown, -
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I have a small group of players who have voiced a willingness to try it out. I played older Champions and the original Fantasy Hero back in the late 80's or early 90's, the players have never used Hero System. So which would you recommend for us? FH or FHC?
Last reply by GDShore,
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