Jump to content

Fantasy Hero

Roleplaying in the wondrous realms of Fantasy!

  1. Started by Eosin,

    I've been putting together a list of real places on Earth that seem to have been created by some aspiring fantasy writer. I'd like to know what everyone else has tucked away on their hard drives or bookmarked. My List includes: Museum of the Dead Bone Cathedral Wieliczka Salt Mines The Gate To Hell Crater Lake Mirror of Heaven The links go to my personal site but most of them were originally buried in wiki or on travel blogs somewhere else. So, what cool fantastic sites do you know about?

  2. Started by Mr. R,

    Recently I perused Pathfinder remastered and found mention of an Alchemist class. So I tracked down some sites that could explain it better and I found an element I may want to include, Alchemical Hand Grenades. These are vials that explode and do certain effects. So Common Limitations- 1 Charge Recovers Under Limited Circumstances, OAF Fragile , Extra Time Full Phase, Restrainable Only by means other than Grabs and Entangles, Range Based on STR [1] And I have made a few examples. Note the potions come in three tiers: Lesser (20-22 AP), Normal (40 AP), Greater (60 AP) Oh and since my Alchemists are clerics-- No Holy Hand Grenade jokes! 1 Charge Recovers Under Li…

    • 2 replies
    • 78 views
  3. Started by Mr. R,

    Festivals. Those days where people celebrate a deity/saint/hero. Food. Games. Wine. Songs. But those are seldom seen as parts of your usual game world. Really? I am thinking of my home Country of Canada. As well as the usual like New Year and Easter, we also have Victoria Day (May), Aboriginal Day (June), and Labour Day (September). Now most old festival days are tied to the deities and certain Holy Days. So I come to you great people for help in fleshing this out, and as well, telling me about such touches in your game world. Note: I will post as well the major deities in my world for reference!

    • 5 replies
    • 128 views
  4. Started by Mr. R,

    One archetype I am adding is a runecaster. but there is no list of runes, so I have been making my own. One limitation is it takes time to craft the rune ( one hour per 10 pts) and make a roll (-1 per 10 AP) and a roll with the media you are using (-1 per 10 RP) . I am also thinking of adding a glyphic version which eliminates the media roll. (the media roll is when you are inscribing a rune into a substance, like carving. Glyphs are just drawn on) Anyway I have been making a sample set. Please take a look! Note AP limit would be set at 90 AP, and yes different power levels would be a different rune, so a 8d6 blast and a 10d6 blast are different. Also adding an a…

    • 7 replies
    • 234 views
  5. Started by Christopher R Taylor,

    At some point in the future, I will be releasing the equivalent of the "Player's Handbook" for my Jolrhos Fantasy Hero setting. You know, races, house rules, combat tips, how to build a character, that kind of thing. Initially I was thinking about doing a full writeup as if this was a separate, new game but with some of the changes in Hero policy and the work that it took to write up Western Hero which is enormously less complicated than a Fantasy Hero setting, I've decided to release just "here's what's different and how to use Fantasy Hero in this setting" and people will have to get Fantasy Hero Complete to use it properly. Still at that I'm realiz…

  6. Started by Mr. R,

    I am currently designing a house game (I hope to run one day) and have come to the forums for some help. In my world, clerics do not cast spells. They are Alchemists. Potions, Oils, Tinctures etc. Now I am thinking that each god(dess) can make the same potion, but that it may have different tastes, after tastes, or even appearance (Some potions can act as grenades). So I come to you people for ideas. (List of Deities and their portfolio below) Toubaris, God of Trade , contracts, and commerce Themis, Goddess of Justice: The balancer, the god of just endings. Goddess of vengeance. the goddess of honour, Marileea, Goddess of Earth: Mistress of Agriculture. Lady o…

    • 22 replies
    • 642 views
  7. My Google Fu is weak - I cannot find anyything abput a conversion/ conversion notes regarding AD&Das Dark Sun setting to FH. Whocan help an internet-challenged Gorilla, Officerl and Gentleman?

  8. I'm familiar with the usual "Self-Destruct Mechanism" a la Champions -- 6d6 RKA, No Range, blah blah. That's not exactly what I want to do here. I want the iem in question to just... fall apart, either on command or when a certain event occurs. Not with an explosion, like D&D's Retributive Strike, but more of a poof and a cloud of dust. Like The Snap in the MCU.Any suggestions?

  9. I saw a previous posting on this site and was curious if anyone has ever run a setting that wasn't a classic "middle ages" type game? Maybe a fantasy world that involved a setting from a novel or series of some sort that was fantasy in nature but not set in our real world and not using real world middle age history? (Chronicles of Narnia comes to mind.)

  10. This Concept is inspired in part by the Doctor Strange Move (2016) when Mordo was Training Dr Strange in combat. Mordo said that "Some magic is too powerful to sustain, so we imbue objects with it, allowing them to take the strain that we cannot" This replaces the Active Limit for powers in a game with a new Characteristic: Channeling Limit. Base Value: 30 Cost: 2 Characters points per +1 Channeling limit. Description: This is a limit of how powerful a power can be used at before the character suffers penalties. Characteristic Maxima: equals the Maximum Active power limit per the Character Ability Guideline Table or 150 which ever is lower. see 6E1 35 During character c…

    • 3 replies
    • 157 views
  11. Started by Mr. R,

    A few months ago a friend lent me their 5th ed Players Handbook and I decided to create a few characters (OK more than a few) to see the progression. As someone who played ADnD 2ed, I was curious as to how it has ... changed over time. But I realized that a few of the PCs could be turned into viable Fantasy Hero characters. I constrained myself to making them using the rules for magic and combat that I would use for my home brew setting. I made 4 (5) characters based on the following builds: Celestial Warlock, Fey Wanderer Ranger (I have two versions here, using differing magic systems), Open Hand Monk, Battlemaster Fighter. So enjoy!

  12. Started by DShomshak,

    Dinosaurs might not be "classic" Fantasy creatures, but they've found a place in various Fantasy games. This month's Scientific American has an article about new discoveries about the dinos with spikes, plates and horns, such as Ankylosaurus, Stegosaurus or Triceratops. They were even more impressively armed and armored than paleontologists thought before. These "Gladiators of the Mesozoic" could make worthy foes for any group of heroes. And clearly, people who make up Fantasy monsters need to up their game. Scientific AmericanThese Armed and Armored Plant Eaters Were the Most Metal...Studies of the horns, spikes, plates and clubs of dinosaurs could help settle a long-st…

    • 0 replies
    • 72 views
  13. Started by PinchyPot,

    Looking through the amazing Killer Shrike materials I started putting together a system based on his invocation system and taking some cues from his magic item system to come up with the following, any comments or criticism on how it's all put together would be greatly appreciated! MAGUS MECHANICAL SUMMARY CORE MECHANICS Primary Skills Invocation (Power Skill): 3/2 points (Max 17- for 15 pts) Used to cast spells in combat or in real-time. Investiture (Power Skill): 3/2 points (Max 17- for 15 pts) Used to create enchanted items during downtime. Additional Components Accumulation Dice: 1d6 per 5 pts Used to generate magical energy. Dice pool shared across Invocation and …

    • 0 replies
    • 67 views
  14. I'm working on some additional races for my Arrylon game. If you've followed my thread, you know there will be a lot of magic involved. I'm working on the magic system bit by bit, but one of my new races is going to be completely banned from using magic. The thought is that the magic that keeps them alive is too tied up to allow spellcasting. What would be the best way to add a line to a single template to restrict that one race without going back and adding a prerequisite that all of the other races by default have?

  15. Started by Christopher R Taylor,

    I have done a few module conversions on my website from AD&D (and Warhammer Quest) into Fantasy Hero. They are kind of rough but playable quick converts. I have done the following: N1: Against the Cult of the Reptile God N2: The Forest Oracle N4: Treasure Hunt U1: The Sinister Secret of Saltmarsh U2: Danger at Dunwater U3: The Final Enemy G1: Steading of the Hill Giant Chief G2: Glacial Rift of the Frost Giant Jarl B2: Keep on the Borderland I3: Pharaoh A1: Slave Pits of the Undercity I have work started on A2, I4, and G3, to continue and finish those series, but are there any other modules p…

  16. I am trying to build a spell to force a Lycanthrope/Animagus back in their human form and to keep them there for a time. Drain?? Dispel??

  17. Started by Stanley T,

    Exactly how would YOU build a typical Isakai Hero Cheat Skill? Whatever it is, the special effect is that he is either using his knowledge of 'the game', or is gifted something exeroednany but not magical.

  18. Started by Mr. R,

    So I want to try something. Make a Character at 125 pts (50 pts of Disads) then add Experience and redo the character at +25, another +25, then +50 (so +100 total) My question is how do you ad skills and stats and abilities so that it looks believable? So that is looks like a Player that leveled up. getting 1 to 2 pts at a time, maybe 3 pts for a real good session?

  19. Started by HeroGM,

    Is there anywhere that details (decently) how to convert D&D 5e to Hero 5th or 6h Edition? Yes, I know @Killer Shrike has his website, IIRC that does 3.5 mainly. I'd prefer not to try to jump all over translating if I can get away with it.

  20. I know Crosshair Collie is going to scream bloody murder at me for this, but I'm finding myself wondering how to translate Takahashi's "Tribe of Women Heroes", aka "the Chinese Amazons" from Ranma 1/2, into a viable culture for fantasy PCs to encounter or be members of. The tribe is a matriarchal society built around personal combat prowess, with a heavy dose of herbalism and possibly other types of magic. The term "Amazon" is something of a misnomer -- not only are both sexes present, but everyone of both genders trains in combat in addition to whatever other trade they learn (after all, somebody has to make clothes, grow food, etc. even in a society of warriors). …

  21. Started by Tanis Frey,

    Setting up a PC Alchemist. Looking through the book, Major or Severe Transform seams to fit the bill the best. How much body does the PC need to create a potion?

  22. Work is ongoing with this project, and I plan on posting some things here to help give a glimpse into what the project is. Essentially, the Field Guide is a book of the other stuff in the world besides monsters and treasures and player characters. It is about the animals, plants, minerals and such that player characters can interact with to their advantage or detriment. This includes poisons, trades such as blacksmithing and leatherworking, herbs of fantastic enchanted quality, and much more. For example, in the world of Jolrhos you will find this: Pepper Moss This dappled green and white hanging moss is uncommon on trees. It dangles like Spanish moss, espe…

  23. Started by Steve,

    This was an oddball concept that occurred to me today while I was listening to a random RPG Youtube channel talking about the ethics of necromancy in a fantasy setting. I'm not sure how I got that connected with socialism, but I found the wordplay interesting. Setting Summary: The Necrocracy of Varrath Overview The Necrocracy of Varrath is a powerful empire built on the principles of necromantic socialism, where the dead serve the living in a strictly controlled, state-run system. The practice of necromancy is integral to the economy, society, and governance of Varrath, transforming it into a thriving civilization where the living are freed from meni…

  24. Started by tolen1,

    An old man, leading a heavily laden donkey wanders out into the middle of a field. He takes a look around, sees he's close enough to other plots to get help when he needs it, but far enough out, he won't interfere with their work. "Yep," he says, "This oughta do it." He stakes his claim on the empty plot with a sign that says "Arrylon", and has an arrow... ------------------------------------------------------------------------------------------------ Good morning! I hope everyone who has the day off as a holiday is getting to enjoy it, and those who don't get the day off, well I hope you're having a good day too. Last we…

  25. Started by Mr. R,

    Preface: All the magic styles have a RSR(-1/4) and use a Mana Pool (End Reserve at 1/10th the cost of the Character, so 150 pts gets you a reserve of say 100 and rec of 5 ). Now a couple of the styles are Zero (0) End. Now this is balanced buy one having a side effect (-1/4) {which I am defining as a 3d6 EB backlash} and Incantations (Loud and proud) OR the other having concentration and extra time. My question: Is this too much of an advantage? 0 End means they have no need to buy the End Reserve (extra points) and they can cast all the time and the spell will stay up forever. The only downsides is they can't push. Or am I missing…

Recently Browsing 0

  • No registered users viewing this page.