Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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I've been looking at Swords and Sorcery settings. Naturally I included the official Hero setting. It didn't really inspire me. Some of the rules stuff, like the magic system has potential, but the setting itself seems rather blah. What do other people think? Has anyone used it? What changes could be made, or is it better just to ignore it and use something else?
Last reply by Sallos, -
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God of Knowledge, learning, tactics, logistics, Healers, cooking Name : Readaer Holy Symbol: Book or Scroll Professions: teachers, scribes, sages, physicians, Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon suitable to their profession, but staves and swords are favoured Education: Any the interest them, as long as they devote themselves to it at the time Spells: Speed Reading, Healing (they are closest to a traditional healer type), Magic Items: glasses of translation, bags of preservation, Blankets of warmth, Charms vs diseases,
Last reply by Mr. R, -
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Onto the Goddess of Justice Using Scott Ruggels' previous post as some inspiration Goddess of Justice: The balancer, the goddess of just endings. Goddess of vengeance. the goddess of honour, (any other ideas?) Feuds? Perseverance? Retribution Name : Ariadne Holy Symbol: Balance with feather on one side Professions: Judges, administration, ????? Clothing: Any clothing but when in an official capacity, must be wearing their holy symbol and a sash of office. Weapons: Any weapon, but small easily concealed ones are prefered Education: Law, bureaucracy, theology, any specializations they prefer Spells: d…
Last reply by Mr. R, -
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Goddess of Earth: Mistress of Agriculture. Lady of Seasons. Birth, death and milestones. Queen of the Forest/Jungle. The herbalist / poisoner. (any other ideas?) Name : Marileea Holy Symbol: Metal Leaf enamelled with white, green, yellow and red Professions: Farmers, midwives, herdsmen, healers Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon, but small easily concealed ones are prefered. Education: Law, herbalism, farming, animal husbandry, food preservation Spells: Locate plants, brew potions, neutralise poisons, healing brews, Neutralise disease, Drains (Str, Dex, Spd) Change environment (sea…
Last reply by Mr. R, -
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Does anyone know where on the site submission guidelines are at? I sent two admin e-mails but havn't heard back. Figured they might either be too busy to respond or might be an old address. I thought maybe you guys in the general forums would know where it's at. Thanks in advance.
Last reply by Sallos, -
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I posted about divine magic system, now I want some possible spells. These should not be the mobile artillery that arcane mages are, more buff and sustain types. Also I am a proponent that differing deities will have differing abilities. So first up: God of Commerce: Also the traveler, the explorer, of keeping your word, oaths (for good or ill). The god of the legal cheat. The collector, the god of wonder and exuberance! Master of language. (any other ideas?) PS feel free to suggest a name for him as well!
Last reply by Mr. R, -
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Rolemaster had Laen Atlantis has Orichalcum Guild Wars 2 has Deldrimore Steel and Amalgamated Gems My point is that these different sources had some sort of magical material. Now why am I asking about them? Well in most (not all) Fantasy Hero settings, magic items are Independent (What the GM givith, the GM can taketh away) But if you craft your own item, well you pay for it out of your hard earned Character Points. Which can hurt if the item ever gets lost or destroyed. So do you ever have those magical materials which if used in the creation of a magic item will supply "X" points to the real cost? For example in the B…
Last reply by Asperion, -
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After some thought I decided I wanted some type of clerical/divine magic. And not wanting to re invent the wheel, I thought the Metier style that I am using for Arcane magic could serve as a framework for Divine magic. SO: Mandatory is RSR at (-1/2) and Must serve deity's plans (-1/2) Required Advantages: Difficult to Dispel x4 (+1/2) Required Limitations: Incantations (-1/4), Gestures (-1/4) Restricted Advantages: IPE (+1/4), Red. End (+1/4) Restricted Limitations: Side Effects (-1/4), Reduced By Range (-1/4) All Clerics will have a Mana Pool (End Batt w/ Rec) that will power all spells. Out of power means that god's…
Last reply by Mr. R, -
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At some point in the future, I will be releasing the equivalent of the "Player's Handbook" for my Jolrhos Fantasy Hero setting. You know, races, house rules, combat tips, how to build a character, that kind of thing. Initially I was thinking about doing a full writeup as if this was a separate, new game but with some of the changes in Hero policy and the work that it took to write up Western Hero which is enormously less complicated than a Fantasy Hero setting, I've decided to release just "here's what's different and how to use Fantasy Hero in this setting" and people will have to get Fantasy Hero Complete to use it properly. Still at that I'm realiz…
Last reply by Christopher R Taylor, -
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I want to describe the city in greater detail. So what are some of the points I need to elaborate on? Government: Elected Consensus Council and Mayor with elections every 8 years Districts: Docks (it is a port) ----Ship builders Merchant quarter Crafters lane City Guard Mage Schools Various temples (should they be in their own district, or spread around the city?) Low class housing Mid class housing High class housing Sewer System Smugglers Lairs City Guard: Three levels 1- Basic guard (the Hawks) 2- Investigators (the Owls) 3- Special Branch (catch…
Last reply by Mr. R, -
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This spell lets you do two things, depending on the distance between the caster and the subject (living or non-living thing): if the subject is more than a kilometer or so away, you can sense the general direction and rough distance to it. You can get all fancy with a compass if you want -- "the target is roughly 15 kilometers away in an East-Northeast direction" -- but you couldn't Target the subject. if the subject is less than a kilometer or so away, you can see it and its immediate surroundings. Still can't Target it, but at least now you can say it's the Duchess who has the Princess kidnapped, not the Duke. Now One sounds like a Detect, maybe w…
Last reply by Black Rose, -
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I'm trying to figure out how to do this effect in HERO, and would appreciate the help of the Assembly. This is specifically for Illusion spells, but any thoughts about doing it for other types of spells are appreciated. When you have enough experience (high enough skill level) and power (big enough Multipower pool), you can try to "take control of another illusionist's spell", letting you make it do what you want. I've seen writeups in Champions Powers for using Mind Control to simulate "controlling" simple devices (effective INT is Active Points/5; this is covered in more depth in APG 72-73), and I could go that route. But I wondered if there was already some…
Last reply by Killer Shrike, -
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Has anybody play tested anything other than the suggestions in FH, HSEG etc for the above? If so, how did they pan out?
Last reply by SCUBA Hero, -
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After going through the History of Aerelios to the present day, it is time to state the government. Now in the History, there was a time when Aerelios was split in two and under the control of two differing nations and having to answer to two different overlords. Thus two mayors. But as they had similar concerns from time to time, they co-operated when it came to emergency measures. I feel like this system has continued in a slightly different format to this day. Before it was Aerelios East and Aerelios West. Now Rather than east and west it is.... and I am stuck. Any suggestions?
Last reply by Mr. R, -
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New to the site and my search method is failing. Has anyone done a conversion of D&D 5e classes, spells, anything... to Fantasy Hero?
Last reply by HeroGM, -
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As Killer Shrike said: And so I present the History of Aerelios (Instalment One) Please feel free to add ideas. Basically I will be taking the timeline they have, condense it (Sorry but 6000 years and the nations have the same borders? And I thought the elves were unchanging!), add new nations, (Both in the Basin Area but also in the Northern Jungles and plains area, something other than here abide primitive tribesman we can enslave, because jungle nations do not exist)
Last reply by Mr. R, -
- 15 replies
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The passing of Scott Bennie has got me thinking about an equivalent to Villainy Amok for Fantasy Hero. For those unfamiliar with it, it takes a bunch of classic superhero plots, pulls them apart and shows how a GM can use them to make their own adventure. It also contains more or less ready to play examples. Appropriately, some of them could quite easily be used in a fantasy game, and the others could be tweaked into something suitable. But I'm on my phone so I can't really go into more detail. Anyway, a book of Fantasy plots could definitely work, and could either be run as a campaign or be used in bits.
Last reply by SCUBA Hero, -
New Styles
by Mr. R- 0 replies
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So as many of you know I am (slowly) working on my campaign. Mostly its an intellectual exercise, but if I ever use it, I want to make it work. So I am using a system of magic from Mr. Killer Shrike http://www.killershrike.com/FantasyHERO/HighFantasyHERO/MagicSystems/Metier.aspx Central to this system is the Styles that differentiate the different practitioners. On the Page he has five General Purpose styles. They are: Preciat Required Advantages: Reduced Endurance (0 Endurance; +1/2) Required Limitations: Incantations (-1/4), Side Effects (-1/4) Dosao Required Advantages: Reduced Endura…
Last reply by Mr. R, -
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So, one of the more enjoyable parts from Matt Forbeck's original Western Hero that I managed to expand on was the bits he explained how to do, like "how to ride a horse off a cliff." It basically covered cool Western schtick, moves that people do in Westerns and how to simulate that in the Hero system. It was fun to work on and hopefully useful to GMs and players. What are some Fantasy schticks that could be written up? Some classic moves. I mean, I'm not sure it counts because its a one-off, but "sliding down stairs on a shield" from the woeful Two Towers movie might be one. Swapping hands with your sword could be one.
Last reply by Ninja-Bear, -
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Picture a HUGE inland lake. It makes the Great Lakes seem small. 650 mi (1040 km) east west and varying from 125 mi (200 km) at its narrowest to 300 mi (450 km) at its widest. Basically it resembles an hourglass turned on its side. ALL the rivers flow into this lake (it basically is a huge basin) EXCEPT for one, that flows out at the top left corner. I would think that this river is Huge, basically a couple of miles from bank to bank. This river flows upward where it is joined 350 mi (560 km) by another river and both continue up to the northern jungles. Now my questions: 1) I think one Large City (Aerelios) should be at the mouth of the river. Sho…
Last reply by Lord Liaden, -
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I'm looking at character creation now. Since fantasy, aside from Urban Fantasy, involves a world other than our own, a data dump is necessary. It should, however, be as short as possible. You can't really expect people to read your book before they can start playing. You can, in fact, cheat, by incorporating their character decisions into your world building. That can get out of hand though. For example, if a character is Hunted by Orcs, Orcs exist, and are a significant factor in the setting. But what if you don't want Orcs in the setting? Of course you can ban such an option in your data dump, but the problem is: what is a…
Last reply by Scott Ruggels, -
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I'm having a fantasy "thing" at the moment. It's got as far as considering alignment At the moment, there is Good (your side), Bad, and Neutral. As I've said, Good is your side. The things you do are in the interests of your community. If your god wants you to sacrifice your children, there is a good reason. Bad are on the other team. Neutral doesn't care about your stuff. You might be able to win them to your side, or they might join the other. Once they do that, they are no longer Neutral. Unless they change sides... Actually, that won't restore their Neutral status.
Last reply by archer, -
Gods redone
by Mr. R- 7 replies
- 172 views
I was bouncing ideas for my campaign with a friend and he looked at the list of gods and made some suggestions, mostly that between the gods of Order and Chaos there will be some who are Neutral (sort of reminisiant of Dragon Lance or Turakian Age) But he agreed not to go good/neutral/evil. So I present to you my new modified list and ask for any suggestion / recommendations Gods of Order God of Commerce: Also the traveler, the explorer, of keeping your word, oaths (for good or ill). The god of the legal cheat. The collector, the god of wonder and exuberance! Master of language. (any other ideas?) thieves? generosity, the potlatch? Alcohol (d…
Last reply by Scott Ruggels, -
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So as to not derail this thread, let's start another one. As usual, people cannot come to an agreement on the subject - the hobbit. Are they miniihimans, dwarven offshoots, elvish subclass, something else? While I have my personal answer, I would like others to make their statement (and reasons) before I return. Now let all the arguments fly.
Last reply by DShomshak, -
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This is a spin-off of a thread on the Champions board where elves came up. My own contribution was something to the effect of, I'm an un-fan of fantasy, especially games, where elves and the other Tolkienian, D&D-esque, races exist. And an observation that when a new fantasy game or setting comes out, there are those whose first question is, what are their elves like? But why does fantasy have to have elves? Or multiple races? (I have to admit: I use "elves" as a shorthand for "elves, dwarves, some sort of hobbit analog, probably orcs as well, possibly some number of others.") I can think of half a dozen fantasy series off the…
Last reply by tkdguy,
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