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nlubofsky

HERO Member
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    nlubofsky reacted to Killer Shrike in Building a Light spell is harder than I thought   
    I'm still attached to the Earth, via the bonds of gravity as well as a certain sentimental fondness for the planet where I still keep all my stuff. I just moved away from the Hero System after the last Here There Be Monsters campaign I ran (which is all 6th edition), and roleplaying in general. This is due mostly to changing life circumstances (kids, job, other hobbies, a sort of pervasive lack of available free time), as well as a shift in appreciation towards more narrative games. I also drifted away from posting on these forums as I was doing increasingly less Hero System related gaming but also because many of the people I enjoyed collaborating or trading posts with also drifted away, though some remain.
     
    Also these forums have themselves experienced some vicissitudes over the years and there were times when I would have posted but the site was experiencing difficulties or I could no longer find some old post I wanted to reference and had no desire to rehash old ideas all over again without aid of just referring back to a thread that already covered the same ground. And of course, after the couple hundreth thread on how to model a vancian magic system or quibbling over how to do magic missile or light or whatever, my attention wanders. There is some kind of existential limit on how many times a person can cover the same intellectual ground and remain interested in it; some ideas in this domain have been so often re-tread over the years that I just no longer am inspired to spend energy or time on treading that same ground once more. Jadedness, ennui, operational fatigue, "been there, done that, figured it out, moved beyond it"; call it what you will...I just don't have anything new to say on the subject and don't care to keep repeating myself. 
     
    I still love the Hero System in general, and I spent more years playing it than any other game system if measured pound for pound, ounce per ounce of games run and time spent...over two decades of time of actively using the rules for a wide variety of genres and campaigns and occasional one offs. 
     
    As far as 6e vs 5e, the differences in the editions is not very large for the most part. In the large majority of cases taking a 5e effect and simply re-expressing it in 6e terms is simple, and in many cases results in a more or less identical write up. Occasionally there is a more effective 6e way to approach a problem, but the 5e way is still a viable one; after all the Hero System is the way of many ways to model the same idea. The situations where a 5e approach is no longer viable at all and an entirely new 6e way of approaching the problem is required are pretty seldom, but generally easy to navigate when encountered. Pretending that 5e material is irrelevant to the current mores of the system or of no value when looking for ideas that are re-usable or mine-able for a 6e game isn't really warranted, in my opinion. 
     
    As to the content contributed by others, I don't generally editorialize that material unless invited to. The material presented is intended to be used or not as people see fit; though no one has ever accused me of having insufficient ego, I don't take the position that my material or opinions on how things might be done is more important than that of other Hero System aficionados. Rather I post people's material when asked to as a service to the community. I wouldn't post contributions that I were offended by, or were disinterested in, or that were of low overall quality, or if it would just take me too much time to get it into a format friendly to the site (such as content in the form of word docs). Otherwise if someone has a body of work they want to share and they want to use my site as the platform from which to do it, and it doesn't take more time than I have to give to it, I post it for them.
     
    If you or others disagree with a given contributor's material, you are welcome to take it up with them; if they take your feedback to heart and submitted altered versions of their material I would do my best to get their contributions updated and pushed out to the site in a timely fashion. 
     
    As to eepjr24 specifically, he did a lot of work for the betterment of the site by going through the thousands of hero game effects that were corrupted when my site got hacked by a malicious injection attack some years ago that forced me to purge all of the effect names and notes. This took weeks of labor on his part, and was an amazingly generous thing for him to spend his time on. I did mildly edit some of his material such as his Soldier package to provide an example of a different way to lay out abilities and to offer more configurable options to allow broader re-use, and the magic system write up of his Warlock system (embedded in the package) to tune it up a bit, but by and large I posted it exactly as he submitted it without editorial interference. In all our dealings, eepjr24 struck me as a very reasonable and well-meaning person eager to use the Hero System and still in the honeymoon phase of his enjoyment with the game. Perhaps if you sought him out with constructive criticism, a useful collaboration or positive feedback loop could be established between you, and it is not inconceivable that he might submit updates or new content more to your liking. 
     
     
     
    You are also welcome to provide me with your own versions of things that you feel are more correct or relevant and if we come to an accord I will add your stuff to the site as time allows.
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