Since most GC Archetypes are pretty straightforward using H6E, here are a bunch of them:
Reader, a classic telepath.
Telepathy 10d6. BC/AC/RC: 50, END: 5
+4 OMCV. BC/AC/RC: 12, END: No
+4 DCMV. BC/AC/RC: 12, END: No
Total: 74 CP
Mouth. You really want to do as she says...
Mind Control 8d6 (8m Cone AoE +1/4, Non-Selective -1/4, Language Barrier -1/4) BC: 40, AC: 50, RC: 20, END: 5
+5 OMCV. BC/AC/RC: 15, END: No
+5 DCMV. BC/AC/RC: 15, END: No
+10 Mental Defense. BC/AC/RC: 10, END: No
Total: 55 CP
Fade.
Desolidification (Increased Mass 200kg total, +5 CP) BC/AC/RC: 45, END: 4
Total: 45 CP
Mover:
Telekinesis STR 30 with Fine Control (+10 CP) BC/AC/RC: 55, END: 5
Total: 55 CP
Healer. I am using the simplified healing option in my game, with no Maximum Effect.
5d6 Healing (Extra Time (Extra Segment) -1/2) BC/AC: 50, RC: 25, END: 5
Diagnostic Vision: Sense +2 CP, Partially Penetrative (Flesh only) +5 CP, Requires a SS: Medicine Skill to actually dianose a problem (-1/4) BC/AC: 12, RC: 9, END: No (1 to attempt a diagnosis)
Skill: SS: Medicine (at +1) BC/AC/RC: 5, END: No
Total: 39 CP
Traveller:
Teleport 40m (Extra Mass (up to 400kg) +10 CP) BC/AC/RC: 50, END: 5
Nightvision (Sense +2 CP) BC/AC: 7 RC: 7, END: No
Complication: Distinguishing Feature (Grey Eyes). Easily Concealable, Noticed and Recognizable
Total: 57 CP
Massive. Rather than get so heavy they crash through the floor, I set this up as a little mass and a lot of Resistand Defenses, since they are supposed to be the "toughest" Actives.
Density Increase (800kg) (Unified Power, -1/4; No STR Increase, -1) BC/AC: 12, RC: 5, END: 1/phase
Resistant Defense (26 rPD) (Hardened, +1/4, Non-Persistant -1/4, Unified Power, -1/4) BC: 39, AC: 49, RC: 33, END: 5/phase
Resistant Defense (20 rED) (Hardened, +1/4, Non-Persistant -1/4, Unified Power, -1/4) BC: 30, AC: 38, RC: 25, END: 4/phase
Total: 63 CP