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SDad63

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    SDad63 got a reaction from Joe Walsh in Defenders Saga Characters   
    Is a .pdf the best way to drop a character into a message?  I was using HDv2.42, then saw that there was a newer version (and purchased it), so I could also drop the .hdc files if anyone has interest.  I haven't been active on this board for so long (at least 9 years) that I forgot my old username.
     
    I should also probably have mentioned that all of these will be in 5th Edition...
  2. Like
    SDad63 got a reaction from drunkonduty in Defenders Saga Characters   
    And the last one for today...  The Man with No Fear... Daredevil
     
    Daredevil
    Val         Char     Cost      Roll       Notes
    15           STR         5              12-          Lift 200kg; 3d6 [3]
    26           DEX       48           14-          OCV: 9/DCV: 9
    18           CON      16           13-
    18           BODY    16           13-
    18           INT         8              13-          PER Roll 15-
    17           EGO       14           12-          ECV: 6
    18           PRE        8              13-          PRE Attack: 3½d6
    10           COM      0              11-
    6/21       PD          3              Total: 6/21 PD (0/3 rPD)
    7/18       ED          3              Total: 7/18 ED (0/3 rED)
    5              SPD        14           Phases: 3, 5, 8, 10, 12
    8              REC       2
    36           END       0
    35           STUN     0
     
    Movement
    Running:               6"/12"
    Leaping:               3"/6"
    Swimming:          2"/4"
    Swinging:            10"/20"
     
     
                    SKILL LEVELS
    5              Trained by Stick: +1 with Martial Arts
    3              Billy Club Master: +1 OCV with Billy Club
    1              Spacial Awareness: +1 OCV with thrown Billy Club
                     
                    AGILITY SKILLS


    3              Enhanced Equilibrium: Acrobatics 14-
    3              Enhanced Equilibrium: Breakfall 14-
    3              Acute Hearing: Lockpicking 14-
    3              Defender: Teamwork 14-
                     
                    BACKGROUND SKILLS


    2              This is My City: CK: Hell's Kitchen 11-
    1              I Know the Streets: KS: Criminal Underworld 8-
    2              Licensed Attorney: KS: Law 11-
    2              Licensed Attorney: KS: Legal System 11-
    2              Trained by Stick: KS: Martial Arts 11-
    0              Multilingual: Language: English (idiomatic; Native, literate)
    2              Multilingual: Language:  Braille (completely fluent; Literate only)
    2              Multilingual: Language: Spanish (fluent conversation)
    2              Licensed Attorney: PS: Attorney 11-
                     
                    COMBAT SKILLS


    10           Spacial Awareness: Defense Maneuver I-IV
    10           Wields Two Billy Clubs: Two-Weapon Fighting (HTH)
    5              Good in a Crowd: Rapid Attack (HTH)
    1              Two-Weapon Fighter: WF: Off Hand (+1 DCV with Weapon in Off Hand)
                     
                    INTELLECT SKILLS


    3              Sharp Mind: Deduction 13-
    3              Cut Man: Paramedics 13-
    3              Trained by Stick: Security Systems 13-
    3              Trained by Stick: Shadowing 13-
     
                    INTERACTION SKILLS


    3              Defense Attorney: Oratory 13-
    3              Trained by Stick: Stealth 14-
    3              Trained by Stick: Streetwise 13-
     
                    PERKS
    3              Daredevil: Reputation: Protects Hell's Kitchen (Residents of Hell's Kitchen) 11-, +3/+3d6
    3              Attorney: Money: (over $300K Annual Salary)
    1              Passed the Bar: Fringe Benefit: License to practice Law
     
                    TALENTS
    6              Sense Attacks Coming: Combat Luck (3 PD/3 ED)
     
     
    Martial Arts - Trained by Stick
     
                    Maneuver                                          OCV      DCV      Notes
    4              Atemi Strike                                       -1            +1           2½d6 NND
    5              Block                                                     +1           +3           Block, Abort
    4              Choke                                                   -2            +0           Grab One Limb; 2½d6 NND
    5              Cross * / Flying Kick                      +1           -2            8d6 Strike
    4              Dodge                                                   --             +5           Dodge, Affects All Attacks, Abort
    4              Disarm                                                  -1            +1           Disarm; 30 STR to Disarm roll
    4              Elbow Strike * / Snap Kick           +0           +2           6d6 Strike
    4              Escape                                                  +0           +0           35 STR vs. Grabs
    4              Foot Push                                             +0           +0           35 STR to Shove
    3              Hold                                                       -1            -1            Grab Two Limbs, 30 STR for holding on
    5              Hook * / Side Kick                           -2            +1           8d6 Strike
    4              Jab * / Front Kick                             +2           +0           6d6 Strike
    3              Legsweep                                            +2           -1            5d6 Strike, Target Falls
    3              Sacrifice Throw                                 +2           +1           4d6 Strike; You Fall, Target Falls
    3              Takedown                                            +1           +1           4d6 Strike; Target Falls
    3              Throw                                                    +0           +1           4d6 +v/5, Target Falls
     
    1              Weapon Element: Jo Sticks *
    4              +1 HTH Damage Class(es)
     
    POWERS           
     
    15           Billy Club: Multipower, 30-point reserve, OAF (Billy Club; -1)
    1u           1) Jo Stick: Hand Attack +3d6, Reduced END (0 END; +½); H-To-H Attack (-½)
    1u           2) Swingline: Swinging 10"; Lockout (-1/2)           1
    1u           3) Thrown Club: 6d6 P EB; Charges (1 recoverable; -1¼), Lockout (-½), Range Based on Strength (-¼)
    5              Second Billy Club
     
    5              Black Daredevil Costume: +6 PD; OIF (-½), Real Armor (-¼) plus +4 ED; OIF (-½), Real Armor (-¼)
                    - OR - Red Daredevil Costume: Armor (5 PD/3 ED); OIF (Advanced nano-carbon polymer; -½), Half Mass (-3 DEX while wearing; -½), Real Armor (-¼)
                     
    7              The Man with No Fear: +10 PRE; Only Against PRE Attacks (-½)
     
                    ENHANCED SENSES


    25           RADAR Sense: Spatial Awareness (Unusual), 360 Degrees, Discriminatory, Range; Not Through Solids (-½)
    20           Parabolic Hearing: Targeting with Hearing Group
    8              Human Lie Detector: Detect Lies 15- (Unusual), Range
    6              Heightened Senses: +2 PER with all Sense Groups
    3              Acute Hearing: Penalty Skill Levels: +2 vs. Range Modifier with Hearing
                   
    137         Characteristics
    260         Powers & Skills
    397         Total Points
     
    200+      Disadvantages
    15           Hunted: Kingpin and his Crime Syndicate 11- (Less Pow; NCI; Harshly Punish)
    10           Hunted: The Hand 8- (As Pow; Harshly Punish)
    10           Hunted: Daredevil's Rogues Gallery 8- (As Pow; Harshly Punish)
    15           Physical Limitation: Blind (Frequently; Greatly Impairing)
    20           Psychological Limitation: Driven to see Justice Prevail (Common; Total)
    15           Psychological Limitation: Code Versus Killing (Common; Strong)
    15           Psychological Limitation: Protective of the people of Hell's Kitchen (Common; Strong)
    10           Reputation: Brutal Vigilante, 14-; +3/+3d6 (Only to Hell's Kitchen Criminals)
    15           Social Limitation: Secret ID (Matthew Michael 'Matt' Murdock; Frequently (11-), Major)
    25           Susceptibility: Loud Noises Lose all Enhanced Senses (120dB+ Noise, Sonic Attacks)
     
                    Experience       
    47           Experience Points
     
    200         Base (Standard)
    150         Disadvantages
    47           Experience
    397         Total Cost
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