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About drunkonduty

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    Standard Hero
  • Birthday 01/11/1970

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    Button pushin' monkey

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  1. Not me. But it wouldn't be too hard to cobble together setting stuff from Western Hero and Fantasy Hero. IIRC all the types of spell casting in Deadlands comes with their own unique limitations (having a deck of cards, or taking time, or being tight with the spirits.) Re-costing spells to represent these specifics would be the most labour intensive thing. But you can always handwave it, or make it a character complication, or something.
  2. Spidey has been a fave since I first watched the old animated series (the one from the sixties, although I watched in the seventies.) I always liked his sense of humour and never-say-die attitude. Special mentions to Thor, Submariner, Shadowcat, Nightcrawler, and Rachel Summers/Phoenix. As to what I like about them... so much of it depends on a given writer. I've come to the decision to treat different writers' takes on a given character to actually be different characters. Sure, somewhere back in the wealth of published material there is the ur-character,
  3. Re. the OP: I thought about doing something like this with my own L5R homebrew. But in the end I've gone the route that theinfn8 suggested: just gonna use it for magic. Still haven't fixed on a definite idea but I'm thinking that each element is its own multipower. Or maybe one MP for all magic with a different skill for each element. Allow the MP (or skill) of the favoured element to be higher than the other elements. Or... just riffing here so bear with me... One magic MP & One magic skill. Charges (Boostable maybe?) are bought as a Naked Advantage for each eleme
  4. The following is written on the assumption that the reader is only vaguely familiar with Legend of the Five Rings (L5R.) I've drawn up a whole bunch of house rules with the intent of modelling L5R. For the actual honour system I've just stolen the one from L5R. That is, a character's honour is measured as a value from 0 - 5; and it goes up or down according to character actions. I decided to divorce it from the points buy/XP systems because I want honour scores to be a direct consequence of game play. I did this because I want to avoid the situation in which a characte
  5. Hey, there - I posted something to the Fantasy thread that I worry is gonna get overlooked. :) It relates to your FH Basics book. Would you mind sharing your thoughts there or here?



    1. drunkonduty


      Hi there. :-)


      Thanks for taking an interest in Fantasy HERO Basic.


      So to explain my little document. It was inspired by a thread started here about 2 years ago by Brian Stanfield (you'll find he's a regular and thoughtful contributor to these forums) about introducing new players to HERO. The idea was to write something that would make HERO more easily accessible to new players. And Fantasy Hero Basic is my take on that.


      I tried to present HERO in ways that made it easier to understand. One thing I did was to rearrange the equation for determining attacks and skills in order to make it a "roll high" equation. It's mathematically the same as the "roll under" version used in the official rules.


      The reason I did this is that many beginners are confused by the idea of rolling low for attacks and skills but rolling high for damage. In my personal experience, and in most of the anecdotal experiences I've read/heard about, this is a common problem for new players. By changing to "roll high" I hope to take out one thing that is a barrier to entry.


      I made a few other changes. Armour Piercing comes to mind. I took an idea from one of the forum threads here and applied it. It's simpler if not as flexible.


      One more thing: FHB is intended as a Low Fantasy rules set. Magic is not as powerful and flexible as many fantasy settings you'll have seen. 


      Again, thanks for taking an interest. I'm happy to answer any questions you have about it.




    2. jfg17




      What you recommend one start with your guide ... then  go onto FHC or onto FH 6th Ed, or a different sequence?


      Yeah - I pretty sure I'm going to use roll over as part of my house rules for combat. I do think the mathematical results are a little different between the  two equations, but close enough. It's just a game, not a bridge. :)

    3. drunkonduty


      My intent was to take the rules as presented in FHC and make them into something playable out of the box. So yeah, I'm recommending starting with FHB.


      Honestly, I think the FHC is more a set of rules about how to make a set of rules. IIRC, it has a few example spells and some example equipment, then tells you to go out and build your own. And that's fine, but it's hard work. I think that once a player has a good idea of the basics of how the game runs in play they will be able to understand the rules in FHC. You could use FHC to create mods for your game. But there's no need to use it.


      I haven't read FH 6e so I can't comment on it one way or another.


      Roll over - yeah... I keep going over it in my head and I can never be quite sure if I'm off by 1. Maths is hard. 😞 Another thought I've had since publishing is changing the base target number to 10. Partly because it's easier to add to 10. Partly because as someone said on the forums a while back "it's more fun to succeed at stuff."

  6. Version 1.1.0


    This is a simplified version of the 6th edition Fantasy HERO Complete rules and is intended for players new to HERO System. It assumes no knowledge of the main rules set, but is playable straight out of the box. To keep things simple this document doesn't use all of the rules as presented in Fantasy HERO Complete, and simplifies others. For example the character creation guidelines use pre-generated templates that can be mixed and matched to create characters. The list of available skills has been reduced, with some skills being rolled into others. It also includes a simple magic
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