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AgentX

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Posts posted by AgentX

  1. Re: Problem with Missile Deflection

     

    If I want to be able to redirect an attack back at the attacker, the Missile Reflection is obviously the way to go; there is no other clean mechanic to handle it.

     

    But if I only want to be able to block incoming attacks and I don't care where they go, Missile Deflection seems like a ridiculous power to use. For 25 points Captain America can buy Missile Deflection vs. any type of attack. Or he could buy +5 levels DCV with the SFX "I block it with my shield".

     

    The extra levels of DCV have the advantage that they are passive so no half PHA action required, they work against both ranged and HTH attacks, and they are generally more effective to boot. Consider Cap is facing an opponent who happens to have the same combat value. This means his foe hits on 11- and Cap can Missile Deflect on 11-. Or Cap could have +5 DCV and his opponent would only hit on a 6-. Clearly the high DCV "missile deflection" is superior. (Okay, if you want to get picky, limit the DCV only to ranged attacks, but it is still better).

     

    Has anyone else addressed this issue in their games? Beyond violating possible DCV limits, I don't see why the high DCV option wouldn't be the preferred choice here. Comments?

     

    Except Cap (may he rest in peace, or better yet, be discoverred that the one killed was actually a leftover of a bad Spiderman script, where they cloned Steve Rogers instead of Peter Parker, and the real Steve shows up to save the day) probably has both.

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