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Demon_Hound

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Posts posted by Demon_Hound

  1. Re: Help me finish a character?

     

    Some of the limitations you have taken are either extremely debilitating or don't limit the powers at all (ex: stop working when mentalist stunned is not really valid on movement powers since they already behave that way).

     

    No problem. I'll just do a re-edit. Thanks for the input. :)

  2. Re: Help me finish a character?

     

    On the design front, if anyone wants to post "fresh" character concepts, or even a new twist on the traditional older edition heroes /villians, it would greatly re-fresh the thread. I have a couple of ideas I'm working on, that I'll post shortly...

     

    Hopefully, when I can sort out a "cut a paste" for the .hrt format to text format...

  3. Re: Psionic powers -- any comments?

     

    Most of the powers look good, but I think you may want to boost some of the Energy Manipulation ones. A character who was at all combat trained could easily have 3 PD/ED, a level of Combat Luck, and body armor (at least 10/10, could be more since there's future tech).

     

    Very true. But said example has no "mental defense", as regular armor.

     

    That gives them 16 PD/ED, meaning that they generally ignore Pyro/Cryo-Kinesis, shrug off Psionic Blast,

     

    Generic armor provides no defense against mental powers.

     

    and literally can't be hurt by Heat Vortex. Even without armor, they'd ignore Heat Vortex and take only a few stun from Pyrokinesis.

     

    I strongly suggest a point of penetrating, on each "point" of mental attack would certainly hurt "armor man".

     

    I would bump Psionic Blast up to 6d6 (putting it more on par with Sleep, although still mostly for unarmored foes) and give Pyro/Cyro-Kinesis an internal heating/cooling effect (i.e. NND vs Life Support). Ditto for Heat Vortex, or you could give it the "defense only applies once" advantage and a few more increments, which would make it a growing threat over time (although not directly in combat).

     

    I would visualize the effect as an NND, +1. ( life support, hardened )

     

    "Just to nitpick, unless TK Missile requires a special type of object to throw (that you can only carry one of), it should be OIF (projectile of opportunity) instead of 1 Recoverable Charge."

     

    An "OAF" device. would be a lose piece of ammo, that one can "throw" at an enemy via telekinesis. 1 recoverable charge. A deliberate piece of "military" explosives would be limited recover device, say 5 dice - 10 dice killing. (65-150 pts.)

    Say 25 pts.

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