Nothere Posted May 27, 2017 Report Share Posted May 27, 2017 So i was looking back over the champions 5th edition book, and found something I had forgotten. It has a section for making random heroes. I doubt I ever used it, but I figured I'd give it a try. Will it be o.k. or is random roll heroes a really bad idea? Lets find out. Two things not given a random role are number of team memebers, and from later in the book team role. As there were 7 team roles listed I passed on that. As the usual answer to best number on a team is between 4-6 I roled a die 6 and got a 2. The team has 4 members. Team name 1.4 and 1.3 The team is...... The Freedom Crew hero types 3.3 3.3 1.5 1.2 Result two speedsters, an energy projector artillery, and a brick all around fighter. For those who don't have the book/ recall this section there are 5 group of things the book calls sets. Charecteristic for 125, Primary powers for 100, Secondary powers for 75, skill/perk/talents for 50, and disads for 50. Resulting in 350 point charecters with 50 points disads. What follows is almost completely honest roles. The second and fourth hero I rerolled disads for, because their psych lim came up overcompensates for lack of powers. I think you'll see why I rerolled. And now with no bells or whistles the heroes of the Freedom Crew. Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 27, 2017 Author Report Share Posted May 27, 2017 18 str 8 23 dex 39 18 con 16 13 body 6 15 int 5 13 ego 6 10 pre 10 com 22 (48) pd 5 22 ed 5 6 (7) spd 27 8 rec 4 36 end 31 stun 50" (20' with x4 noncom) run 2 swim 48 run 24" 40 speedster powers mutipower 40 2u impact resistance armor 26 pd only to protect against damage cause by moveby move through-1 3u rapid fire punch 1 HA +8d6 htoh attack-1/2 2u rapid fire attack 2 HA +5d6 autofire 5 shots+1/2 htoh attack -1/2 4u friction attack hka 21/2d6 1u heightened reactions +1spd cost end -1/2 12 toughness 12 pd/12 ed 8 rooted -4 kb 10 great leap +10" 45 runs like the wind +20" running x4 noncom 3 conversation 3 high society 10 personality/background skills player's choice 15 filthy rich 19 vehicle or base 95 points 15 hunted personal foe 20 code vs killing 15 secret id Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 27, 2017 Author Report Share Posted May 27, 2017 18 str 8 20 dex 30 20 con 20 15 body 10 18 int 8 15 ego 10 10 pre 10 com 30 pd 7 21 ed 4 5 spd 20 8 rec 8 40 end 34 stun 45" run 2" swim 60 dimensional manipulation movement multipower 60 12m hyperrunning 24" =1/2 reduced end -1/4 4u hyperdimensional movement flight 18" 0end +1/2 only in contact with a surface -1/4 2u running on air glilding 16" 3u hyperkinetic strike ha+9d6 htoh attack -!/2 4u attack avoidance missle deflection all ranged attacks, range +1 6u phase shifting desolidification affected by magic/ dimensional powers, usable simultaneously +1/2 6u running between dimensions any location in alternate earths x4 increased weight 0end +1/2 2u afterimages sight group images -8 to per roll, increased size 8" radius +1/4, no range -1/2, set effect multiple images of self -1 1u quick change artist cosmetic transform 2d6 instant change 39 impact resistance armor 13 pd/ 13 ed 6 impact resistance 6 pd 30 runs like the wind +15" 12 +4 per with all sense groups 5 combat level +1 with hth or ranged 5 defense maneuver 2 5 tactics 8 personaility/background skills player choice 15 danger sense self only in combat per roll 15 hunted personal foe 20 code vs killing 15 secret id Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 27, 2017 Author Report Share Posted May 27, 2017 18 str 8 23 dex 39 18 con 16 13 body 6 15 int 5 13 ego 6 10 pre 10 com 16 pd 5 28 ed 5 6 speed 27 8 rec 8 32 end 31 stun 6 run 2 swim 13 ed +13 87 megablast eb 14d6 1/2 end +1/4 18 armor 6pd/ 6 ed 50 flight 20" x8 noncom 7 aerial dodger +2 dcv only when flying -1/2 12 +4 per all sense groups 5 combat level hth or ranged players choice 5 defensive maneuver 2 5 tactics 8 personality/background skills players choice 15 danger sense self only in combat per roll 15 personal enemy 20 code vs killing 15 secret id Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 27, 2017 Author Report Share Posted May 27, 2017 18 (78) str 8 23 dex 39 18 con 16 13 body 6 15 int 5 13 ego 6 10 pre 10 com 10 (40) pd 5 10 (40) ed 5 6 spd 27 8 rec 8 36 end 61 stun 6" run 2" swim 60 density alteration +60 str +12 pd/ed -12 kb 36 hardened skin armor +12 pd/ 12 ed 4 too heavy to shove -2 kb 18 toughness armor +6 pd/6ed 50 flying 20" x8 noncom 7 aerial dodger +2 dcv only when flying -1/2 12 +4 per 5 +1 combat skill level htoh ranged players choice 5 defensive maneuver 2 5 tactics 8 personality/ background skills players choice 15 personal foe 20 code vs killing 15 secret id Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted May 28, 2017 Report Share Posted May 28, 2017 Well.... The brick seems a pretty terrible build. The strength comes from DI which costs endurance on top of the STR and with SPD 6 and only 36 END you're likely to be out of gas in less than a single Turn. You have 28pd(18rpd) without using Endurance which seems a little light and you're not going to be able to keep the DI up for every long if you want to do anything else. 18 Con is rather low for a brick, particularly a brick paying "double" Endurance for most of his/her/its offense. I forget, is 5th 5ap/END or 10ap/END? Either way, this brick is kind of a one shot artist in that he/she/it can be reasonably effective for about 4 or 5 phases and then essentially has to leave combat to recover the endurance before they can armor up and actually hit things or move at speed. I'd make it more efficient by moving points around particularly favoring Con (Con make you strong in 5 ways! with figured characteristics) and or putting 1/2 or 0 End on primary powers. They are all workable, but I dislike the sameness of them. Everyone except the EB is Speed 6. Everyone moves at 20-25" per turn. Etc. I might just have to create my own "real differences" random archetype hero creator. Though I'll probably use 6th Edition just to avoid the problem of figured characteristics creating an unintended increase to defensive abilities. Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 28, 2017 Author Report Share Posted May 28, 2017 Yes I did find myself with a lot of repetition. Though wither it's because all the sets were like that, or I just had some bad roles is a bit hard to say. Overall I'd say the experiment was passable. But with such a complex system you can't really make exciting charecters from random roles. I'd recommend using the system for some on the fly bad guys, but not much else. Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted May 28, 2017 Report Share Posted May 28, 2017 It is good for prompting creativity. I remember way back in 3rd? or 4th? we used a random hero generator someone had cooked up and it prompted me to create some unique concepts that I might not have otherwise chosen, like a Density Increase based brick or a tunneling based speedster. Quote Link to comment Share on other sites More sharing options...
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