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Random Team 5th Edition


Nothere

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So i was looking back over the champions 5th edition book, and found something I had forgotten. It has a section for making random heroes. I doubt I ever used it, but I figured I'd give it a try. Will it be o.k. or is random roll heroes a really bad idea? Lets find out.

 

Two things not given a random role are number of team memebers, and from later in the book team role. As there were 7 team roles listed I passed on that.  As the usual answer to best number on a team is between 4-6 I roled a die 6 and got a 2. The team has 4 members.

 

Team name 1.4 and 1.3 The team is......

 

The Freedom Crew

 

hero types 3.3 3.3 1.5 1.2 

 

Result two speedsters, an energy projector artillery, and a brick all around fighter.

 

For those who don't have the book/ recall this section there are 5 group of things the book calls sets. Charecteristic for 125, Primary powers for 100, Secondary powers for 75, skill/perk/talents for 50, and disads for 50. Resulting in 350 point charecters with 50 points disads. What follows is almost completely honest roles. The second and fourth hero I rerolled disads for, because their psych lim came up overcompensates for lack of powers. I think you'll see why I rerolled. And now with no bells or whistles the heroes of the Freedom Crew.

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18 str 8

23 dex 39

18 con 16

13 body 6

15 int 5

13 ego 6

10 pre

10 com

22 (48) pd 5

22 ed 5

6 (7) spd 27

8 rec  4

36 end

31 stun

50" (20' with x4 noncom) run

2 swim

 

48 run 24"

40 speedster powers mutipower 40

2u impact resistance armor 26 pd only to protect against damage cause by moveby move through-1

3u rapid fire punch 1 HA +8d6 htoh attack-1/2

2u rapid fire attack 2 HA +5d6 autofire 5 shots+1/2 htoh attack -1/2

4u friction attack hka 21/2d6

1u heightened reactions +1spd cost end -1/2

12 toughness 12 pd/12 ed

8 rooted -4 kb

10 great leap +10"

45 runs like the wind +20" running x4 noncom

 

3 conversation

3 high society

10 personality/background skills player's choice

15 filthy rich

19 vehicle or base 95 points

 

15 hunted personal foe

20 code vs killing 

15 secret id

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18 str 8

20 dex 30

20 con 20

15 body 10

18 int 8

15 ego 10

10 pre

10 com

30 pd 7

21 ed 4

5 spd 20

8 rec 8

40 end

34 stun

45" run

2" swim

 

60 dimensional manipulation movement multipower 60

12m hyperrunning 24" =1/2 reduced end -1/4

4u hyperdimensional movement flight 18" 0end +1/2 only in contact with a surface -1/4 

2u running on air glilding 16"

3u hyperkinetic strike ha+9d6 htoh attack -!/2

4u attack avoidance missle deflection all ranged attacks, range +1

6u phase shifting desolidification affected by magic/ dimensional powers, usable simultaneously +1/2

6u running between dimensions any location in alternate earths x4 increased weight 0end +1/2

2u afterimages sight group images -8 to per roll, increased size 8" radius +1/4, no range -1/2, set effect multiple images of self -1

1u quick change artist cosmetic transform 2d6 instant change

39 impact resistance armor 13 pd/ 13 ed

6 impact resistance 6 pd

30 runs like the wind +15"

 

12 +4 per with all sense groups

5 combat level +1 with hth or ranged

5 defense maneuver 2

5 tactics

8 personaility/background skills player choice

15 danger sense self only in combat per roll

 

15 hunted personal foe

20 code vs killing

15 secret id

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18 str 8

23 dex 39

18 con 16

13 body 6

15 int 5

13 ego 6

10 pre

10 com

16 pd 5

28 ed 5

6 speed 27

8 rec 8

32 end

31 stun

6 run

2 swim

 

13 ed +13

87 megablast eb 14d6 1/2 end +1/4

18 armor 6pd/ 6 ed

50 flight 20" x8 noncom

7 aerial dodger +2 dcv only when flying -1/2

 

12 +4 per all sense groups

5 combat level hth or ranged players choice

5 defensive maneuver 2

5 tactics

8 personality/background skills players choice

15 danger sense self only in combat per roll

 

15 personal enemy

20 code vs killing

15 secret id

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18 (78) str 8

23 dex 39

18 con 16

13 body 6

15 int 5

13 ego 6

10 pre

10 com

10 (40) pd 5

10 (40) ed 5

6 spd 27

8 rec 8

36 end

61 stun

6" run

2" swim

 

60 density alteration +60 str +12 pd/ed -12 kb

36 hardened skin armor +12 pd/ 12 ed

4 too heavy to shove -2 kb

18 toughness armor +6 pd/6ed

50 flying 20" x8 noncom

7 aerial dodger +2 dcv only when flying -1/2

 

12 +4 per

5 +1 combat skill level htoh ranged players choice

5 defensive maneuver 2

5 tactics

8 personality/ background skills players choice

 

15 personal foe

20 code vs killing

15 secret id

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Well.... The brick seems a pretty terrible build.  The strength comes from DI which costs endurance on top of the STR and with SPD 6 and only 36 END you're likely to be out of gas in less than a single Turn.  You have 28pd(18rpd) without using Endurance which seems a little light and you're not going to be able to keep the DI up for every long if you want to do anything else.  18 Con is rather low for a brick, particularly a brick paying "double" Endurance for most of his/her/its offense.

 

I forget, is 5th 5ap/END or 10ap/END?  Either way, this brick is kind of a one shot artist in that he/she/it can be reasonably effective for about 4 or 5 phases and then essentially has to leave combat to recover the endurance before they can armor up and actually hit things or move at speed.  I'd make it more efficient by moving points around particularly favoring Con (Con make you strong in 5 ways! with figured characteristics) and or putting 1/2 or 0 End on primary powers.

 

They are all workable, but I dislike the sameness of them.  Everyone except the EB is Speed 6.  Everyone moves at 20-25" per turn.  Etc.  I might just have to create my own "real differences" random archetype hero creator.  Though I'll probably use 6th Edition just to avoid the problem of figured characteristics creating an unintended increase to defensive abilities.

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Yes I did find myself  with a lot of repetition. Though wither it's because all the sets were like that, or I just had some bad roles is a bit hard to say. Overall I'd say the experiment was passable. But with such a complex system you can't really make exciting charecters from random roles. I'd recommend using the system for some on the fly bad guys, but not much else.

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