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Joni Lightspeed 1.5


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About This File

Flying Energy Blaster

weak in power output but has trained and created her own ranged martial art to better focus her energy attacks

 

Joni Lightspeed

 

Val Char Cost Roll Notes

7/15 STR -3 10- / 12- Lift 66.0kg/200.0kg; 1d6/3d6

10/18 DEX 0 11- / 13- OCV: 3/9/DCV: 3/9

10/25 CON 0 11- / 14-

18 INT 8 13- PER Roll 13-

11 EGO 1 11- ECV: 1 - 1

18 PRE 8 13- PRE Attack: 3 ½d6

 

3/9 OCV 0

3/9 DCV 0

1 OMCV -6

1 DMCV -6

2/6 SPD 0 Phases: 6, 12/2, 4, 6, 8, 10, 12

 

2/25 PD 0 Total: 2/25 PD (0/15 rPD)

2/25 ED 0 Total: 2/25 ED (0/15 rED)

4/15 REC 0

20 END 0

10 BODY 0

20/50 STUN 0 Total Characteristic Cost: 1

 

Movement: Running: 12m/24m

Flight: 85m/10880m

Leaping: 2m/4m

Swimming: 4m/8m

 

Cost Powers END

Energy form, all slots Only In Alternate Identity (-¼), Unified Power (-¼)

5 1) +8 STR (8 Active Points) 1

11 2) +8 DEX (16 Active Points)

10 3) +15 CON (15 Active Points)

20 4) +6 OCV (30 Active Points)

20 5) +6 DCV (30 Active Points)

27 6) +4 SPD (40 Active Points)

5 7) +8 PD (8 Active Points)

5 ? +8 ED (8 Active Points)

7 9) +11 REC (11 Active Points)

10 10) +30 STUN (15 Active Points)

31 11) Endurance Reserve (180 END, 25 REC) (63 Active Points); Perceivable (-½) 0

43 12) Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense) (75 Active Points); Perceivable (-¼) 0

13 13) Absorption 12 BODY (energy, Body, Stun,End reserve), Characteristics (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (30 Active Points); Only Restores To Starting Values (-½), Perceivable (-¼) 0

24 14) Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0

13 15) Energy awareness: Spatial Awareness (Sight Group) (20 Active Points) 0

 

87 Energy Manipulation: Multipower, 130-point reserve, (130 Active Points); all slots Only In Alternate Identity (-¼), Unified Power (-¼)

5f 1) Gravity bolt: Blast 9d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3

Notes: 11d6 w/ ranged MA

5f 2) Laser Bolt: Killing Attack - Ranged 3d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3

Notes: 4d6-1 RKA w/ ranged MA

4f 3) Maser: (Total: 80 Active Cost, 38 Real Cost) Killing Attack - Ranged 1 point, Reduced Endurance (½ END; +½), Area Of Effect Nonselective (128m Cone; +1), Penetrating (x2; +1), Autofire (3 shots; +¼), Non-Standard Attack Power (+1) (24 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (Only vs Electronics and EMP sensitive persons or stuff; -½) (Real Cost: 10) plus Sight and Radio Groups Flash 4d6, Area Of Effect (128m Cone; +1 ¼) (56 Active Points); No Range (-½) (Real Cost: 28) 7

3f 4) Combat flight: Flight 28m, Position Shift, Usable [As Swimming] (+¼), Costs Endurance Only To Activate (+¼) (49 Active Points) 4

9f 5) Really fast mover in atmosphere: Flight 57m, x128 Noncombat, Costs Endurance Only To Activate (+¼), Rapid Noncombat Movement (+¼) (130 Active Points) 11

Notes: Max Non-combat 21,888 mph or Mach 28.43 at sea level

4f 6) Space Flight 10m, Costs Endurance Only To Activate (+¼), MegaScale (1m = 1 light year; +4 ¼) (55 Active Points) 5

5 Basic Shot +2 +0 Weapon, ranged attack

Notes: +2 damage classes +1 for no range mod

5 Basic Disarm +2 +0 Weapon, Strike

Notes: +2 DC's +1 for no range

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

 

Perks

2 Money: Well Off

 

Talents

3 +1/+1d6 Striking Appearance (vs. all characters)

 

Skills

3 Scientist

1 1) Nuclear Physics: Science Skill 11- (2 Active Points)

1 2) Physics: Science Skill 11- (2 Active Points)

1 3) Quantum Physics: Science Skill 11- (2 Active Points)

0 Pre based may add +1 for Striking Appearance

3 1) Charm 13-

3 2) Persuasion 13-

3 Computer Programming 13-

3 Navigation 13-

0 everyman skills

0 1) Acting 8-

0 2) Climbing 8-

0 3) Concealment 8-

0 4) Deduction 8-

0 5) Language: English (completely fluent; literate) (4 Active Points)

0 6) Paramedics 8-

0 7) PS: Scientist 11-

0 ? Shadowing 8-

0 9) Stealth 8-

0 10) TF: Everyman Skill, Small Motorized Ground Vehicles

0 11) AK: USA 8-

 

Total Powers & Skill Cost: 399

Total Cost: 400

 

400+ Matching Complications

10 Distinctive Features: Glows like a freaking star (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Enraged: when normals are harmed (Common), go 11-, recover 11-

20 Hunted: by the corperation that caused her transformation Infrequently (Mo Pow; NCI; Harshly Punish)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Social Complication: Secret Id Infrequently, Minor

 

Total Complications Points: 400

 

Background/History: Substandard equipmet used by the company Joan use to work for is the cause of her transformation

 

Personality/Motivation: Protect the innocent

 


What's New in Version 1.5

Released

  • Upped MP to 130 active
  • made Variable flight slot fixed upped flight to 57m x128 NCM for 21,888 mph or Mach 28.43 dropped swimming
  • made new combat flight slot 28m w/ Position shift and usable as swimming
  • Space Flight is now 10 ly per phase
  • Maser is now a 1 pip x2 Pen attack ,only vs Only vs Electronics and EMP sensitive persons or stuff
  • End reserve now 180 w/ 25 rec Percievible
  • Resistant Protection is now a visible force field/her semi energy form
  •  
  • updated MA and MP to cover no range mod on her attacks
  • dropped ftl as her mega scale flight is faster
  • dropped extra body as it was not needed she can absorb energy to heal herself

Joni Lightspeed 6th ed 400 pts.hdc

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