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  1. Ghost Cat Urban horror 125 pts

    Ghost Cat aka Maggie May Ravenwood
     
    Val Char Cost Roll Notes
    35 STR 5 16- Lift 3200.0kg; 7d6 [1]
    18 DEX 16 13- OCV: 6/DCV: 4
    20 CON 10 13-
    13 INT 3 12- PER Roll 12-
    10 EGO 0 11- ECV: 1 - 3
    13 PRE 3 12- PRE Attack: 2 ½d6
     
    6 OCV 15
    4 DCV 5
    1 OMCV -6
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    15 PD 1 Total: 15 PD (12 rPD)
    15 ED 1 Total: 15 ED (12 rED)
    8 REC 4
    30 END 2
    12 BODY 2
    44 STUN 12 Total Characteristic Cost: 93
     
    Movement: Running: 40m/80m
    Leaping: 50m/100m
    Swimming: 4m/8m
     
    Cost Powers END
     
     
     
     
    Perks
    8 Iron Golem: Innatus pool (Custom Adder)
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Pre based skills may add +3 for Striking Appearence
    3 Acting 12-
    3 Persuasion 12-
    0 Dex based
    3 1) Stealth 13-
    3 2) Shadowing 12-
    0 Int based
    3 Deduction 12-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Conversation 8-
    0 3) AK: USA 8-
    0 4) Criminology (Custom Adder) 10-
    Notes: Carry over memories from previous life
    0 5) Language: English (idiomatic; literate) (5 Active Points)
    0 6) Paramedics 8-
    0 7) TF: Custom Adder, Small Motorized Ground Vehicles
     
    Total Powers & Skill Cost: 32
    Total Cost: 125
     
    125+ Matching Complications
    5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)
    10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem)
    10 Psychological Complication: Aversion to Killing (Common; Moderate)
    10 Psychological Complication: Striving to Be More Human (Common; Moderate)
    Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...
     
    Total Complications Points: 125
     
    EQUIPMENT CARRIED
     
    Equipment END
    enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼)
    1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1
    2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1
    3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3
     
    Magical construction, all slots Unified Power (-¼)
    1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
    2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0
    3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20
    4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0
    5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1
    6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0
    7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0
    😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0
    9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time
    10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼)
    11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼)
    12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼)
     
     
    Background/History: Cocept stolen from Pandora Faust from the Iromwood comics
     
    Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2
    Maggie was created as a decoy so the real SD could retire
    The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war
     
    SD found that she did not need to use Maggie,but she did want a child
    so she arranged for Maggie's paper work with the OSS(now the CIA)
    Maggie appears as a 22 yr old woman
    she has all of SD's memories but knows they are false but they give her a working template to grow on
     
    Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture
     
    Personality/Motivation: wants to do the right thing
     
    Quote: shush
     
    Powers/Tactics: Brick
    Stealth
    Detective
     
    Campaign Use:
     
    Appearance: appears to be 22 but is 2 yrs old
    35c-24-35
     
     
     
     

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  2. Haunted 450pts

    Haunted John Dresden and Karrin Zatana
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+28 PD 0 Total: 2/30 PD (0/15 rPD)
    2+28 ED 0 Total: 2/30 ED (0/15 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    50 STUN 15 Total Characteristic Cost: 165
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost(Karrin "Spitfire" Zatana: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend's the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: <i>My girlfriend the ghost talks with her ghost friends:</i> Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic(vs time): +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    120 Variable Magic Power Pool, 80 base + 80 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (160 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 7d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (79 Active Points) Real Cost: 39 8
    0 2) Napalm for the soul: Blast 4 ½d6, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (80 Active Points) Real Cost: 40 3
    0 3) Hell fire: RKA 3d6-1, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (80 Active Points) Real Cost: 40 8
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +5 Increased STUN Multiplier (+1 ¼) (75 Active Points) Real Cost: 37 7
    0 5) Be gone minions of hell: Dispel summoned 9 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (456 points; +1 ¼) (78 Active Points) Real Cost: 39 8
    0 6) quick healing: Healing BODY 2 ½d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (75 Active Points) Real Cost: 37 7
    0 7) Major trama healing: Healing BODY 8d6 (80 Active Points) Real Cost: 40 8
    0 ? Teleportation 10m, x4 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 10 million km; +2 ¾) (80 Active Points) Real Cost: 40 8
    0 9) Extra-Dimensional Movement (Any Dimension, Any Location), x128 Increased Weight (80 Active Points) Real Cost: 40 8
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    13 2) invisible protective wards: Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    3 3) Power Defense (10 points) (10 Active Points) 0
    14 4) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
    10 Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); Unified Power (-¼), Requires A Roll (14- roll; -¼) 0
    8 Personal Pocket Dimension: Custom Power (55 Active Points); Increased Endurance Cost (x6 END; -2 ½), Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; Complex; -¾), Incantations (Complex; -½), IIF (-¼), Unified Power (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed grounds; -¼) 30
    Notes: 2,048 sq m this makes for a 512x512x4m area
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    2 Fringe Benefit: Private Investigator License
     
    Skills
    0 Pre based skills
    3 1) Acting 13-
    3 2) Bureaucratics 13-
    3 3) Conversation 13-
    3 4) Persuasion 13-
    0 Int based skills
    3 1) Criminology 14-
    3 2) Deduction 14-
    15 3) Kit bashing magic: Inventor 20-
    3 4) Navigation (Dimensional, Land) 14-
    3 5) Security Systems 14-
    0 General based skills
    4 1) PS: Mage: all in practioner of the dark arts 13-
    0 Dex based skills
    3 1) Stealth 13-
    3 2) Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 ? AK: USA 8-
     
    Total Powers & Skill Cost: 285
    Total Cost: 450
     
    450+ Matching Complications
    20 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; NCI; Harshly Punish)
    15 Hunted: US government Frequently (Mo Pow; NCI; Watching)
    15 Psychological Complication: Smart mouth (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
     
    Total Complications Points: 450
     
    EQUIPMENT CARRIED
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
    4) My girlfriend the ghost's love warms my soul and protects me: Change Environment (+6 Points of Telekinetic STR, +6 Temperature Level Adjustment), Area Of Effect (4m Radius; +¼) (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 80 Active Points (20 Active Points) 2
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History: John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)
    John is a mage PI
    Karrin was a police detective who dealt with "unusual happenings"
    The 2 of them teamed up on many cases
    they also made some deadly enemies
    one day their enemy struck while the 2 of them where in the shower
    Karrin was killed instantly, John was shielded by Karrin's body from the gunfire
    John was able kill the assassin as Karrin died in his arms
     
    Later John after a few missions wonders what unnatural forces seems to be helping and protecting him
    He finds out it is Karrin's spirit
    now the 2 of them still solve mysteries and try to have a relationship
     
    Personality/Motivation: Smart ass to cover his grief
     
    Quote: Damn Wanker
    Haunted mk6.hdc



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  3. Haunted

    Stolen idea from Pizza Man

    Haunted is an urban fantasy mage, who's dead girlfriend watches over him
    comments encouraged
     
    Haunted
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+23 PD 0 Total: 2/25 PD (0/10 rPD)
    2+23 ED 0 Total: 2/25 ED (0/10 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    46 STUN 13 Total Characteristic Cost: 163
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6
    0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2
    0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6
    0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6
    0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6
    0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6
    0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0
    14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    10 Vehicles & Bases
     
    Skills
    3 Acting 13-
    3 Bureaucratics 13-
    3 Conversation 13-
    3 Criminology 14-
    3 Deduction 14-
    15 Kit bashing magic: Inventor 20-
    3 Navigation (Dimensional, Land) 14-
    4 PS: Mage: all in practioner of the dark arts 13-
    3 Persuasion 13-
    3 Security Systems 14-
    3 Stealth 13-
    3 Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 ? AK: USA 8-
     
    Total Powers & Skill Cost: 237
    Total Cost: 400
     
    400+ Matching Complications
    15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Smart mouth (Common; Strong)
    15 Psychological Complication: Hates being ordered around (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)
     
    Total Complications Points: 400
     
    future stuff w/ exp
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History:
     
    Personality/Motivation:
     
    Quote:
     
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    Appearance:
     
     

    23 downloads

    2 comments

    Updated

  4. Ni'aal Garthan

    The team's token orc, Ni'aal Garthan has the life gift of strength (but don't ask him to do any stealth).  He is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    34 downloads

    0 comments

    Submitted

  5. Max Covington

    A security guard turned Monster Hunter, Max Covington is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    25 downloads

    0 comments

    Submitted

  6. Jake Olsson

    A  former MCB Agent and US Army Ranger who serves as a  Team Leader with MHI, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    27 downloads

    0 comments

    Submitted

  7. Gabrielle Blanchard

    A sorority girl cursed by fey magic turned Monster Hunter, Gabrielle Blanchard is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    35 downloads

    0 comments

    Submitted

  8. Tatiana Kovalenko

    An  mail-order bride from Ukraine with mafia connections (and Bruce Rollins' wife), Tatiana Kovalenko is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    29 downloads

    0 comments

    Submitted

  9. Bruce Rollins

    An Elvis-impersonator turned Monster Hunter, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    30 downloads

    0 comments

    Submitted

  10. Low Powered Heroes (250 Pts, 50 Complications)

    A large number of low powered heroes (250 Pts; 50 Complications). I created them as I am starting a new game with a number of players who have never played Hero. If you take a look at them please feel free to let me know what you think about them. I feel that they are rather powerful even for low point characters.

    630 downloads

    1 comment

    Updated

  11. Jim Patross (The Beast Bear)

    Detective who is a Werebear.

    37 downloads

    0 comments

    Submitted

  12. Continuous

    Continuous is a hired assassin with a regeneration power that quickly regenerates any physical or energy attack.

    31 downloads

    0 comments

    Updated

  13. Gauntlet

    When in his mother's womb he was damaging her but his mother would not abort her child. She died 6th months into her pregnancy and her child was taken from her womb after her death and surprised the doctors to find that he was fully grown to a baby and in great health. His father took him in but started blaming him for the death of his wife. As time went on he started drinking and started abusing his child. Eventually when in a angry fit he locked his son in a freezer. The boy found the space becoming unbearable (his power activated and made the space sterile) and started pounding on the door. Getting angry his father got a stick to beat his child and opened the freezer. The child jumped out at him and grabbed his face with his hands. The touch did hurt his father but the father then died of a heart attack. Blaming himself for his father's death the boy ran away and began living homeless.
     
    Gauntlet is an NPC that can either be a villain or a friend to the heroes. He has a power that he has no control over, a power that will kill people that he has skin to skin contact with. Because of this he considers himself to be a monster and is very protective of the homeless of which he is one as well.

    22 downloads

    0 comments

    Updated

  14. Brick

    This is Brick from the Vipers Nest adventure from many years ago.
     
    Updated to 6th Edition

    37 downloads

    0 comments

    Submitted

  15. Mammoth

    Is one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman and the Outsiders.

    51 downloads

    1 comment

    Submitted

  16. Asp

    The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.

    53 downloads

    1 comment

    Submitted

  17. Fer-de-Lance

    Little is known of Fer-de-Lance's background before she became a professional criminal.

    36 downloads

    0 comments

    Submitted

  18. Boomerang

    Fred Myers was born in Australia but moved to America when he was a small child.

    40 downloads

    0 comments

    Submitted

  19. El Aguila

    Alejandro Montoya discovered his mutant ability to generate electricity at an early age while living in Spain where he also learned how to sword fight.

    23 downloads

    0 comments

    Submitted

  20. Powerman

    Kerry Lattimer, a British crime reporter visiting Chicago one Christmas Eve, is visited by an old man who gives him "a seasonal present from the mists of time."

    27 downloads

    0 comments

    Submitted

  21. Riptide

    Riptide is a member of the Marauders, a team of villains.

    31 downloads

    0 comments

    Submitted

  22. Mason Storm

    A 'go it alone' cop.

    16 downloads

    0 comments

    Submitted

  23. Lady Liberty

    A member of the Force of July, a government sponsored superhero team.

    28 downloads

    0 comments

    Submitted

  24. Moonbow

    Brittany Brandon was a classmate and onetime romantic interest of Ronnie Raymond.

    39 downloads

    0 comments

    Submitted

  25. Sickle

    Member of the People's Heroes.

    15 downloads

    0 comments

    Submitted

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