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HD Character files (.hdc)

235 files

  1. Motorized Office Chair

    Based on this animation produced by Kevin Parry, this is an office chair that can be driven. I've made some assumptions since the video isn't very long and doesn't really cover a lot. But it's fun!
     
    The archive file includes the HDC file, a PDF, a clip of the stats and the screenshot image attached to this post.

    1 download

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  2. squeaking_goblin.pdf

    Character sheet for the antagonist of the 1934 Doc Savage novel, The Squeaking Goblin.

    2 downloads

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  3. ATS Tactical Operator

    🎯 **[AVAILABLE FOR HIRE: APEX TACTICAL SOLUTIONS]** 🎯
    *When superhuman problems require human solutions*
    **Standard Threat Response Element (4-6 Operators)**
    Rate: [CONTACT FOR PRICING]
    Duration: Mission-dependent
    Availability: Global deployment capable
    **Equipment Profile Per Operator:**
    - Arachnofiber tactical armor with enhanced ceramic plating
    - HK416 w/KAC suppressor + M203 launcher capability  
    - FN FNX-45 Tactical (suppressed)
    - XM-78 Advanced Combat Goggles (thermal/NV/limited X-ray)
    - Multi-spectrum tactical grenades
    - Full breaching and demo kit
    **Operational Capabilities:**
    ✓ Superhuman threat neutralization
    ✓ High-value target extraction/elimination
    ✓ Asset denial operations
    ✓ Perimeter security and counter-infiltration
    ✓ Urban warfare specialists
    ✓ Advanced electronic warfare suite
    **Why Choose ATS:**
    - Ex-Tier 1 SOF operators
    - Proven track record vs powered threats
    - Strict operational security
    - Full logistics and intelligence support
    - No questions asked, no traces left
    *"Powers don't make them bulletproof. Training makes you bulletproof."*
    **Booking Process:**
    - Initial consultation required
    - 50% deposit on contract acceptance
    - Full operational discretion guaranteed
    - Multiple payment methods accepted
    🔒 Contact [REDACTED] for rates and availability
    ⚠️ All communications strictly confidential
    🌐 Global deployment within 24 hours
    *Note: ATS reserves the right to refuse contracts that conflict with existing operational parameters. No refunds on deployment.*
    #TacticalSolutions #PrivateContractor #Professionals

    ATS Tactical Operator.HTML ATS Tactical Operator.pdf

    7 downloads

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  4. Fastball 300pts 6th ed

    Fastball
    Randyn Parsons
    VAL    CHA    Cost    Roll    Notes
    45    STR    5    18-    HTH Damage 9d6  END [1]
    18    DEX    16    13-
    25    CON    15    14-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    10    PRE    0    11-    PRE Attack: 2d6
    8    OCV    25
    7    DCV    20
    3    OMCV    0
    3    DMCV    0
    4    SPD    20    Phases:  3, 6, 9, 12
    13    PD    11    13/25 PD (0/12 rPD)
    13    ED    11    13/25 ED (0/12 rED)
    40    REC    11
    150    END    6
    12    BODY    2    
    50    STUN    15
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/24m    END [1]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m    4m forward, 2m upward
    FLIGHT        128m/65536m

    TUNNELING        35m/140m
    Characteristics Total: 168
    Cost    Powers
        Mutant Paowers:Magnetic based, all slots Unified Power (-1/4) - END=
    29    1)  Resistant Protection (12 PD/12 ED) (36 Active Points) - END=0
    17    2)  Radar (Radio Group), +1 to PER Roll, Telescopic:  +10 (21 Active Points) - END=0
    36    3)  +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points) - END=
    40    4)  Flight 50m (50 Active Points) [Notes: max non combat 108mph] - END=5
    Powers Total: 122

    Cost    Skills
        Int skills
    2    1)  Navigation (Air) 13-
    3    Linguist
    0    1)  Language:  English (idiomatic; literate) (5 Active Points)
    2    2)  Language:  French (idiomatic; literate) (5 Active Points)
    2    3)  Language:  German (idiomatic; literate) (5 Active Points)
    0    Acting 8-
    0    PS: History major WW2(from the university of hard knocks) 11-
    0    Climbing 8-
    0    Concealment 8-
    0    Conversation 8-
    0    Deduction 8-
    0    Paramedics 8-
    0    Persuasion 8-
    0    Shadowing 8-
    0    Stealth 8-
    0    TF:  Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
    Skills Total: 9
    Cost    Perks
    1    Money:  Well Off
    Perks Total: 1

    Value    Complications
    5    Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    15    Enraged:  Normals are harmed (Common), go 11-, recover 14-
    15    Hunted:  Genocide Infrequently (Mo Pow; Harshly Punish)
    10    Hunted:  Old Nazis seeking revenge for WW2 deeds Infrequently (As Pow; Harshly Punish)
    15    Psychological Complication:  Dislike of killing (Very Common; Moderate)
    10    Psychological Complication:  Dislike of those that think she is just a dumb brick (Uncommon; Strong)
    5    Social Complication:  Secret Id Infrequently, Minor
    Complications Points: 75
    Base Points: 300
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 300

    3 downloads

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  5. Phlegm Sputum

    Roy Gordon and his brother Doug (Bile) grew up in the rundown neighborhoods of a decaying factory town. Their mother, a blue-collar worker who spent her life in and out of dead-end jobs, often told them that the world was against them. "You boys ain't ever gonna amount to spit," she would say, resigned to the hardships of life. Those words stuck with Roy, a constant reminder of their bleak future, and eventually, they became a dark joke between him and Doug.
     
    As teenagers, the brothers worked at a chemical processing plant—a last-ditch effort to make ends meet after their mother’s health began to decline. The conditions were hazardous, and safety regulations were often ignored. During one fateful night shift, the brothers were caught in an industrial accident involving toxic chemicals. The plant’s outdated containment systems failed, exposing them to a cocktail of dangerous substances.
     
    While the toxic chemicals should have killed them, they instead mutated the brothers in horrifying and bizarre ways. Roy found that his saliva became acidic, sticky, and capable of incapacitating people, while Doug developed the ability to exhale clouds of toxic gas. Horrified by their new conditions, they went into hiding, trying to come to terms with their grotesque abilities.
     
    The Sputum Brothers quickly realized that their new powers made them pariahs. Already at the bottom of society, they were now literal outcasts, mocked and feared for their disgusting abilities. Unable to find work or acceptance, Roy and Doug turned to petty crime out of necessity, hoping to scrape by. Roy took on the villain name Phlegm, and together with his brother Bile, they formed the Sputum Brothers.
     
    At first, their criminal activities were small-time—extortion, robbery, and mercenary work. They were often hired by more powerful villains who needed disposable muscle, usually tasked with dirty work that others wouldn't touch. Their reputation as "gross" and "weird" criminals grew, and they became well-known as nuisances to local heroes, who often underestimated them due to their bizarre powers.
     
    Phlegm always felt deep insecurity about his role in the world. While other supervillains had glamorous powers and grand ambitions, Roy saw himself as a loser who would never "amount to spit"—just like his mother said. Yet he remained fiercely loyal to his brother. Together, they fought for survival in a world that had discarded them.

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  6. Bile Sputum

    Doug Gordon, better known as Bile, is the older brother and the more volatile half of the Sputum Brothers. Like his younger brother Roy (Phlegm), Doug grew up in a broken household in a decaying industrial town. He had always been the one to protect Roy, taking on the role of the "big brother" with a sense of responsibility. The Gordon brothers had little growing up—no father figure, few prospects, and a mother who often reminded them that they wouldn’t amount to anything. Her repeated refrain, "You boys ain’t ever gonna amount to spit," was a phrase that dug deep into Doug’s psyche, though he always hid his insecurities with bravado and anger.
     
    Doug’s life changed forever after the same industrial accident that gave Roy his spit-based powers. The toxic chemicals he inhaled during the plant’s catastrophic failure transformed his lungs, allowing him to exhale clouds of noxious gas with various debilitating effects. Unlike Roy, who could see his powers as something to laugh about—however grimly—Doug embraced his abilities with a mix of rage and pride. The world had always treated him like dirt, and now he had the power to choke it out. He took on the name Bile, reflecting both the literal and figurative bile that had built up inside him over the years.

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  7. Champions Begins Player Character Files

    This is a zip file containing all the Player Character premades for Champions Begins, in all 5 stages of their build.  So, for example, there are five versions of Apex; one for every chapter as the character develops.

    56 downloads

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  8. Eddie Stone

    Eddie Stone, a native of Colorado, was raised on his family's farm, where the toil of his early years sculpted him into a man of remarkable strength. His journey to notoriety began in high school, when his courage caught the eye of the football coach during a confrontation with five would-be thieves at the movie theater where he worked. Recognizing his potential, the coach ushered Eddie into the local boxing club.
    With each victory, Eddie's renown swelled, culminating in his clinching of a championship belt at the tender age of 18, boasting an undefeated record of 250 wins. Yet, amidst his triumphs, a thirst for greater challenges drove him to traverse the globe in search of worthy opponents. His odyssey led him to the Pirate Nation of Reunau, a haven for fighters from diverse backgrounds. There, he stumbled upon The Arena, an underground fighting league where glory and riches awaited those bold enough to enter the fray.
    In The Arena, Eddie reigns supreme, basking in the adulation of the crowd, surrounded by wealth and adoring admirers. Despite whispers of supernatural prowess, Eddie's dominance stems solely from his indomitable spirit and unyielding toughness. His prowess in the ring, however, attracted the attention of the CIA, who recognized in him a valuable asset.
    Seduced by the allure of a new challenge, Eddie agreed to become an informant, playing a dangerous game that could cost him his life if discovered. Now, he navigates the treacherous waters of espionage, gathering crucial intelligence and assisting in covert operations, all while maintaining his status as the undisputed champion of The Arena. Though his allegiance lies with the CIA, Eddie remains a man of honor, driven by a higher purpose even in the face of peril.
     
    Eddie is a loud charming man. His body is not just the only thing that takes up a room but his personality. Many people fight him scary at first but once they talk to him they quickly find themselves charmed by him. When he’s in the ring he’s a ruthless fighting machine. He always gives his opponents the respect of never holding back and this has to lead to him putting a few in the hospital. Due to so many years of winning match after match, he’s become a bit overconfident and even now fights people with powers or has weapons on them.  
    Eddie’s always looking for a challenge. He needs it he’s driven by it because when he’s not challenged, he becomes restless and does stupid things.
     
    Eddie fighter who in close combat is considered deadly and is extremely aggressive. Moving quickly to throw blows that can stun most people. When people hit him they find his body is as hard as stone also. Eddie move quick and will try to go for a knockout but when he can’t he does not mind softening up a target but he always has a need to finish the match in a way that gets the crowd cheering
     
    He’s a large man of Caucasian descent. He’s a bare knuckle boxer that has no scars on his face even though he boxes all the time with no gloves on. When people see him they always remark on how tall he is that he stands at 7 ft tall and is extremely muscled but unlike those on bodybuilders every ounce of Eddie’s body is lean and functional. Eddie always keeps his head shaved so that people he’s fighting can’t grab his hair but he lets his beard grow and jokes that his beard is made of stone so when people go to punch him in the jaw and he doesn’t flinch they get scared. Eddie has light brown eyes and black hair.

     

    16 downloads

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  9. Legends of Camelot

    Attached is a compilation of legendary characters from Arthurian legends for 6th Edition. They consist of the following characters with the Hero Designer file and write-up in Microsoft Word format.
     
    1. King Arthur Pendragon
    2. Queen Guinevere as a noble and as a knight
    3. Elaine of Astolat as a knight
    4. Sir Lancelot of the Lake
    5. Sir Percival de Galis
    6. Sir Lamorak de Galis
    7. Sir Pelleas
    8. Sir Palamedes
     

    35 downloads

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  10. Crash Corrigan

    Crash Corrigan, hero of the 1936 Republic serial Undersea Kingdom.

    8 downloads

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  11. Fantasy version of Nemisis(an Orrichalcum golem

    Nemesis
    Anastasia Romanova
    Background
    Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless)
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time  the mage added many spells to aid his creation  to look normal ,as the times warranted it he needed to disguise her
    later she became his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled
    She is looking to right the wrongs she did while  controlled  in her past most of her magic skills have been suppressed
     
    Motovations
    Anastasia was a assassin for over 5 thousand years and is now trying to atone for that
    she has been free of that mage for just over 100 years
    and only recently broken the magics that limited her learning
     
     
    VAL    CHA    Cost    Roll    Notes
    35    STR    5    16-    HTH Damage 7d6  END [1]
    18    DEX    16    13-
    20    CON    10    13-
    13    INT    3    12-    PER Roll 12-
    13    EGO    3    12-
    13    PRE    3    12-    PRE Attack: 2 1/2d6
    7    OCV    20
    4    DCV    5
    3    OMCV    0
    3    DMCV    0
    4    SPD    20    Phases:  3, 6, 9, 12
    7    PD    5    7/15 PD (0/8 rPD)
    7    ED    5    7/15 ED (0/8 rED)
    15    REC    11
    40    END    4
    12    BODY    2    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    22m/44m    END [2]
    LEAPING    -2    20m    20m forward, 10m upward
     
    TUNNELING        2m/4m
    Characteristics Total: 118
    Cost    Powers
        Orachalcum body(Iron) - END=
    30    1)  +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points) - END=
    24    2)  Resistant Protection (8 PD/8 ED) - END=0
          - END=
        Magics attached to golem body, all slots Unified Power (-1/4) - END=
    29    1)  Life Support  (Eating:only once per week; Immunity All terrestrial diseases and poisons;Immortal; Safe in High Pressure; Radiation; Intense Cold;Heat in Low Pressure/Vacuum; Self-Contained Breathing;only has to sleep 8 hours per week) (36 Act Pts) - END=0
    9    2)  Tongues spell: Universal Translator 13-, Invisible Power Effects (Invisible to [one Sense Group]hearing an accent; +1/2) (31 Active Points); Extra Time (1 Day, Only to Activate, -2) - END=
    4    3)  Library of the ages: +1 with all Non-Combat Skills (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) - END=
    6    4)  Shape Shift(humanoids)  (Sight, Smell/Taste, Touch and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (31 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; Complex; -3/4) - END=10
          - END=
        gems of seeing, all slots Increased Endurance Cost (x5 END; -2), Lockout (normal sight; -1/2), Perceivable (unnatural eye colors white or gold depending on which is in use(superceeds shape shift); -1/2), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) - END=
    4    1)  White eyes Magic based: Radar (Radio Group), +1 to PER Roll, Discriminatory (21 Active Points) - END=10
    5    2)  Golden eyes: Detect and read/ analyze magic(stopped by gold)) A Large Class Of Things 13- (Unusual Group), Discriminatory, Range, Sense (23 Active Points) - END=10
          - END=
    8    Various magics blended into the Iron Golem : Multipower, 10-point reserve,  (10 Active Points); all slots Unified Power (-1/4) - END=
    1f    1)  Magic  from Boots of Striding and Leaping: Running +10m (22m total) (10 Active Points) [Notes: Max NC per turn 176m/31.68 mph] - END=1
    1f    2)  Magic  from Boots of Striding and Leaping w/ a lot of levitation: Leaping +20m (20m forward, 10m upward) (10 Active Points) [Notes: 80m per turn/ 14.4 mph] - END=1
    1f    3)  Magic  from Boots of Striding and Leaping blended in to a Super Parkour movement style: Running 1m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +1/4) (10 Active Points) [Notes: Max NC 208m/turn/37.44 mph max span 52m] - END=1
    1f    4)  wedging/poking in her frail looking fingers to climb: Clinging (normal STR) (10 Active Points) - END=0
    1f    5)  HKA 1/2d6 (3d6 w/STR) (10 Active Points) - END=1
    1f    6)  Reforging metal: Healing BODY 1 point, Decreased Re-use Duration (1 Turn; +1 1/2) (7 Active Points); Limited Power Power loses about half of its effectiveness (only vs metal; -1) - END=1
          - END=
    Powers Total: 125

    Cost    Skills
        Presence Skills may add + 2 for Striking Appearance
    3    1)  Acting 12-
    3    2)  Charm 12-
    3    3)  Streetwise 12-
    3    4)  High Society 12-
        
        Int based +1 from Library
    3    Navigation 12-
    3    Inventor 12-
        
        Dex skills
    5    1)  Stealth 14-
        
        Everyman skills
    0    1)  Climbing 8-
    0    2)  Concealment 8-
    0    3)  Deduction 8-
    0    4)  Language:  English (completely fluent; literate) (4 Active Points)
    0    5)  Paramedics 8-
    0    6)  Persuasion 8-
    0    7)  PS: Assassin 11-
    0   😎 Shadowing 8-
    0    9)  TF:  Everyman Skill, Small Motorized Ground Vehicles
    0    10) AK 8-
    Skills Total: 23

    Cost    Talents
    6    +2/+2d6 Striking Appearance (vs. all characters)
    3    Bump Of Direction
    Talents Total: 9
    Value    Complications
    5    Distinctive Features:  Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10    Distinctive Features:  usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10    Hunted:  Artifact collectors(she is a magical artifact) Infrequently (As Pow; Harshly Punish)
    10    Physical Complication:  she has no organs(normal healing powers have no effect on her Iron Golem body (Infrequently; Slightly Impairing)
    15    Psychological Complication:  protective of the inocent (Common; Strong)
    Complications Points: 50
    Base Points: 275
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 275

    11 downloads

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  12. Leatherface

    Anyone need a Rampant Demonic Serial Killer villain with a Chainsaw, here you go!

    19 downloads

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  13. Roadrunner.pdf

    Roadrunner... Pretty much the fastest villain out there. Capable of running speeds of over Mach 5, he enjoys speed, money, and showing heroes (or coyotes as he likes to call them) who's boss.
     
    Note: On this villain I didn't give him Megascale movement for a couple of reasons. First, a lot of GMs do not like it and would rather stay away from it. And second, Megascale movement makes it harder to get exactly where you want to go, usually only within a kilometer, but Noncombat multiplier makes it much easier to get to the exact hex he wishes to move to.

    34 downloads

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  14. Roadrunner.hdc

    Roadrunner... Pretty much the fastest villain out there. Capable of running speeds of over Mach 5, he enjoys speed, money, and showing heroes (or coyotes as he likes to call them) who's boss.
     
    Note: On this villain I didn't give him Megascale movement for a couple of reasons. First, a lot of GMs do not like it and would rather stay away from it. And second, Megascale movement makes it harder to get exactly where you want to go, usually only within a kilometer, but Noncombat multiplier makes it much easier to get to the exact hex he wishes to move to.

    14 downloads

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  15. domino.pdf

    Write up for The Domino Lady. She appeared in six short stories in the pages of  Saucy Romance Stories in 1936, detailing her battle against blackmailers and corrupt politicians, and looking fabulous while doing it.

    31 downloads

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  16. Merlin

    This is a write-up for Merlin the Magician adapted from various Arthurian legends, films, and RPG write-ups for D&D. Included is the Hero Designer file and character sheet (5th Edition) in Microsoft Word. Some design notes:
     
    1) Most of what I read depicted Merlin as a diviner and seer who works through others rather than actively commit direct action. The most common abilities depicted were his divination to see into the future, ability to move through nature much faster than normal means (those traveling with him also moved faster as a result), and glamour magic (illusions). I increased the END cost for his glamour since he often needed to sleep for an extended amount of time to use that magic.
     
    2) I adapted some of his abilities depicted in Romance of the Perilous Land RPG where Merlin is a druid and is able to summon forces of nature to strengthen others.
     
    3) I definitely included his lust as a disadvantage, since it was his lust that got him duped into being imprisoned in a magical tree by the Lady of the Lake (Viviene) in order to get him to stop fawning after her. 😉

    39 downloads

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  17. Reimagined Arthurian Legends

    I recently read Osprey Games' Romance in the Perilous Land that had interesting interpretations of characters from Arthurian romance. Inspired by the work, I developed four re-imagined legends from Arthurian legends. They are the following:
     
    1) Queen Guinevere is a knight. In this incarnation, war has come to Camelot. Initially healing the injured, Guinevere takes a more active role and takes up arms as the casualties rise and the war is not going in Camelot's favor. She still has her secret affair with Sir Lancelot, so I added the disguise and concealment skills that she would likely use.
     
    2) Elaine of Astolat is a knight. This version of Elaine takes up arms shortly after Sir Lancelot spurns her romantic advances after healing him where the villain knight Sir Turquine kills her father and attempts to ravage her. She wounds Sir Turquine enough to drive him away, and takes up arms to defend her home since he will return.
     
    3) Sir Pelleas is a returning crusader. In the story I read Sir Pelleas is betrayed by Sir Gawain and spurned by his love interest Ettarre, who Gawain lies about killing him and seduces her for his own benefit. Pelleas finds them sleeping together and leaves his sword laying on top of them to show Ettarre that he's alive and his honor to Gawain by sparing his life despite the betrayal. From there, my idea is that he leaves Camelot to protects traders and pilgrims to the Holy Land, comparable to a knight templar and gaining valuable experience, skills, and knowledge along the way and now wields a powerful scimitar to replace the sword he left behind. When he learns of King Arthur losing the war in Camelot, he returns to serve his king one more time.
     
    4) Sir Palamedes is a beast-hunter/cavalier from Arabia. I kept Palamedes a follower of the Islamic faith in this write-up and does not convert as depicted in the story I read. He's still in love with Iseult and wants to make her his third wife and is hunting the legendary Questing Beast. I loosely adapted him from the Ardeth Bey character depicted in Universal's Mummy and Mummy Returns films.
     
    Enjoy! 🙂

    21 downloads

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  18. Shield Maiden

    Shield Maiden
    Vigdis  Augustdottior
    VAL    CHA    Cost    Roll    Notes
    45    STR    35    18-    HTH Damage 9d6  END [4]
    18    DEX    16    13-
    30    CON    20    15-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    18    PRE    8    13-    PRE Attack: 3 1/2d6
    9    OCV    30
    6    DCV    15
    3    OMCV    0
    3    DMCV    0
    5    SPD    30    Phases:  3, 5, 8, 10, 12
    20    PD    0    20/57 PD (10/47 rPD)
    20    ED    0    20/57 ED (10/47 rED)
    15    REC    11
    75    END    7
    13    BODY    3    
    60    STUN    20
    Movement    Cost    Meters    Notes
    RUNNING    8    20m/40m    END [2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m    4m forward, 2m upward

    TELEPORTATION        20m/40m

    Characteristics Total: 214
    Cost    Powers
    51    Personal magic to create her Shield : Multipower, 64-point reserve,  (64 Active Points); all slots Unified Power (-1/4) - END=
    5f    1)  Shield  Defending: Resistant Protection (Default slot) (11 PD/11 ED/10 Mental Defense/10 Power Defense) (63 Active Points) - END=0
    4f    2)  Throwing her shield to smack a lot of foes: Blast 8d6+1, Area Of Effect Nonselective (32m Cone; +1/2) (63 Active Points); No Range (-1/2) - END=6
    4f    3)  Shield wall push: Hearing Group Flash 8 1/2d6, Does Knockback (+1/4), Double Knockback (+1/2), Area Of Effect (8m Long, 2m Tall, 8m Wide Line; +3/4) (64 Active Points); No Range (-1/2) [Notes: A wall of 8 ghostly images of Shield Maiden 1 every meter push the hordes back with a clap of thunder off their shields( for an area 8m long  x 8m wide and 3m tall)] - END=6
    5f    4)  Shield wall: Barrier 15 PD/15 ED, 2 BODY (up to 12m long, 2m tall, and 1/2m thick) (62 Active Points) [Notes: each meter is 1 ghostly image of Shield Maiden] - END=6
          - END=
    6    Taliored Magic: Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of Strength (11 Active Points); Perceivable (Godly Meim; -1/2), Unified Power (-1/4) - END=0
          - END=
        Magical armor, all slots Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4), Perceivable (Godly Meim; -1/4) - END=
    17    1)  Magic Armor/godly Meim: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=3
    8    2)  Rune infused under garments: Regeneration (1 BODY per Minute) (14 Active Points) - END=1
    6    3)  Helm: Sight Group Flash Defense (11 points) (11 Active Points) - END=1
    8    Magical padding/ Godly meim: (Total: 16 Active Cost, 8 Real Cost) +8 ED (8 Active Points); Perceivable (-1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) plus +8 PD (8 Active Points); Perceivable (Godly Meim; -1/4), Unified Power (-1/4), Costs Endurance (Only Costs END to Activate; -1/4*) (Real Cost: 4) - END=2
          - END=
    8    Morphing weapon: Multipower, 15-point reserve,  (15 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4) - END=
    1f    1)  Sword: HKA 1d6 (4d6 w/STR) (15 Active Points) - END=1
    1f    2)  Short Spear: HKA 1/2d6 (2 1/2d6 w/STR), Armor Piercing (x2; +1/2) (15 Active Points) - END=1
    Powers Total: 124
    Cost    Martial Arts
    4    Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 11d6 Strike
    4    Martial Block shield:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4    Disarm Foes:  1/2 Phase, +1 OCV, -1 DCV,  55 STR , Disarm
    4    Breaking free:  1/2 Phase, +0 OCV, +0 DCV, 60 STR vs. Grabs
    3    Tossing Enemies:  1/2 Phase, +1 OCV, +0 DCV,  9d6, Strike + v/10 target falls
    5    Putting her all into this strike:  1/2 Phase, +1 OCV, -2 DCV, 13d6 Strike
    4    Shove:  1/2 Phase, +0 OCV, +0 DCV, 60 STR to Shove
    1    Weapon Elements Shield,:  Default Element, Empty Hand
    Martial Arts Total: 29
    Cost    Skills
        Pre skills
    3    1)  Oratory 13-
    3    2)  Conversation 13-
        Int skills
    3    1)  Concealment 13-
    3    2)  KS 13-
    3    3)  Tracking 13-
        General Skills
    3    1)  Power 11-
    3    2)  Language:  English (completely fluent; literate) (4 Active Points)
    3    3)  Language:  Norwegian (completely fluent; literate) (4 Active Points)
        
    0    Language:  Old Norse (idiomatic; literate) (5 Active Points)
    0    Paramedics 8-
    0    Acting 8-
    0    Climbing 8-
    0    AK: Asguard 8-
    0    Persuasion 8-
    0    PS (Custom Adder) 11-
    0    Shadowing 8-
    0    TF:  Custom Adder, Equines
    Skills Total: 24
    Cost    Perks
    3    Money:  Well Off
    Perks Total: 3
    Cost    Talents
    6    +2/+2d6 Striking Appearance (vs. all characters)
    Talents Total: 6
    Value    Complications
    15    Hunted:  Foes of Asguard Infrequently (Mo Pow; Harshly Punish)
    10    Distinctive Features:  Tall, striking beautiful blond  (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10    Enraged:  when normals are harmed (Common), go 8-, recover 14-
    15    Psychological Complication:  Will only kill if the foe proves to be a killer themselves, otherwise strike to subdue (Common; Strong)
    15    Social Complication:  Subject to orders from Odin Frequently, Major
    10    Social Complication:  Secret Id Infrequently, Major
    Complications Points: 75
    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400

    22 downloads

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    Updated

  19. Ghost Girl

    Ghost Girl

    VAL    CHA    Cost    Roll    Notes
    15    STR    5    12-    HTH Damage 3d6  END [1]
    18    DEX    16    13-
    20    CON    10    13-
    18    INT    8    13-    PER Roll 13-
    10    EGO    0    11-
    13    PRE    3    12-    PRE Attack: 2 1/2d6
    7    OCV    20
    9    DCV    30
    3    OMCV    0
    3    DMCV    0
    7    SPD    50    Phases:  2, 4, 6, 7, 9, 11, 12
    2    PD    0    2/15 PD (0/13 rPD)
    2    ED    0    2/15 ED (0/13 rED)
    10    REC    6
    40    END    4
    12    BODY    2    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/24m    END [1]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m    4m forward, 2m upward
    FLIGHT        40m/160m
    TELEPORTATION        10m/20m

    Characteristics Total: 164
    Cost    Powers
        Sub-Atomic Particle manipulation, all slots Unified Power (-1/4), OIAID (-1/4), Perceivable (-1/4) - END=
    22    1)  Resistant Protection (13 PD/13 ED) (39 Active Points) - END=0
    39    2)  Partially Desolid(Quantum state in flux): (Total: 70 Active Cost, 39 Real Cost) Energy Damage Reduction, 50% (20 Active Points) (Real Cost: 11) plus Physical Damage Reduction, 50% (20 Active Points) (Real Cost: 11) plus Mental Damage Reduction, 50% (30 Active Points) (Real Cost: 17) - END=0
    16    3)  LS  (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points) - END=0
    20    4)  Energy: Detection A Large Class Of Things 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting (35 Active Points) - END=0
          - END=
    41    Quantom physics manipulation: Multipower, 50-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (62 Active Points); all slots Unified Power (-1/4), OIAID (-1/4) - END=
    2f    1)  Quantum radiation field: Blast 3d6, Area Of Effect (4m Radius; +1/4), Constant (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Does BODY (+1) (49 Active Points); Attack Versus Alternate Defense (Power Defense; -1/2) - END=2
    7v    2)  Flight 40m, Position Shift, x4 Noncombat (50 Active Points) - END=2
    3f    3)  Teleportation 10m, x4 Increased Mass, MegaScale (1m = 100 km; +1 1/2) (50 Active Points) - END=2
    3f    4)  Desolidification  (affected by strong magnetic and gravity fields) (40 Active Points) [Notes: 10m of flight] - END=2
    2f    5)  Invisibility to Sight, Radio and Hearing Groups and Spatial Awareness  (35 Active Points) [Notes: 15m of flight] - END=1
    3f    6)  Quantum rearranging: Healing BODY 2d6, Decreased Re-use Duration (1 Turn; +1 1/2) (50 Active Points) - END=2
    Powers Total: 158
    Cost    Martial Arts
    4    Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 11d6 Strike
    5    Flying Dodge:  1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
    3    Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 10d6 Strike, Target Falls
    3    Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/10, Target Falls
    4    Sacrifice Lunge:  1/2 Phase, +2 OCV, -2 DCV, 9d6 +v/10; FMove
    24    +6 HTH Damage Class(es)
    Martial Arts Total: 43
    Cost    Skills
    4    PS: Scientist 13-
    3    Scientist
    2    1)  SS:  Particle Physics 12- (3 Active Points)
    2    2)  SS:  Physics 12- (3 Active Points)
    3    3)  SS:  Quantum Physics 13- (4 Active Points)
        Dex Skills
    3    1)  Stealth 13-
        Int skills
    3    1)  Shadowing 13-
    3    2)  Computer Programming 13-
    3    3)  Concealment 13-
    3    4)  Deduction 13-
    3    5)  Electronics 13-
    3    6)  Inventor 13-
        Everyman skills
    0    1)  Acting 8-
    0    2)  Climbing 8-
    0    3)  Conversation 8-
    0    4)  Paramedics 8-
    0    5)  Persuasion 8-
    0    6)  TF:  Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
    Skills Total: 35
     
    Value    Complications
    20    Accidental Change:  High energy fields 11- (Very Common)
    10    Distinctive Features:  (Concealable by turning off her powered up form), Noticed and Recognizable, Detectable By Commonly-Used Senses
    15    Hunted:  S.U.S.H.I.(High tech villain group Infrequently (Mo Pow; Harshly Punish)
    10    Physical Complication:  Has no organs in energy form (Infrequently; Slightly Impairing)
    10    Psychological Complication:  Careless use of high energy  (Uncommon; Strong)
    10    Social Complication:  Secret Id Infrequently, Major
    Complications Points: 75
    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400
    Ghost Girl.HTML

    23 downloads

    0 comments

    Updated

  20. Shining Knights of Wizard Fire

    This project is out of pure nostalgia from a video arcade game I once played...Wizard Fire a.k.a. Dark Seal II. 🙂 The WinZip contains Microsoft Excel and Hero Designer files for the following characters:
     
    Carl Greystone - Knight
    Jade Greataxe - Fighter
    Hark Riger - Bard
    Freya Edirne - Wizard
    Eminna Jozestore - Elf fighter-mage

    21 downloads

    0 comments

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  21. Red Sonja

    There have been fan write-ups of Robert E. Howard's Red Sonja for D&D, so here's my interpretation of the famous character of the sword and sorcery genre for Fantasy Hero. Included is the Hero Designer file,  Microsoft Excel, and Microsoft Word to use, edit, and print as you see fit.
     
    Enjoy! 🙂
     
    General Notes
    1) Red Sonja is a mythic level hero, so 200 points were used in the character write-up.
    2) Despite wearing even less armor than Conan of Cimmeria with her iconic metal bikini, Red Sonja is seldom hit and does not suffer significant damage despite many battles, being dropped from high places, fights with monsters, and so on. I attributed that to the goddess Scathach's divine power bestowed on Red Sonja and is reflected accordingly.

    71 downloads

    0 comments

    Updated

  22. Heroes and Villains of Dungeons & Dragons

    That Dungeons & Dragons toy display I saw must have had a profound impact, because it inspired me to complete character write-ups with some back story under Hero System 5th Edition. Included in this WinZip file are the following:
     
    Mercion - 125 pts (Hero Designer and Microsoft Excel)
    Ringlerun - 200 pts (Hero Designer file, Microsoft Excel, and Microsoft Word)
    Teresa Lysander - 150 pts (Hero Designer file, Microsoft Excel, and Microsoft Word) - Entirely new character I created
    Spectral Bear (Microsoft Word only)
    Strongheart - 175 pts (Hero Designer file, Microsoft Excel, and Microsoft Word)
    Marengo, Strongheart's Destrier (Microsoft Word only)
    Turan, Strongheart's Bronze Dragon (Microsoft Excel and Word)
    Warduke - 175 pts (Hero Designer file, Microsoft Excel, and Microsoft Word)
    Hesperos, Warduke's Nightmare (Microsoft Word only)
    Kelek - 200 pts (Hero Designer file, Microsoft Excel, and Microsoft Word)
    Skylla - 175 pts (Hero Designer file, Microsoft Excel, and Microsoft Word)
     
    General Notes:
    1) Warduke's been depicted wielding his sword with his left and right hand by various artists, so I made him ambidextrous.
    2) I developed a backstory between Bronze Dragon and Nightmare and gave them names. Their adaptations are from the 5th Edition Book of Dragons and Bestiary, respectively.
    3) I created Teresa Lysander as the character who raised Bronze Dragon (see his backstory), inspired by Magic: The Gathering's Keeper of the Beasts card. I also created Spectral Bears, another Magic: The Gathering adaptation.
    4) I sort of went crazy on Ringlerun's spells, adapting them from various Magic: The Gathering cards that I used to play many years ago. Of note is Absorb, which combined Counterspell and Healing Salve, and Lightning Helix, which combined Lightning Bolt and Healing Salve. 😀
    5) Perks and Talents were minimally used, if at all. If used, they were added to the "Skills & Abilities" category.
    6) I eliminated the Magic Skill roll requirement from previous write-ups. In the various fantasy themed books, comics, shows, and films I've read and watched, the spells pretty much happened following some incantations, gestures, etc. and I wanted to replicate that effect. Spell misfires or failures were often attributed to something else associated with the story or a character weakness that would later be addressed or be a recurring theme as part of the overall story.

    58 downloads

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  23. Warduke and Skylla from Dungeons & Dragons

    Here are two more write-ups for Dungeons & Dragons characters/action figures Warduke and Skylla adapted from The Shady Dragon Inn module. Fantasy Hero (3rd Edition) was used as base rule set. Included are the Hero Designer, Adobe pdf, and Microsoft Excel files to edit/print as you see fit. Enjoy! 😉

    27 downloads

    0 comments

    Submitted

  24. Strongheart & Mercion

    These are write-ups for Dungeons & Dragons characters/action figures Strongheart and Mercion adapted from The Shady Dragon Inn module. Fantasy Hero (3rd Edition) was used as base rule set. Included are the Hero Designer, Adobe pdf, and Microsoft Excel files to edit/print as you see fit.
     
    Enjoy! 😉

    22 downloads

    0 comments

    Updated

  25. Conan the Barbarian

    There have been several fan write-ups of Robert E. Howard's Conan the Barbarian, so here's my interpretation of the famous character synonymous with the sword and sorcery genre. Some general design notes:
     
    1) Character build is 225 points, putting Conan as an epic hero and entering superhero levels. He was featured in the Marvel Universe around 2018 fighting against and with the likes of Kraven, Spider-Man, and such, so it seemed a comparable fit.
     
    2) Different options are listed for weapons and armor, as there have been times Conan wears leather armor, scalemail, or is just bare chested with a helmet, shield, and weapon of choice. The cinematic interpretation of Conan (Arnold Schwarzenegger) has him with an Atlantean sword, while various comics feature him with a broadsword and/or a battle axe.
     
    3) Conan seldom suffers injury or hit, which I attribute to a combination of a high DCV for Fantasy Hero for his physical attributes and skills, toughened skin, Combat Luck, and actual Luck points. The latter two I attribute to Crom. 🙂
     
    Enjoy!

    44 downloads

    0 comments

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