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HD Character files (.hdc)

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  1. Nemsis (villain)

    Nemesis
     
    Val Char Cost Roll Notes
    45 STR 5 18- Lift 12.8tons; 9d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 7
    25 CON 15 14-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    9 OCV 30
    7 DCV 20
    3 OMCV 0
    3 DMCV 0
    6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
     
    11+15 PD 0 Total: 11/26 PD (0/15 rPD)
    11+15 ED 0 Total: 11/26 ED (0/15 rED)
    10 REC 6
    60 END 8
    10 BODY 0
    60 STUN 20 Total Characteristic Cost: 140
     
    Movement: Running: 42m/84m
    Swimming: 42m/672m
    Teleportation: 10m/20m
     
    Cost Powers END
    Golem body, all slots Unified Power (-¼)
    36 1) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)
    7 2) it may look like a soft fragile hand, it isn't: HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1
    7 3) Iron fingers : Clinging (normal STR) (10 Active Points); Perceivable (leaves a trail of finger sized holes when climbing; -¼) 0
    36 4) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    7 5) Tough outer layer: +9 PD (9 Active Points)
    7 6) Tough outer layer: +9 ED (9 Active Points)
    24 7) Haste spell: +3 SPD (30 Active Points)
    26 😎 Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (32 Active Points) 0
    8 9) Using Gates to Hell to reform her body: Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; Lesser Power can only be used when character uses greater Power at full value; -¾) 0
     
     
    32 Magics to move an Iron Golem: Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼)
    6v 1) Running +30m (42m total), Reduced Endurance (½ END; +¼) (40 Active Points) 1
    3f 2) overpowered and directed levitation spell: Leaping 50m (Accurate, x8 Noncombat) (40 Active Points) 4
    3f 3) limited flight under water: Swimming +12m (42m total) (x8 Noncombat), No Gravity Penalty (+½), Noncombat Acceleration/Deceleration (+1) (40 Active Points) 4
    2f 4) Teleportation Mega scale 10m, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (30 Active Points) 3
    2f 5) Turning off the levitation spell: Knockback Resistance -30m (30 Active Points) 0
    Notes: she could weigh close to 1.6kt call her fat and you die can add +6" of running total 18m
     
    12 Magics to alter self: Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1f 1) Bright Sunlight(gate to sun: Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (21 Active Points) 2
    1f 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (22 Active Points) 2
    1f 3) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
    1f 4) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points); No Range (-½) 2
    1f 5) Gate to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (1m Surface; +¼), Costs Endurance Only To Activate (+¼), Constant (+½), Penetrating (x3; +1 ½) (17 Active Points) 2
    1f 6) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Constant (+½), Reduced Endurance (0 END; +½) (22 Active Points); No Range (-½) 0
    1f 7) Wyld Magic: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Presence Skills may add + 3 for Striking Appearance
    3 1) Acting 13-
    3 2) Charm 13-
    3 3) Persuasion 13-
    3 4) Streetwise 13-
    0 Dex skills
    3 1) Breakfall 13-
    3 2) Stealth 13-
    3 Concealment 12-
    3 Deduction 12-
    2 Navigation (Land) 12-
    0 everyman skills
    0 1) Climbing 8-
    0 2) Language: English (completely fluent; literate) (4 Active Points)
    0 3) Paramedics 8-
    0 4) PS: Thug for hire 11-
    0 5) Shadowing 8-
    0 6) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 7) AK 8-
     
    Total Powers & Skill Cost: 260
    Total Cost: 400
     
    400+ Matching Complications
    5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: law enforcement Infrequently (Mo Pow; Harshly Punish)
    10 Physical Complication: Ferrous body (Infrequently; Slightly Impairing)
    15 Psychological Complication: Amoral (Common; Strong)
    10 Psychological Limitation: Capricious and Playful (Common; Moderate)
    10 Social Complication: Secret Id Frequently, Minor
     
    Total Complications Points: 400
     
    EQUIPMENT CARRIED
     
    Equipment END
    Multipower, 40-point reserve
    1) Teleportation 10m, Safe Blind Teleport (+¼), No Range Modifier (+½), MegaScale (1m = 100,000 km; +2 ¼) (40 Active Points) 4
    2) Swimming +30m (42m total) (x4 Noncombat), Reduced Endurance (½ END; +¼), No Turn Mode (+¼), No Gravity Penalty (+½) (40 Active Points) 1
     
    Golem body, all slots Unified Power (-¼)
    1) LS (Eating: Character only has to eat once per year; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (37 Active Points) 0
    2) +4 PD (4 Active Points)
    3) +4 ED (4 Active Points)
    4) +5 REC (5 Active Points)
    5) HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1
     
    Background/History: Anastasia was the not so bright servant to a great and evil mage
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
    later she bacame his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a duel and Anastasia was left with out a somebody to serve
    Over time she took on as a assassin/thug for hireCurrently she is looking for long term employment
     
    Personality/Motivation: Anastasia has been a assassin for over a thousand years
     
    Quote: DAMN IT, you got blood on my new boots
     
    Powers/Tactics: Brick that can hide an infiltrate
    can inflivict some rare susceptibilities/vulerabilities
     
    Campaign Use: Brick that can hide an infiltrate
     
    Appearance: most likely the hottest woman in the room

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  2. Nemsis (heroine)

    Nemesis
     
    Val Char Cost Roll Notes
    55 STR 5 20- Lift 51.2tons; 11d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 7
    25 CON 15 14-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    9 OCV 30
    7 DCV 20
    3 OMCV 0
    3 DMCV 0
    6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
     
    10+15 PD 0 Total: 10/25 PD (0/15 rPD)
    10+15 ED 0 Total: 10/25 ED (0/15 rED)
    10 REC 6
    60 END 8
    10 BODY 0
    60 STUN 20 Total Characteristic Cost: 140
     
    Movement: Running: 56m/112m
    Flight: 40m/80m
     
    Cost Powers END
    Golem body, all slots Unified Power (-¼)
    48 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points)
    36 2) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    6 3) Tough outer layer: +8 PD (8 Active Points)
    6 4) Tough outer layer: +8 ED (8 Active Points)
    24 5) Haste spell: +3 SPD (30 Active Points)
    28 6) Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (35 Active Points) 0
    8 7) Gems of true sight for eyes: Sight Group Flash Defense (10 points) (10 Active Points) 0
    12 😎 Gems of true sight for eyes: Radar (Radio Group) (15 Active Points) 0
    9 9) Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; -½) 0
     
     
    24 Magics to move an Iron Golem: Multipower, 30-point reserve, (30 Active Points); all slots Unified Power (-¼)
    2f 1) Turning off the levitation spell: Knockback Resistance -20m (20 Active Points) 0
    Notes: +6m running total 18m can weigh 102,400kg
    4v 2) the magic from boots of striding and leaping: Running +22m (56m total), Reduced Endurance (½ END; +¼) (30 Active Points) 1
    2f 3) the magic from boots of striding and leaping and levitation spell: Leaping 40m (Accurate, x4 Noncombat) (30 Active Points) 3
    Notes: 160m x 80m
    2f 4) Flight 20m, Usable [As Second Mode Of Movement] (swimming; +¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1
     
    12 Magics to alter self: Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1f 1) Bright Sunlight(gate to sun): Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (21 Active Points) 2
    1f 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (22 Active Points) 2
    1f 3) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
    1f 4) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points); No Range (-½) 2
    1f 5) Gate to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (2m Surface; +¼), Costs Endurance Only To Activate (+¼), Personal Immunity (+¼), Constant (+½), Penetrating (x3; +1 ½) (19 Active Points) 2
    1f 6) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Constant (+½), Reduced Endurance (0 END; +½) (22 Active Points); No Range (-½) 0
     
    Perks
    1 Money invested from the past: Money: Well Off
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Presence Skills may add + 3 for Striking Appearance
    3 1) Acting 13-
    3 2) Charm 13-
    3 3) Streetwise 13-
    0 Dex skills
    3 1) Breakfall 13-
    3 2) Stealth 13-
    0 Int based
    3 1) Deduction 12-
    0 general
    3 1) Power: magic skill 11-
    0 everyman skills
    0 1) Climbing 8-
    0 2) Language: English (completely fluent; literate) (4 Active Points)
    0 3) Paramedics 8-
    0 4) Persuasion 8-
    0 5) PS: model 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 😎 AK 8-
     
    Total Powers & Skill Cost: 260
    Total Cost: 400
     
    400+ Matching Complications
    5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: Magic seeking villain Infrequently (Mo Pow; Harshly Punish)
    10 Physical Complication: she has no organs (Infrequently; Slightly Impairing)
    15 Psychological Complication: Code vs killing (Common; Strong)
    10 Psychological Limitation: Curious (Common; Moderate)
    10 Social Complication: Secret Id Frequently, Minor
     
    Total Complications Points: 400
     
    EQUIPMENT CARRIED
     
    Equipment END
    Golem body, all slots Unified Power (-¼)
    1) LS (Eating: Character only has to eat once per year; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (37 Active Points) 0
    2) Does Not Bleed (15 Active Points) 0
    3) +5 REC (5 Active Points)
    4) Gems of true sight for eyes: Radar (Radio Group), +2 to PER Roll, Discriminatory, Analyze, Partially Penetrative, Telescopic: +10 (37 Active Points) 0
    5) Resistant Protection (5 PD/5 ED) (15 Active Points) 0
    6) Power Defense (10 points) (10 Active Points) 0
    7) Mental Defense (10 points total) (10 Active Points) 0
     
    Magics to move an Iron Golem: Multipower, 30-point reserve, (30 Active Points); all slots Unified Power (-¼)
    1) Turning off the levitation spell: Knockback Resistance -20m (20 Active Points)Notes: +6m running total 18m can weigh 102,400kg 0
    2) Running +22m (56m total), Reduced Endurance (½ END; +¼) (30 Active Points) 1
    3) overpowered and directed levitation spell: Leaping 40m (Accurate, x4 Noncombat) (30 Active Points)Notes: 160m x 80m 3
    4) Flight 20m, Usable [As Second Mode Of Movement] (swimming; +¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1
     
    Magics to alter self: Multipower, 25-point reserve, (25 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1) Shape Shift (Sight, Hearing and Smell/Taste Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (25 Active Points) 2
    2) EMP field: RKA ½d6, Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼), Penetrating (+½), Constant (+½) (25 Active Points); Limited Power Power loses about a third of its effectiveness (only vs electronics; -½) 2
    3) Bright Sunlight(gate to sun: Change Environment (-2 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (24 Active Points) 2
    4) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Costs Endurance Only To Activate (+¼), Area Of Effect (8m Radius; +½) (24 Active Points) 2
    5) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Costs Endurance Only To Activate (+¼), Area Of Effect (8m Radius; +½) (24 Active Points); No Range (-½) 2
    6) Gates to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (2m Surface; +¼), Personal Immunity (+¼), Persistent (+¼), Inherent (+¼), Constant (+½), Reduced Endurance (0 END; +½), Penetrating (x4; +2) (25 Active Points) 0
    7) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Armor Piercing (+¼), Constant (+½), Reduced Endurance (0 END; +½) (25 Active Points); No Range (-½) 0
    😎 Choke hold: Change Environment (Suffocation), Reduced Endurance (½ END; +¼) (25 Active Points); No Range (-½) 1
    9) bellybutton storage(extra dimensional storage 😞 (Total: 24 Active Cost, 12 Real Cost) Custom Power (20 Active Points) (Real Cost: 20) plus Stretching 3m, Reduced Endurance (0 END; +½) (4 Active Points); Limited Power Power loses almost all of its effectiveness (only works inside extra dimensional space; -2) (Real Cost: 1) 2
     
    Background/History: Anastasia was the not so bright apprentice to a great and evil mage
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
    later she became his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled
    She is looking to right the wrongs she did while controlled in her past
     
    Personality/Motivation: Anastasia was a assassin for over a thousand years and is now trying to atone for that
     
    Quote: really I just got these cleaned
    I was scupted by the greatest artists of the time over a thousand years ago
    now look at what you made me do
     
    Powers/Tactics: Brick that can hide an infiltrate
    can inflivict some rare susceptibilities/vulerabilities
     
    Campaign Use: Brick that can hide an infiltrate
     
    Appearance: most likely the hottest woman in the room

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  3. Shining Force

    Around the mid to late 1990s, there was a long gap for me in being able to participate in RPG sessions. To fill that void, I played Shining Force and Shining Force II on the Sega Genesis console. They were fun games at the time and "scratched that proverbial itch." More recently, I saw them being featured on the re-released Sega Genesis 30th Anniversary console as part of the 40-game package provided. Seeing it again made me feel nostalgic, so I wrote up stats for some of the key characters. My intent was to keep those characters simple and reasonably replicate them from the game. If used them at an event, they would be for players who were new to the Hero System.
     
    The characters featured are Maximillian (main hero the player uses), Mae (centaur knight), Anri (human mage), and Luke (dwarf fighter) in a Zip file with Adobe pdf and Hero Designer files.
     
    Enjoy! 🙂

    4 downloads

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  4. Villain Trio - Shadowblade, Mistress Arcane, and Duraig

    One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon.
     
    Enjoy! 🙂

    23 downloads

    0 comments

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  5. G1 Monster Write-ups.

    These are all the monsters for D&D Module G1 written via Hero Designer.

    7 downloads

    0 comments

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  6. Marvel 5th Edition Heroes

    This is the consolidated list of Marvel character write-ups I developed for the game conventions. An asterisk (*) indicates that the Hero Designer file is included the following characters:
    Antman, Beast*, Captain America, Captain Marvel (Carol Danvers)*, Colossus, Cyclops, Hawkeye*, Hulk*, Human Torch, Invisible Woman, Iron Man*, Jean Grey*, Mr. Fantastic*, Rogue*, She-Hulk*, Spider-Woman*, Storm*, Thor*, Vision*, Wasp, and Wolverine*.
     
    Enjoy! 🙂

    59 downloads

    0 comments

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  7. DC Heroes III

    These are the write-ups for the last wave of DC Heroes: Martian Manhunter, Maxima, Power Girl, Supergirl, Superman, Wonder Woman, and Zatanna. Unfortunately, I do not have the Hero Designer files for them.

    31 downloads

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  8. DC Heroes II

    Here's the next wave of DC Heroes: Blue Beetle, Captain Atom, Captain Marvel (Billy Batson), Firestorm, Flash (Barry Allen), Green Lantern (Hal Jordan), and Ice. Not all characters have Hero Designer files.

    190 downloads

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  9. DC Heroes

    Hi, Everyone! Here is the first wave of DC character write-ups that I previously used at the game conventions. They are Aquaman, Batman, Batgirl, Booster Gold, Black Canary, and Huntress. All have the Hero Designer file except Black Canary that was accidentally deleted at one point.
     
    Enjoy!

    183 downloads

    1 comment

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  10. Teal - Rather Nasty Villain for Dark Champions

    Teal is a rather nasty villain for Dark Champions campaigns. Not so much when normal, but when on the drug combo he loves, he is incredibly NASTY. Let me know what you think.

    8 downloads

    0 comments

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  11. Dozhestvennost (God)

    This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets.

    3 downloads

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  12. Smertel'nyy Udar (Death Punch)

    Smertel'nyy Udar (also known as Death Punch in english or Punch of Death in French) is a Russian Mafia enforcer.  He is a normal man (no mutant powers) but with his skills has been known to take on some superpowered individuals and even killed them. Along with himself he is also know to have a number of 150 point goons with him (up to 6). He is written for Champions 6th Edition.

    1 download

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  13. The Greatest Guns Who Never Were

    A pack of Hero Designer builds and pdf write up of dozens of characters for Western Hero, drawn from books, radio shows, television, and cinema.  Useful for your games as examples of builds, pre-mades, or used as NPCs in a game.

    49 downloads

    1 comment

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  14. Generic Fantasy Hero Characters

    The zip file contains a number of generic Fantasy Hero Characters for Hero 6th Edition. They are accessible via HERO Designer. The characters are 175 Points with 50 in Complications. I have not given them Complications or Equipment. 
     
    Let me know what you think.

    18 downloads

    0 comments

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  15. Beholder

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    35 downloads

    0 comments

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  16. Beholder Mail Body - 6e.hdc

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    2 downloads

    0 comments

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  17. Beholder Eyestalk - 6e.hdc

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    0 downloads

    0 comments

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  18. Beholder Eyestalk - 6e.pdf

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    4 downloads

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  19. Elizabeth Perrot

    Elizabeth Perrot Wyldling Bard
     
    Val Char Cost Roll Notes
    35 STR 5 16- Lift 3200.0kg; 7d6 [3]
    18 DEX 16 13- OCV: 7/DCV: 6
    19 CON 9 13-
    18 INT 8 13- PER Roll 13-
    14 EGO 4 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    7 OCV 20
    6 DCV 15
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    6+9 PD 0 Total: 6/15 PD (0/9 rPD)
    6+9 ED 0 Total: 6/15 ED (0/9 rED)
    8 REC 4
    40 END 4
    13 BODY 3
    40 STUN 10 Total Characteristic Cost: 126
     
    Movement: Running: 12m/48m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Wyld magic mutation, all slots Unified Power (-¼)
    24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
    6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0
    14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼)
    3 4) +4 PD (4 Active Points); Unified Power (-¼)
    3 5) +4 ED (4 Active Points); Unified Power (-¼)
    7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼)
    11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7
    Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days)
    9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼)
    3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼)
     
    20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼)
    2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4]
    2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8]
    1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1
    Notes: Crew works more harder and favorible winds occur
    1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc]
     
    Perks
    6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass
     
    Skills
    0 Pre based may add striking appearance +3
    3 1) Acting 13-
    3 2) Bureaucratics 13-
    3 3) Conversation 13-
    3 4) High Society 13-
    3 5) Persuasion 13-
    3 6) Streetwise 13-
    0 proffession
    5 1) PS: Song writer 14-
    4 2) PS: Story teller 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Deduction 8-
    0 4) AK (Custom Adder) 8-
    0 5) Language (idiomatic; Custom Adder)
    0 6) Paramedics 8-
    0 7) PS: Busking (Custom Adder) 11-
    0 😎 Shadowing 8-
    0 9) Stealth 8-
     
    Total Powers & Skill Cost: 149
    Total Cost: 275
     
    160+ Matching Complications
    5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Physical Complication: small person (Frequently; Slightly Impairing)
    15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    115 Experience Points

    3 downloads

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  20. Titan.pdf

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.

    20 downloads

    0 comments

    Submitted

  21. Titan - 6e.hdc

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.

    7 downloads

    0 comments

    Submitted

  22. Life Giver (Lester Thagaster Defense Attorney)

    Life Giver is definitely not your standard supervillain. He actually is a lawyer, one who is willing to defend anyone who has the money to make his fee. And if someone has to become rather sick or even die for him to win his case, then so be it. 

    Definitely let me know what you think.

    5 downloads

    0 comments

    Updated

  23. Nazi Veteran.hdc

    Nazi Veteran.hdc
     
    This is a Nazi Stormtrooper who has been around the block for a while.  This one should be named and is really an equivalent to heroes.

    15 downloads

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  24. Nazi Stormtrooper.hdc

    Nazi Stormtrooper.hdc
     
    This is a rank and file Nazi Stormtrooper.  Think a cross between a Star Wars stormtrooper and a Nazi.  This build is for a nameless minion.

    13 downloads

    0 comments

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  25. Ghost Cat Urban horror 125 pts

    Ghost Cat aka Maggie May Ravenwood
     
    Val Char Cost Roll Notes
    35 STR 5 16- Lift 3200.0kg; 7d6 [1]
    18 DEX 16 13- OCV: 6/DCV: 4
    20 CON 10 13-
    13 INT 3 12- PER Roll 12-
    10 EGO 0 11- ECV: 1 - 3
    13 PRE 3 12- PRE Attack: 2 ½d6
     
    6 OCV 15
    4 DCV 5
    1 OMCV -6
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    15 PD 1 Total: 15 PD (12 rPD)
    15 ED 1 Total: 15 ED (12 rED)
    8 REC 4
    30 END 2
    12 BODY 2
    44 STUN 12 Total Characteristic Cost: 93
     
    Movement: Running: 40m/80m
    Leaping: 50m/100m
    Swimming: 4m/8m
     
    Cost Powers END
     
     
     
     
    Perks
    8 Iron Golem: Innatus pool (Custom Adder)
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Pre based skills may add +3 for Striking Appearence
    3 Acting 12-
    3 Persuasion 12-
    0 Dex based
    3 1) Stealth 13-
    3 2) Shadowing 12-
    0 Int based
    3 Deduction 12-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Conversation 8-
    0 3) AK: USA 8-
    0 4) Criminology (Custom Adder) 10-
    Notes: Carry over memories from previous life
    0 5) Language: English (idiomatic; literate) (5 Active Points)
    0 6) Paramedics 8-
    0 7) TF: Custom Adder, Small Motorized Ground Vehicles
     
    Total Powers & Skill Cost: 32
    Total Cost: 125
     
    125+ Matching Complications
    5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)
    10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem)
    10 Psychological Complication: Aversion to Killing (Common; Moderate)
    10 Psychological Complication: Striving to Be More Human (Common; Moderate)
    Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...
     
    Total Complications Points: 125
     
    EQUIPMENT CARRIED
     
    Equipment END
    enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼)
    1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1
    2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1
    3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3
     
    Magical construction, all slots Unified Power (-¼)
    1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
    2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0
    3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20
    4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0
    5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1
    6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0
    7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0
    😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0
    9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time
    10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼)
    11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼)
    12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼)
     
     
    Background/History: Cocept stolen from Pandora Faust from the Iromwood comics
     
    Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2
    Maggie was created as a decoy so the real SD could retire
    The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war
     
    SD found that she did not need to use Maggie,but she did want a child
    so she arranged for Maggie's paper work with the OSS(now the CIA)
    Maggie appears as a 22 yr old woman
    she has all of SD's memories but knows they are false but they give her a working template to grow on
     
    Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture
     
    Personality/Motivation: wants to do the right thing
     
    Quote: shush
     
    Powers/Tactics: Brick
    Stealth
    Detective
     
    Campaign Use:
     
    Appearance: appears to be 22 but is 2 yrs old
    35c-24-35
     
     
     
     

    8 downloads

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