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  1. Marvel Heroes 6th Edition

    Here are write-ups for various Marvel characters in 6th Edition where the characters are in Microsoft Word format for easy printing and/or editing. Some of the files only have the Hero Designer File. The asterisk * indicates that only the Hero Designer File is included.
     
    Beast
    Captain America
    Colossus
    Cyclops
    Hawkeye*
    Hulk*
    Human Torch*
    Iron Man
    Jean Grey
    Mr. Fantastic
    Namorita*
    Rogue
    She-Hulk*
    Thor
    Wolverine
     
     
     

    95 downloads

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  2. DC Heroes (5th Edition)

    This is an updated version of 5th Edition write-ups for DC Heroes in Microsoft Word format with supporting HDC files. They are the following:
     
    Aquaman (Classic, With Hook, and Hook with Trident of Poseidon)
    Batgirl
    Batman (Classic and Arkham Knight)
    Black Canary
    Blue Beetle (Reinvented version of Ted Kord)
    Booster Gold
    Captain Atom
    Firestorm
    Flash (Barry Allen)
    Green Lantern (Hal Jordan)
    Green Lantern (Jennifer-Lynn Hayden)
    Huntress
    Ice
    Martian Manhunter
    Maxima
    Power Girl
    Shazam
    Supergirl
    Superman
    Wonder Woman (Classic, Elseworlds, Modern)
    Zatanna
     

    36 downloads

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  3. DC Heroes 6th Edition

    These are my writeups for DC Heroes in 6th Edition Hero System. They are in Microsoft Word format with supporting HDC files. They are the following: Aquaman, Batman, Batwoman, Black Canary*, Blue Beetle*, Booster Gold, Captain Atom, Firestorm, Flash* (Barry Allen), Green Lantern (Hal Jordan, Guy Gardner, Boodikka, Kyle Rayner, Kilowog, Arisia Rrab*), Huntress, Maxima, Power Girl, Superman, Wonder Woman, Zatanna.* The asterisk indicates HDC file only.
     
    Enjoy! 🙂
     

    126 downloads

    1 comment

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  4. Abby Wayne: The Blind Detective

    Abby Wayne
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 9
    15 CON 5 12-
    23 INT 13 14- PER Roll 14-
    15 EGO 5 12- ECV: 3 - 3
    15 PRE 5 12- PRE Attack: 3d6
     
    9 OCV 30
    9 DCV 30
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    14 PD 0 Total: 14 PD (12 rPD)
    14 ED 0 Total: 14 ED (12 rED)
    10 REC 6
    40 END 4
    20 BODY 10
    50 STUN 15 Total Characteristic Cost: 164
     
    Movement: Running: 24m/96m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Mystical force manipulation, all slots Unified Power (-¼), Perceivable (blindness has them moving her head around listening/smelling/feeling the force; -¼)
    68 1) Mystical force sensitivity: Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense, Targeting Sense, Telescopic (+34), Tracking) (102 Active Points) 15-
    Notes: no range mods for 1024km(634.9miles)
    16 2) Combat Luck (12 PD/12 ED) (24 Active Points)
    7 3) Defense Maneuver I-IV (10 Active Points)
    54 4) -knowing when to roll with it: (Total: 120 Active Cost, 54 Real Cost) Energy Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Physical Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Mental Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) 0
    10 5) Moving with the flow of the mystical force: Running +12m (24m total), x4 Noncombat, Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] leaping (+¼), Rapid Noncombat Movement (+¼) (39 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) 1
    Notes: max NCM 64 mph/96 kph can span gaps of 48m
    Danger sense works both ways(knowing where to hit and finding weaknesses
    Maneuver OCV DCV Notes
    4 Fast Strike +2 +0 14d6 Strike
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    3 Martial Throw +0 +1 12d6 +v/10, Target Falls
    5 Offensive Strike -2 +1 16d6 Strike
    4 Sacrifice Disarm +2 -2 Disarm, 70 STR to Disarm
    36 +9 HTH Damage Class(es)
     
    Perks
    1 always picking the right horse: Money: Well Off
     
    Talents
    3 Absolute Range Sense
    5 Eidetic Memory
     
    Skills
    0 Dex Based skills
    3 1) Climbing 13-
    3 2) Stealth 13-
    3 Concealment 14-
    3 Streetwise 12-
    3 Teamwork 13-
    0 Acting 8-
    0 Deduction 8-
    0 Language: English (completely fluent; literate) (4 Active Points)
    0 Paramedics 8-
    0 Persuasion 8-
    0 PS 11-
    0 Shadowing 8-
    0 Stealth 8-
    0 TF: Everyman Skill, Small Motorized Ground Vehicles
    0 AK 8-
     
    Total Powers & Skill Cost: 236
    Total Cost: 400
     
    400+ Matching Complications
    35 Blind: (All the Time; Fully Impairing)
    15 Brash: (Common; Strong)
    20 Believes She Is Sanctioned By A Higher Power: (Common; Total)
    5 Social Complication: Public ID Infrequently, Minor
     
    Total Complications Points: 400
     
    Background/History:
     
    Personality/Motivation:
     
    Quote: your best defence is to not be where the damage lands
     
    Powers/Tactics:
     
    Campaign Use:
     
    Appearance:
     

    7 downloads

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  5. Ms. Victory (Joan Wayne, Jennifer Burke)

    Here are my character write-ups for AC Comics' Ms. Victory, featuring the original (Joan Wayne) and her daughter who was her temporary replacement (Jennifer Burke). Both are roughly each other's equal in power levels at 400 points. In the few times I brought them to a game convention, players who had heard of Ms. Victory used her for the scenario (the original was generally preferred since she could fly).
     
    The Hero Designer Files and character sheets in Microsoft Word and Adobe PDF are included in the Zip file.
     
    Enjoy! 😉

    31 downloads

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  6. Updated Solitaire versions

    Here are my updated incarnations of Solitaire (Elaine King) from 4th Edition Champions and Solitaire (Shannon Havelock) from Champions: The New Millennium for 6th Edition. They are what I considered "experienced" versions of the character, as the original stats were "rookie" versions, with an updated design for each.
     
    Included are the Hero Designer files, Adobe PDF,  and Microsoft Word versions in case you want to tailor make some changes for your campaign.
     
    Solitaire (Elaine King) - 425 points
    Solitaire (Shannon Havelock) - 475 points

    38 downloads

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  7. Flare for 6th Edition

    This is my interpretation of the character Flare introduced in the League of Champions comic book series decades ago and featured in the cover art of various early Champions RPG books. Special thanks to Hero forum members pblemguy for referring me to the post where fan contributors worked on the character write-ups of these "old-school" characters and Cassandra, since her write-up of Flare served as my starting point. 🙂
     
    She is at 425 points, which is the equivalent of what I would refer to as an, "Experienced" version in terms of the HeroClix frame of reference (i.e. Rookie, Experienced, Veteran).

    40 downloads

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  8. Defender and Quantum

    These are new incarnations of Defender and Quantum from the Champions team that are a blend of 4th Edition and New Millennium versions that were the inspiration behind their design. This version of Defender is Johnny Harmon, another member of the famed Harmon family legacy and Quantum is Oreithya Allen (goes by Oya for short), the niece of Starlyn Johnson, the original Quantum. At 450 points, she's a bit more powerful that the standard hero starting out (400 points) due to her origin story where she was mentored and trained by her aunt, giving her an added advantage.
     
    Attached are the PDF and Hero Designer files.

    40 downloads

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  9. Nemsis (villain)

    Nemesis
     
    Val Char Cost Roll Notes
    45 STR 5 18- Lift 12.8tons; 9d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 7
    25 CON 15 14-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    9 OCV 30
    7 DCV 20
    3 OMCV 0
    3 DMCV 0
    6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
     
    11+15 PD 0 Total: 11/26 PD (0/15 rPD)
    11+15 ED 0 Total: 11/26 ED (0/15 rED)
    10 REC 6
    60 END 8
    10 BODY 0
    60 STUN 20 Total Characteristic Cost: 140
     
    Movement: Running: 42m/84m
    Swimming: 42m/672m
    Teleportation: 10m/20m
     
    Cost Powers END
    Golem body, all slots Unified Power (-¼)
    36 1) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)
    7 2) it may look like a soft fragile hand, it isn't: HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1
    7 3) Iron fingers : Clinging (normal STR) (10 Active Points); Perceivable (leaves a trail of finger sized holes when climbing; -¼) 0
    36 4) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    7 5) Tough outer layer: +9 PD (9 Active Points)
    7 6) Tough outer layer: +9 ED (9 Active Points)
    24 7) Haste spell: +3 SPD (30 Active Points)
    26 😎 Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (32 Active Points) 0
    8 9) Using Gates to Hell to reform her body: Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; Lesser Power can only be used when character uses greater Power at full value; -¾) 0
     
     
    32 Magics to move an Iron Golem: Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼)
    6v 1) Running +30m (42m total), Reduced Endurance (½ END; +¼) (40 Active Points) 1
    3f 2) overpowered and directed levitation spell: Leaping 50m (Accurate, x8 Noncombat) (40 Active Points) 4
    3f 3) limited flight under water: Swimming +12m (42m total) (x8 Noncombat), No Gravity Penalty (+½), Noncombat Acceleration/Deceleration (+1) (40 Active Points) 4
    2f 4) Teleportation Mega scale 10m, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (30 Active Points) 3
    2f 5) Turning off the levitation spell: Knockback Resistance -30m (30 Active Points) 0
    Notes: she could weigh close to 1.6kt call her fat and you die can add +6" of running total 18m
     
    12 Magics to alter self: Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1f 1) Bright Sunlight(gate to sun: Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (21 Active Points) 2
    1f 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (22 Active Points) 2
    1f 3) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
    1f 4) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points); No Range (-½) 2
    1f 5) Gate to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (1m Surface; +¼), Costs Endurance Only To Activate (+¼), Constant (+½), Penetrating (x3; +1 ½) (17 Active Points) 2
    1f 6) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Constant (+½), Reduced Endurance (0 END; +½) (22 Active Points); No Range (-½) 0
    1f 7) Wyld Magic: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Presence Skills may add + 3 for Striking Appearance
    3 1) Acting 13-
    3 2) Charm 13-
    3 3) Persuasion 13-
    3 4) Streetwise 13-
    0 Dex skills
    3 1) Breakfall 13-
    3 2) Stealth 13-
    3 Concealment 12-
    3 Deduction 12-
    2 Navigation (Land) 12-
    0 everyman skills
    0 1) Climbing 8-
    0 2) Language: English (completely fluent; literate) (4 Active Points)
    0 3) Paramedics 8-
    0 4) PS: Thug for hire 11-
    0 5) Shadowing 8-
    0 6) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 7) AK 8-
     
    Total Powers & Skill Cost: 260
    Total Cost: 400
     
    400+ Matching Complications
    5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: law enforcement Infrequently (Mo Pow; Harshly Punish)
    10 Physical Complication: Ferrous body (Infrequently; Slightly Impairing)
    15 Psychological Complication: Amoral (Common; Strong)
    10 Psychological Limitation: Capricious and Playful (Common; Moderate)
    10 Social Complication: Secret Id Frequently, Minor
     
    Total Complications Points: 400
     
    EQUIPMENT CARRIED
     
    Equipment END
    Multipower, 40-point reserve
    1) Teleportation 10m, Safe Blind Teleport (+¼), No Range Modifier (+½), MegaScale (1m = 100,000 km; +2 ¼) (40 Active Points) 4
    2) Swimming +30m (42m total) (x4 Noncombat), Reduced Endurance (½ END; +¼), No Turn Mode (+¼), No Gravity Penalty (+½) (40 Active Points) 1
     
    Golem body, all slots Unified Power (-¼)
    1) LS (Eating: Character only has to eat once per year; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (37 Active Points) 0
    2) +4 PD (4 Active Points)
    3) +4 ED (4 Active Points)
    4) +5 REC (5 Active Points)
    5) HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1
     
    Background/History: Anastasia was the not so bright servant to a great and evil mage
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
    later she bacame his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a duel and Anastasia was left with out a somebody to serve
    Over time she took on as a assassin/thug for hireCurrently she is looking for long term employment
     
    Personality/Motivation: Anastasia has been a assassin for over a thousand years
     
    Quote: DAMN IT, you got blood on my new boots
     
    Powers/Tactics: Brick that can hide an infiltrate
    can inflivict some rare susceptibilities/vulerabilities
     
    Campaign Use: Brick that can hide an infiltrate
     
    Appearance: most likely the hottest woman in the room

    12 downloads

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  10. Nemsis (heroine)

    Nemesis
     
    Val Char Cost Roll Notes
    55 STR 5 20- Lift 51.2tons; 11d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 7
    25 CON 15 14-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    9 OCV 30
    7 DCV 20
    3 OMCV 0
    3 DMCV 0
    6 SPD 10 Phases: 2, 4, 6, 8, 10, 12
     
    10+15 PD 0 Total: 10/25 PD (0/15 rPD)
    10+15 ED 0 Total: 10/25 ED (0/15 rED)
    10 REC 6
    60 END 8
    10 BODY 0
    60 STUN 20 Total Characteristic Cost: 140
     
    Movement: Running: 56m/112m
    Flight: 40m/80m
     
    Cost Powers END
    Golem body, all slots Unified Power (-¼)
    48 1) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points)
    36 2) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    6 3) Tough outer layer: +8 PD (8 Active Points)
    6 4) Tough outer layer: +8 ED (8 Active Points)
    24 5) Haste spell: +3 SPD (30 Active Points)
    28 6) Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (35 Active Points) 0
    8 7) Gems of true sight for eyes: Sight Group Flash Defense (10 points) (10 Active Points) 0
    12 😎 Gems of true sight for eyes: Radar (Radio Group) (15 Active Points) 0
    9 9) Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; -½) 0
     
     
    24 Magics to move an Iron Golem: Multipower, 30-point reserve, (30 Active Points); all slots Unified Power (-¼)
    2f 1) Turning off the levitation spell: Knockback Resistance -20m (20 Active Points) 0
    Notes: +6m running total 18m can weigh 102,400kg
    4v 2) the magic from boots of striding and leaping: Running +22m (56m total), Reduced Endurance (½ END; +¼) (30 Active Points) 1
    2f 3) the magic from boots of striding and leaping and levitation spell: Leaping 40m (Accurate, x4 Noncombat) (30 Active Points) 3
    Notes: 160m x 80m
    2f 4) Flight 20m, Usable [As Second Mode Of Movement] (swimming; +¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1
     
    12 Magics to alter self: Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1f 1) Bright Sunlight(gate to sun): Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (21 Active Points) 2
    1f 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (22 Active Points) 2
    1f 3) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2
    1f 4) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points); No Range (-½) 2
    1f 5) Gate to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (2m Surface; +¼), Costs Endurance Only To Activate (+¼), Personal Immunity (+¼), Constant (+½), Penetrating (x3; +1 ½) (19 Active Points) 2
    1f 6) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Constant (+½), Reduced Endurance (0 END; +½) (22 Active Points); No Range (-½) 0
     
    Perks
    1 Money invested from the past: Money: Well Off
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Presence Skills may add + 3 for Striking Appearance
    3 1) Acting 13-
    3 2) Charm 13-
    3 3) Streetwise 13-
    0 Dex skills
    3 1) Breakfall 13-
    3 2) Stealth 13-
    0 Int based
    3 1) Deduction 12-
    0 general
    3 1) Power: magic skill 11-
    0 everyman skills
    0 1) Climbing 8-
    0 2) Language: English (completely fluent; literate) (4 Active Points)
    0 3) Paramedics 8-
    0 4) Persuasion 8-
    0 5) PS: model 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 😎 AK 8-
     
    Total Powers & Skill Cost: 260
    Total Cost: 400
     
    400+ Matching Complications
    5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Hunted: Magic seeking villain Infrequently (Mo Pow; Harshly Punish)
    10 Physical Complication: she has no organs (Infrequently; Slightly Impairing)
    15 Psychological Complication: Code vs killing (Common; Strong)
    10 Psychological Limitation: Curious (Common; Moderate)
    10 Social Complication: Secret Id Frequently, Minor
     
    Total Complications Points: 400
     
    EQUIPMENT CARRIED
     
    Equipment END
    Golem body, all slots Unified Power (-¼)
    1) LS (Eating: Character only has to eat once per year; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (37 Active Points) 0
    2) Does Not Bleed (15 Active Points) 0
    3) +5 REC (5 Active Points)
    4) Gems of true sight for eyes: Radar (Radio Group), +2 to PER Roll, Discriminatory, Analyze, Partially Penetrative, Telescopic: +10 (37 Active Points) 0
    5) Resistant Protection (5 PD/5 ED) (15 Active Points) 0
    6) Power Defense (10 points) (10 Active Points) 0
    7) Mental Defense (10 points total) (10 Active Points) 0
     
    Magics to move an Iron Golem: Multipower, 30-point reserve, (30 Active Points); all slots Unified Power (-¼)
    1) Turning off the levitation spell: Knockback Resistance -20m (20 Active Points)Notes: +6m running total 18m can weigh 102,400kg 0
    2) Running +22m (56m total), Reduced Endurance (½ END; +¼) (30 Active Points) 1
    3) overpowered and directed levitation spell: Leaping 40m (Accurate, x4 Noncombat) (30 Active Points)Notes: 160m x 80m 3
    4) Flight 20m, Usable [As Second Mode Of Movement] (swimming; +¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1
     
    Magics to alter self: Multipower, 25-point reserve, (25 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)
    1) Shape Shift (Sight, Hearing and Smell/Taste Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (25 Active Points) 2
    2) EMP field: RKA ½d6, Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼), Penetrating (+½), Constant (+½) (25 Active Points); Limited Power Power loses about a third of its effectiveness (only vs electronics; -½) 2
    3) Bright Sunlight(gate to sun: Change Environment (-2 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (24 Active Points) 2
    4) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Costs Endurance Only To Activate (+¼), Area Of Effect (8m Radius; +½) (24 Active Points) 2
    5) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Costs Endurance Only To Activate (+¼), Area Of Effect (8m Radius; +½) (24 Active Points); No Range (-½) 2
    6) Gates to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (2m Surface; +¼), Personal Immunity (+¼), Persistent (+¼), Inherent (+¼), Constant (+½), Reduced Endurance (0 END; +½), Penetrating (x4; +2) (25 Active Points) 0
    7) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Armor Piercing (+¼), Constant (+½), Reduced Endurance (0 END; +½) (25 Active Points); No Range (-½) 0
    😎 Choke hold: Change Environment (Suffocation), Reduced Endurance (½ END; +¼) (25 Active Points); No Range (-½) 1
    9) bellybutton storage(extra dimensional storage 😞 (Total: 24 Active Cost, 12 Real Cost) Custom Power (20 Active Points) (Real Cost: 20) plus Stretching 3m, Reduced Endurance (0 END; +½) (4 Active Points); Limited Power Power loses almost all of its effectiveness (only works inside extra dimensional space; -2) (Real Cost: 1) 2
     
    Background/History: Anastasia was the not so bright apprentice to a great and evil mage
    The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
    During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
    later she became his lover and assassin posing as his apprentice with a wandering eye
    later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled
    She is looking to right the wrongs she did while controlled in her past
     
    Personality/Motivation: Anastasia was a assassin for over a thousand years and is now trying to atone for that
     
    Quote: really I just got these cleaned
    I was scupted by the greatest artists of the time over a thousand years ago
    now look at what you made me do
     
    Powers/Tactics: Brick that can hide an infiltrate
    can inflivict some rare susceptibilities/vulerabilities
     
    Campaign Use: Brick that can hide an infiltrate
     
    Appearance: most likely the hottest woman in the room

    7 downloads

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  11. Shining Force

    Around the mid to late 1990s, there was a long gap for me in being able to participate in RPG sessions. To fill that void, I played Shining Force and Shining Force II on the Sega Genesis console. They were fun games at the time and "scratched that proverbial itch." More recently, I saw them being featured on the re-released Sega Genesis 30th Anniversary console as part of the 40-game package provided. Seeing it again made me feel nostalgic, so I wrote up stats for some of the key characters. My intent was to keep those characters simple and reasonably replicate them from the game. If used them at an event, they would be for players who were new to the Hero System.
     
    The characters featured are Maximillian (main hero the player uses), Mae (centaur knight), Anri (human mage), and Luke (dwarf fighter) in a Zip file with Adobe pdf and Hero Designer files.
     
    Enjoy! 🙂

    13 downloads

    0 comments

    Submitted

  12. Villain Trio - Shadowblade, Mistress Arcane, and Duraig

    One of the story arcs I developed was to feature the descendants of Black Paladin, Black Magus, and Malais the Dragon. The result was the creation of Shadowblade, Mistress Arcane, and Duraig the Dragon.
     
    Enjoy! 🙂

    42 downloads

    0 comments

    Submitted

  13. G1 Monster Write-ups.

    These are all the monsters for D&D Module G1 written via Hero Designer.

    27 downloads

    0 comments

    Submitted

  14. Marvel 5th Edition Heroes

    This is the consolidated list of Marvel character write-ups I developed for the game conventions. An asterisk (*) indicates that the Hero Designer file is included the following characters:
    Antman, Beast*, Captain America, Captain Marvel (Carol Danvers)*, Colossus, Cyclops, Hawkeye*, Hulk*, Human Torch, Invisible Woman, Iron Man*, Jean Grey*, Mr. Fantastic*, Rogue*, She-Hulk*, Spider-Woman*, Storm*, Thor*, Vision*, Wasp, and Wolverine*.
     
    Enjoy! 🙂

    137 downloads

    0 comments

    Updated

  15. DC Heroes III

    These are the write-ups for the last wave of DC Heroes: Martian Manhunter, Maxima, Power Girl, Supergirl, Superman, Wonder Woman, and Zatanna. Unfortunately, I do not have the Hero Designer files for them.

    76 downloads

    0 comments

    Submitted

  16. DC Heroes II

    Here's the next wave of DC Heroes: Blue Beetle, Captain Atom, Captain Marvel (Billy Batson), Firestorm, Flash (Barry Allen), Green Lantern (Hal Jordan), and Ice. Not all characters have Hero Designer files.

    333 downloads

    1 comment

    Submitted

  17. DC Heroes

    Hi, Everyone! Here is the first wave of DC character write-ups that I previously used at the game conventions. They are Aquaman, Batman, Batgirl, Booster Gold, Black Canary, and Huntress. All have the Hero Designer file except Black Canary that was accidentally deleted at one point.
     
    Enjoy!

    392 downloads

    1 comment

    Updated

  18. Teal - Rather Nasty Villain for Dark Champions

    Teal is a rather nasty villain for Dark Champions campaigns. Not so much when normal, but when on the drug combo he loves, he is incredibly NASTY. Let me know what you think.

    19 downloads

    0 comments

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  19. Dozhestvennost (God)

    This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets.

    11 downloads

    0 comments

    Submitted

  20. Smertel'nyy Udar (Death Punch)

    Smertel'nyy Udar (also known as Death Punch in english or Punch of Death in French) is a Russian Mafia enforcer.  He is a normal man (no mutant powers) but with his skills has been known to take on some superpowered individuals and even killed them. Along with himself he is also know to have a number of 150 point goons with him (up to 6). He is written for Champions 6th Edition.

    8 downloads

    0 comments

    Submitted

  21. The Greatest Guns Who Never Were

    A pack of Hero Designer builds and pdf write up of dozens of characters for Western Hero, drawn from books, radio shows, television, and cinema.  Useful for your games as examples of builds, pre-mades, or used as NPCs in a game.

    108 downloads

    1 comment

    Submitted

  22. Generic Fantasy Hero Characters

    The zip file contains a number of generic Fantasy Hero Characters for Hero 6th Edition. They are accessible via HERO Designer. The characters are 175 Points with 50 in Complications. I have not given them Complications or Equipment. 
     
    Let me know what you think.

    57 downloads

    0 comments

    Submitted

  23. Beholder

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    74 downloads

    0 comments

    Updated

  24. Beholder Mail Body - 6e.hdc

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    6 downloads

    0 comments

    Updated

  25. Beholder Eyestalk - 6e.pdf

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    6 downloads

    0 comments

    Submitted


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