About This File
Abby Wayne
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 9/DCV: 9
15 CON 5 12-
23 INT 13 14- PER Roll 14-
15 EGO 5 12- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
14 PD 0 Total: 14 PD (12 rPD)
14 ED 0 Total: 14 ED (12 rED)
10 REC 6
40 END 4
20 BODY 10
50 STUN 15 Total Characteristic Cost: 164
Movement: Running: 24m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
Mystical force manipulation, all slots Unified Power (-¼), Perceivable (blindness has them moving her head around listening/smelling/feeling the force; -¼)
68 1) Mystical force sensitivity: Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense, Targeting Sense, Telescopic (+34), Tracking) (102 Active Points) 15-
Notes: no range mods for 1024km(634.9miles)
16 2) Combat Luck (12 PD/12 ED) (24 Active Points)
7 3) Defense Maneuver I-IV (10 Active Points)
54 4) -knowing when to roll with it: (Total: 120 Active Cost, 54 Real Cost) Energy Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Physical Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Mental Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) 0
10 5) Moving with the flow of the mystical force: Running +12m (24m total), x4 Noncombat, Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] leaping (+¼), Rapid Noncombat Movement (+¼) (39 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) 1
Notes: max NCM 64 mph/96 kph can span gaps of 48m
Danger sense works both ways(knowing where to hit and finding weaknesses
Maneuver OCV DCV Notes
4 Fast Strike +2 +0 14d6 Strike
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
3 Martial Throw +0 +1 12d6 +v/10, Target Falls
5 Offensive Strike -2 +1 16d6 Strike
4 Sacrifice Disarm +2 -2 Disarm, 70 STR to Disarm
36 +9 HTH Damage Class(es)
Perks
1 always picking the right horse: Money: Well Off
Talents
3 Absolute Range Sense
5 Eidetic Memory
Skills
0 Dex Based skills
3 1) Climbing 13-
3 2) Stealth 13-
3 Concealment 14-
3 Streetwise 12-
3 Teamwork 13-
0 Acting 8-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
0 Persuasion 8-
0 PS 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
0 AK 8-
Total Powers & Skill Cost: 236
Total Cost: 400
400+ Matching Complications
35 Blind: (All the Time; Fully Impairing)
15 Brash: (Common; Strong)
20 Believes She Is Sanctioned By A Higher Power: (Common; Total)
5 Social Complication: Public ID Infrequently, Minor
Total Complications Points: 400
Background/History:
Personality/Motivation:
Quote: your best defence is to not be where the damage lands
Powers/Tactics:
Campaign Use:
Appearance:
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