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Abby Wayne: The Blind Detective 1.0.0


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About This File

Abby Wayne

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 9/DCV: 9

15 CON 5 12-

23 INT 13 14- PER Roll 14-

15 EGO 5 12- ECV: 3 - 3

15 PRE 5 12- PRE Attack: 3d6

 

9 OCV 30

9 DCV 30

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

14 PD 0 Total: 14 PD (12 rPD)

14 ED 0 Total: 14 ED (12 rED)

10 REC 6

40 END 4

20 BODY 10

50 STUN 15 Total Characteristic Cost: 164

 

Movement: Running: 24m/96m

Leaping: 4m/8m

Swimming: 4m/8m

 

Cost Powers END

Mystical force manipulation, all slots Unified Power (-¼), Perceivable (blindness has them moving her head around listening/smelling/feeling the force; -¼)

68 1) Mystical force sensitivity: Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense, Targeting Sense, Telescopic (+34), Tracking) (102 Active Points) 15-

Notes: no range mods for 1024km(634.9miles)

16 2) Combat Luck (12 PD/12 ED) (24 Active Points)

7 3) Defense Maneuver I-IV (10 Active Points)

54 4) -knowing when to roll with it: (Total: 120 Active Cost, 54 Real Cost) Energy Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Physical Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Mental Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) 0

10 5) Moving with the flow of the mystical force: Running +12m (24m total), x4 Noncombat, Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] leaping (+¼), Rapid Noncombat Movement (+¼) (39 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) 1

Notes: max NCM 64 mph/96 kph can span gaps of 48m

Danger sense works both ways(knowing where to hit and finding weaknesses

Maneuver OCV DCV Notes

4 Fast Strike +2 +0 14d6 Strike

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

3 Martial Throw +0 +1 12d6 +v/10, Target Falls

5 Offensive Strike -2 +1 16d6 Strike

4 Sacrifice Disarm +2 -2 Disarm, 70 STR to Disarm

36 +9 HTH Damage Class(es)

 

Perks

1 always picking the right horse: Money: Well Off

 

Talents

3 Absolute Range Sense

5 Eidetic Memory

 

Skills

0 Dex Based skills

3 1) Climbing 13-

3 2) Stealth 13-

3 Concealment 14-

3 Streetwise 12-

3 Teamwork 13-

0 Acting 8-

0 Deduction 8-

0 Language: English (completely fluent; literate) (4 Active Points)

0 Paramedics 8-

0 Persuasion 8-

0 PS 11-

0 Shadowing 8-

0 Stealth 8-

0 TF: Everyman Skill, Small Motorized Ground Vehicles

0 AK 8-

 

Total Powers & Skill Cost: 236

Total Cost: 400

 

400+ Matching Complications

35 Blind: (All the Time; Fully Impairing)

15 Brash: (Common; Strong)

20 Believes She Is Sanctioned By A Higher Power: (Common; Total)

5 Social Complication: Public ID Infrequently, Minor

 

Total Complications Points: 400

 

Background/History:

 

Personality/Motivation:

 

Quote: your best defence is to not be where the damage lands

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 


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