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Monster/Race: Hobgoblin (Greater Goblin)


Hierax

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I'd like to improve my write-up for Hobgoblins (Greater Goblins), here's the First Draft version for 5th ed.:Does anyone have any suggestions or would like to compare their own versions here?Hobgoblin (Standard 75 Point Warrior)

Val Char Cost
15 STR 5
10 DEX 0
15 CON 10
11 BODY 2
8 INT -2
8 EGO -4
8/18 PRE -2
8 COM -1
5 PD 2
5 ED 2
2 SPD 0
6 REC 0
30 END 0
31 STUN 4
6" RUN02" SWIM03" LEAP0Characteristics Cost: 16
Cost Power END
2 Tough Skin: Damage Resistance (2 PD/2 ED)
6 Fangs and Claws: Killing Attack - Hand-To-Hand 1 point (0 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (7 Active Points); Reduced Penetration (-1/4)
5 Infravision 60': Infrared Perception (Sight Group)
7 Snout: (Total: 7 Active Cost, 7 Real Cost) +2 PER with Normal Smell (Real Cost: 2) plus Tracking with Normal Smell (Real Cost: 5)
2 Tireless: Naked Modifier - on 10 STR, Reduced Endurance (1/2 END; +1/4) (2 Active Points)
8 Durable: Life Support (Immunity Viral Infections; Immunity Bacterial Infections; Immunity Zootoxins; Immunity Phytotoxins; Safe in Intense Cold; Safe in Intense Heat) (17 Active Points); Limited Power (Only 50% Effect From) (-1)
1 Deprived: Life Support (Custom Adder; Eating Character only has to eat twice per week; Sleeping Character only has to sleep 16 hours per week)
5 Intimidating: +10 PRE (10 Active Points); Limited Power (Only for PRE Attacks) (-1)
Powers Cost: 36
Cost Skill
5 +1 with HTH Combat
4 WF: Common Melee Weapons, Common Missile Weapons
0 Language: Hobgoblin(Ho-Jebline) (idiomatic) (4 Active Points)
3 Language: Goblin(Jebline) (completely fluent)
2 Language: Orc (Euroz) (fluent conversation)
2 Language: Bugbear (Buheer) (fluent conversation)
1 Language: Common (Aerdian or other Human Tongue) (basic conversation)
2 PS: Warrior 11-
2 Survival 11-
1 Tactics 8-
1 Teamwork 8-
Skills Cost: 23Total Character Cost: 75
Val Disadvantages
20 Normal Characteristic Maxima - Hobgoblin No Age Restriction
5 Distinctive Features: Hobgoblin (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Psychological Limitation: Agressive and Violent (Uncommon, Moderate)
5 Psychological Limitation: Hated of Elves (Uncommon, Moderate)
5 Psychological Limitation: Honourable (Uncommon, Moderate)
5 Reputation: War-Like, 8-
5 Rivalry: Professional (Other Hobgoblins and Tribes of Hobgoblins; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Disadvantage Points: 50Base Points: 25Experience Required: 0Total Experience Available: 0Experience Unspent: 0
Height: 2.00 m Hair: Black
Weight: 100.00 kg Eyes: Red
Appearance: Hobgoblins are slighly larger than human-sized (~6.5' 220 lbs) Goblinoids.Personality: Fight with Strength and HonourQuote:Background: Hobgoblins are related to Goblins (and Orcs), but are bigger, meaner, smarter, and better organized and disciplined. They live underground in caves and dungeons, but often hunt outdoors in rough, rugged wasteland and wilderness (having no penalties in daylight). They are natural warriors and many of them are skilled tactitians and strategists.

 

xDnD hobgoblins are somewhat of a mix of the traits of Tolkien's Goblins, Orcs, and Uruk-Hai. I like to think of them with a bit of Mongol, Samurai, and Klingon influence thrown in as well.

Powers/Tactics: Any as appropriate to the situation.Campaign Use: Standard humanoid warrior (roughly equal to a 1st level Fighter) if you need something tougher try a Gnoll, or even a Bugbear; if you need something weaker try an Orc, Goblin, or even a Kobold.

Sources

- RC.185; 1e-MM.52-53m 1e-DMG.40; 2e-MM.191; 3e-MM.119-120; Strength and Honor - The Mighty Hobgoblins of Tellene; HM-HoB-v?.??.

- Tolkienesque Hobgoblins, Goblins, Orcs, and Uruk-Hai: tCGtME.304-306, 404-405; RM/MERP: LoME-V3.84ff.

- Rolemaster Hobgoblins: Races + Cultures: Underground Races (Goblins, Hobgoblins, Common Orcs, Greater Orcs, and Grey Orcs) (1996)

- Hero: MMM.50-51,.77-78.

Variations

- Leader/Sergeant (2+2 HD) = +3 STR, +3 CON, +1 BODY, +2 PRE, +1 PD, +1 ED, +1 SPD, +1 REC, +2 STUN, upgrade CSLs to +1 with All Combat.

- Sub-Chief/Bodyguard/Lieutenant (3+3 HD) = +5 STR, +5 CON, +2 BODY, +5 PRE, +2 PD, +2 ED, +1 SPD, +1 REC, +4 STUN, upgrade CSLs to +1 with All Combat and +1 with HTH.

- Chief/Captain (4+4 HD) = +8 STR, +8 CON, +3 BODY, +7 PRE, +3 PD, +3 ED, +2 SPD, +2 REC, +6 STUN, upgrade CSLs to +2 with All Combat.

- King/General (5+5 HD) = +10 STR, +10 CON, +4 BODY, +10 PRE, +4 PD, +4 ED, +3 SPD, +3 REC, +8 STUN, upgrade CSLs to +2 with All Combat and +1 with HTH.

- Witchdoctor/Shaman: up to 4th level magic-user (40 Active Points) or 7th level cleric (70 Active Points).

- Monk/Martial Artist: Highly Appropriate, both unarmed and armed (HTH and Ranged).

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Updated the above write-up to be more inline with updated Orc write-up: 2 rDEF, +2/+2 PD/ED, reduced Tireless to be only on 10 STR, and reduced Running back down to human norm; and to emphasize the more Lawful/Organized nature of Hobgoblins added Teamwork Skill familiarity.

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  • 3 weeks later...

Hieraxian HobGoblins - 2nd Draft Write-Up

 

Hobgoblins Updated

 

General Grey Hero Updates page:

  http://www.hierax.com/hero/fantasy/grey/updates.html

 

Adobe Acrobat (.PDF):

  http://www.hierax.com/hero/fantasy/grey/monster/hobgoblin.pdf

 

Hero Designer Template (.HDT):

  http://www.hierax.com/hero/fantasy/grey/monster/hobgoblin.hdt

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