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Segmented Movement


Phil

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Anyone here use segmented instead of phased movement? I.e. SPD4, 12" running gives you 4" running per segment, with you changing direction, stopping and starting on your relevant phases as usual. Dont do so myself, though have often thought about taking it up.

 

Under such a system, how might you handle half-move and attacks?

 

Two solutions that come to mind are:

(1) half-move and attack now only allows half segmented movement. So, in the example above, only 2".

(2) attack following half-move occurs when the half-move is complete. In the case above, it would occur in the segment following the phase in which the movement began: Phase - move 4". Following segment - move 2" and attack.

 

Another alternative is to overturn the usual ruling and allow attack followed by half-move, which is less abusive in this context, but still less than ideal.

 

Then again, I'm also toying with random phases. .And seeing how randomised initiative and segmented movement could interlock is a horrible spaghetti-like tangle barely worth thinking about. Except for the enjoyable and very real potential of an unlucky run of initiative leading to speedsters running into the sides of buildings, with hilarious consequences for all. Well, maybe except the player. But who worries about them? :)

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