nightbringer256 Posted January 10, 2006 Report Share Posted January 10, 2006 hey all long time no see, i hope everyone had a happy holidays! now onto business a friend of mine is running villian game, in which we are all playing villians. it is 250 base + 250 disad for 500 total. there is also a 125 active point cap. and he said broken characters are fine so i just wanted you guys to take a look at my character, zabuza the ninja, and let me know what you think and if i could shave off some points and/or make it a tad bit "better" here he is: Zabuza Player: Carl Mahon Val Char Cost 15 STR 5 30 DEX 60 13 CON 6 10 BODY 0 16 INT 6 15 EGO 10 10 PRE 0 10 COM 0 6 PD 0 6 ED 0 5 SPD 10 6 REC 0 30 END 2 25 STUN 0 10" RUN 8 2" SWIM 0 8" LEAP 0 Characteristics Cost: 107 Cost Power 15 Ninja Movement powers: Multipower, 15-point reserve 1u 1) Silent Running: Flight 6", Invisible Power Effects (Hearing Group; +1/4) (15 Active Points); Only In Contact With A Surface (-1/4) 1u 2) Super Leaping: Leaping +5" (8" forward, 4" upward) (5 Active Points) (added to Primary Value) 1u 3) Ninja Disappearing act: Teleportation 7" (14 Active Points); only when concealed (-1/2) 1u 4) Rope & Grapple Hook: Swinging 5" (5 Active Points); OAF (-1) 10 Ninja Weapons: Multipower, 45-point reserve, all slots: (45 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/2) 1u 1) ninja block: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (-1) 1u 2) Ninja Blade: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Penetrating (+1/2) (45 Active Points); Independent (-2), OAF (-1) 1u 3) Suriken: Killing Attack - Hand-To-Hand 1d6 (plus STR) (vs. PD), Ranged (+1/2), Penetrating (+1/2) (30 Active Points) Ninja Equipment 4 1) Smoke Bomb: Darkness to Sight Group 1" radius (10 Active Points); OAF (-1), 8 Charges (-1/2) 3 2) Ninja Chamelion suit: +5 with stealth (OIF (-1/2), Independant (-2) 3 3) Ninja night suit: Armor (3 PD / 3 ED) (9 Active Points); Independent (-2), OIF (-1/2) (added to Primary Value) 2 4) Ninja Cleaning Kit: Cleans evidence 1" radius (-2 PER Roll: Sight Group), Requires A Concealment Roll (No Active Point penalty to Skill Roll +0) (8 Active Points); OAF (-1), Extra Time (Extra Phase; -3/4), Gestures (-1/4), Requires both hands (-1/4) Ninja Techniques 18 1) Kage Bushin no Jutsu: Duplication (creates 4 235-point Duplicates) (57 Active Points); Extra Time (Extra Phase; -3/4), Character May Take No Other Actions (-1/4), Delayed Phase (-1/4), Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) [Notes: has all characteristics (1 BODY), martial arts, levels, acrobatics, fast draw, lockpicking, and stealth Powers Cost: 62 Cost Martial Arts Maneuver Ninjutsu 4 1) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 3) Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab one limb; 1/2d6 HKA (2 DC), Diasable; Target Falls 4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab one limb, 2d6 NND 4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 6) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6 4 7) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, 1/2d6 HKA (2 DC) 4 8) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR + 2d6 4 9) Reversal: 1/2 Phase, -1 OCV, -2 DCV, STR + 15 to escape; grab two limbs 5 10) Takesway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to Take Weapon Away 3 11) Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls 3 12) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5; Target Falls 16 13) +4 HTH Damage Class(es) 1 14) Weapon Element: Ninja Weapons Shurikenjutsu 4 1) Trained Throw: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Weapon +2d6 3 2) Defensive Throw: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Weapon Strike 5 3) Far Throw: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Weapon Strike 4 4) Quick Throw: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Weapon + 2d6 Martial Arts Cost: 82 Cost Skill 25 +5 with DCV 24 +3 with All Combat 12 +4 with Ninja Weapons 30 +6 with all DEX based skills 6 +4 vs. Hit Locations 6 +4 Perception levels 3 Acrobatics 15- 3 Analyze: Style 12- 3 Breakfall 15- 3 Bugging 12- 3 Climbing 15- 3 Concealment 12- 3 Contortionist 15- 3 Criminology 12- 5 Defense Maneuver: I-II 3 Demolitions 12- 3 Disguise 12- 3 Fast Draw 15- 3 Forgery (Documents, Jewelry) 12- 3 Interrogation 11- 3 KS: Ninjitsu (INT-based) 12- 2 Language: Ninjeta: Fluent Conversation 3 Lipreading 12- 3 Lockpicking 15- 3 Mimicry 12- 3 Paramedics 12- 3 Persuasion 11- 3 PS: Ninja (INT-based) 12- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 15- 3 Stealth 15- 3 Streetwise 11- 3 Systems Operation 12- 3 Tactics 12- 3 Tracking 12- 4 TF: Common Motorized Ground Vehicles, Riding Animals 3 Ventriloquism 12- 8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Small Arms 2 Weaponsmith (Poisons) 12- Skills Cost: 211 Cost Talent 3 Absolute Time Sense 15 Combat Sense 12- 3 Lightsleep 17 Danger Sense (12-) (Function as a Sense, Intuitional, Sensitivity: Out of Combat) Talents Cost: 38 Total Character Cost: 500 Pts. Disadvantage 20 Psychological Limitation: Casual Killer, Very Common, Strong 15 Psychological Limitation: Meglomanical, Common, Strong 25 Psychological Limitation: Obssed with japanese relics and treasure, Very Common, Total 25 Psychological Limitation: Must accept any martial challenge, Very Common, Total 25 Psychological Limitation: Code of the Mercenary, Very Common, Total 30 Hunted: Interpol, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence 30 Hunted: Other Ninja Clans, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence 30 Hunted: The Heros, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence 20 Reputation: Cold Blooded Assasin, Almost Always (14-), Extreme 15 Distinctive Features: Ninja Night suit, Easily Concealed, Extreme Reaction, Detectable By Commonly-Used Senses 15 Rivalry: Other ninja clans, Professional, Rival is More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry Disadvantage Points: 250 Base Points: 500 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 let me know what you think thanks, night Quote Link to comment Share on other sites More sharing options...
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