I'd like to Throw in a Throw to Telios' "Fighting Arts of a Dozen Lands" Multi-Power (CU134) but I'm not sure how much to cost the base points of a throw at.
I turned to the UMA for help, but while it gives some ideas it doesn't have anything definitive on this:
UMA.91, for building Martial Maneuvers, says +1 point for adding the throw element which is the same cost as adding a +1d6 of damage so that would seem to indicate that the Throw element in a multipower would be worth ~5 Points.
But.
UMA.104, for adding Advantages to Maneuvers, costs Throw at 25 points.
So, when putting a Throw into a Martial Arts Multi-Power, should one just split the different and cost Throw at 15 Points (or just leave it a 5 or 25 points)?
Sorry to bother you with this, Steve, but the section UMA.133, on Multi-Powered Martial Arts, only deals with Strikes and I was looking for some official guidelines/advice on how to expand things and do non-strike maneuvers in a Martial Arts Multipower.
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Hierax
I'd like to Throw in a Throw to Telios' "Fighting Arts of a Dozen Lands" Multi-Power (CU134) but I'm not sure how much to cost the base points of a throw at.
I turned to the UMA for help, but while it gives some ideas it doesn't have anything definitive on this:
UMA.91, for building Martial Maneuvers, says +1 point for adding the throw element which is the same cost as adding a +1d6 of damage so that would seem to indicate that the Throw element in a multipower would be worth ~5 Points.
But.
UMA.104, for adding Advantages to Maneuvers, costs Throw at 25 points.
So, when putting a Throw into a Martial Arts Multi-Power, should one just split the different and cost Throw at 15 Points (or just leave it a 5 or 25 points)?
Sorry to bother you with this, Steve, but the section UMA.133, on Multi-Powered Martial Arts, only deals with Strikes and I was looking for some official guidelines/advice on how to expand things and do non-strike maneuvers in a Martial Arts Multipower.
Thanks!
Jason
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