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Steve Long

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Steve Long last won the day on March 2 2021

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About Steve Long

  • Birthday 11/27/1965

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    http://www.herogames.com

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  1. Thank you very much for doing that, LL. It hadn't even occurred to me, and in any event it's been maaaany years since CO recognized any of my log-in information.
  2. Unfortunately we have some terrible news to report. Darren Watts, who used to be one of our business partners in DOJ Inc./Hero Games and has also worked for many other companies in the RPG industry, suffered a very serious heart attack last Thursday (December 22, 2022). It appears that his brain was without oxygen for an as yet unknown period. Darren's currently under sedation at Mt. Sinai Hospital in New York City. While he isn't conscious, his wife Diane tells me he can receive visitors. We'll keep the forum posted as the situation warrants. In the meantime, please keep Darren in your thoughts and prayers.
  3. Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
  4. Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
  5. Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
  6. Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
  7. We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
  8. We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win. I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition. The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
  9. I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
  10. Believe it or not, it was 20 years ago today that Darren Watts, Jason Walters, the Secret Masters, and myself bought the HERO System (and its related IPs)! It's been a wonderful, amazing journey ever since -- one with its ups and downs, like any journey -- but still an awesome one. My deepest thanks to all the HERO fans out there who have made it possible!
  11. Those are some excellent points, Dean! While I wouldn't mind delving into Aarn at all, I agree that it's similar to a lot of other major Fantasy cities (all of them ultimately inspired by Lankhmar, I imagine ) -- that's part of why it's there, some gamers want/need a place like that. But really setting Aarn apart in that department would be tricky. As much as I would like to someday describe the Sunless Realms in more detail, I agree that for the time being at least there are plenty of products out there that a GM can shoehorn in if need be. I've been intrigued by the idea of campaigning in an all-underground setting -- have been ever since Modules D1-D3. Vornakkia is definitely one of my favorite parts of Ambrethel, if not the favorite -- and you're right, I really enjoyed creating it. Eltirian, in fact, predates the creation of the TA book; it was the setting of one of the earliest short stories I wrote (well, tried to write). Your suggestion of a double city book intrigues me. While I know that would inevitably lead to some GMs complaining that I gave both cities short shrift, the more I think about it the more appealing it becomes to me. Doing it that way would definitely keep the creative juices flowing -- if I get tired of one city, I write about the other for awhile. Heck, maybe we could even publish it like the old SF two-story paperbacks where the front and back covers both have illos but the back cover and second story are "upside down." (Kidding! Just kidding!) Thanx!
  12. Yes, I just learned that existed the other day. Gonna check it out sometime soon, if possible.
  13. First off -- your speculation is correct in that it is the Loskell River that starts in the Thurisian Mountains. My bad for not watching the labeling more closely. The question of how far large ships can go up that river chain is a good one. Given that the land around where the Ordring flows out of Lake Beralka is described as "marshy," I don't believe large ships could make it all the way through -- and there might be other obstacles (heavily churning water at the Ettinstone, narrows, rapids, etc.) that would get in the way even further down. (Personally I kind of think that the waters at the Ettinstone would preclude further navigation by seafaring-size ships, but I can also see some story value in letting them go further -- a town might spring up at the highest navigable point that depends largely on using smaller ships to get goods further upriver and to the lake, and that could be a good starting point for adventures. I definitely assume that there are some smaller rivers/large streams flowing out of the Nagyrians (and for that matter, most other mountain ranges) that are too small to get on a world-sized map. If I ever get to explore specific parts of the setting in detail, we can do smaller scale maps that show those bodies of water. TA references a merchants' semi-permanent meeting place at the Ettinstone. I could certainly see Aarn establishing an outpost there, or a would-be king seizing land and setting up his own city. Or possibly Aarn (or some other government) could establish some (massive and probably at least partly built by magic) bridges so that caravans can easily cross the Loskell and Ordring at nearby convenient points. Thanks again for all the input and suggestions, folx! That's definitely a cool idea -- one that could only exist in a High Fantasy setting, and that's why I love TA, and the main D&D settings, and other such worlds. It's always fascinating to see gamers' imaginations at play!
  14. Bat fight! (Sorry, been watching too much What We Do In The Shadows lately. )
  15. I've been reading a long thread about the Turakian Age setting recently, which naturally has inspired me to think about the setting and ways to add to it -- specifically, the possibility of a city book, since I don't think I've written a detailed Fantasy city book. So I thought I'd find out which cities would most interest y'all, and why. I make no promises, but knowing what y'all suggest will help me guide my imagination. My own personal most-likely candidates would include Aarn, Eltirian, Talarshand, Tatha Gorel, Tor Vilos, and Trisadion, though any of them would be interesting to work on.
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