HERO System 6th Edition Rules Questions
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Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
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6,849 questions in this forum
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All or Nothing damage
Would it be possible to generalise the All or Nothing limitation (6E1 308) to other attack powers, like Blast or Killing Attack? And, if so, would its value remain the same?
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Hound 13 Follow Up: Luck As A Power
Luck is normally a talent. Can I add "Unified Power" to it to make a mutant power of luck (assuming I give him other powers with the definition "Mutant Luck Powers")?
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Hound 13's Martial Arts
I just had a thought about Hound 13, a young mutant whose powers are all based on Luck. One thing which got me thinking is that he could possibly possess Martial Arts under the special effect that he is lucky (dodges out of the way for the last second before his opponent could hit him, wild swing punch which actually hits a cluster of pressure points at just the right time, etc.). Considering this is a part of his mutant powers, is it legal to buy his martial arts with the Unified Power limitation? Should it be bought per manuvers, or through the entire martial arts?
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How many limbs does it take to Block?
Does Block require the use of one (or more) fully manipulatory Limbs? What are the limits on "valid SFX" of a Block? 1) if a character has both their arms disabled does that render them unable to Block? 2) if a character is using their one (or more) manipulatory limbs by maintaining a Grab, are they unable to Block and maintain the Grab? Presumably this would be identical for the regular vs Martial versions of these maneuvers, but if not please detail that (and if allowed, why the difference).
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Base Defense of Mental Entangles
When building a Mental Entangle, the rPD/rED converts to rMD. But how much per die of Entangle? I.e., if I buy 1d6 Entangle (10 Base Points) and apply the modifications to make it a Mental Entangle, does it now have 0 rMD, 1 rMD, or 2 rMD? EDIT: Apologies for editing my question after an answer was posted - I gained additional info after the fact. I've found 4 examples in various 6e books that have a Mental Paralysis - yet *all* of them list PD/ED, and not Mental Defense... A regular Entangle gets 2 pts of resistant defense (usually 1 PD/1 ED) per die of Entangle, plus more Defense can be bought at a rate of 5 pts per 2 pts of defense (with limits on how 'off-…
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The Most Harmless Poison In The Universe *
I am thinking about creating "The Most Harmless Poison In The Universe *". * as long as you don't have Life Support: Immunity To Poisons... Can you buy, rules legal, an AVLD NND with the defense being NOT having Life Support: Immunity To Poisons? Thanks.
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Movement END cost
Pn pg 41 pf 6e1, it says to determine the END cost of Running as if you paid Character Point costs for the movement. Thus, Running 12 m would cost 12 Character Points, which means it would cost 1 END to Run 12 m. I am not clear on the math here. How did 12 Character points end up equal to 1 END?
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Multipower and multiple items
What is the rule for multiple items in a multipower? It looks like all of the canonical HERO/Champions characters have the multiple items outside of a multipower but a player of mine thinks that it's legal. Basically he wants to be able to have this: Weapons Pool: Multipower, 60-point reserve; all slots OAF (-1) Dual MP-7 SMGs: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2); OAF (-1), 30 Charges (+1/4); Notes: x2 number of items Dual Katanas: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR); OAF (-1); Notes: x2 number of items Twin .50 with Depleted Uranium Shells: Killing Attack - Ranged 2d6+1…
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Martial Arts and Naked Advantages
Do the additional damage classes from Martial Maneuvers count as Advantages for the purpose of costing Naked Advantages that apply to your Strength? I can't find a mention in the books I have, and tried searching the forums also, but nothing seemed to come up...
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Fully invisible EGO drain - what would be the symptoms (if any)?
Hello all, As a GM, I have created a siren-type NPC who has a fully invisible EGO drain only vs. men. I'm curious - what would the male heroes feel (if anything)? Would they feel just more susceptible to suggestions or would they not feel anything until she uses one of her mental powers on them? Thank you!
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Possible to use Flash as a means to explain ear-splitting pain
In my campaign, I have a character that has a portable AI that is capable to do visual and audial illusions. In one scenario, there are a pack of wolves attacking the team and the player doesn't want to kill the wolves but drive them away. I entertained an unspoken rule to say that you can cause an Ultrasonic Ear-Splitting pain in an AoE that encompasses a cavern they are all in with an exit. The player is programming his AI to release an Ultrasonic-level, high amplitude sound, which would cause pain to the Wolves. Instead of Stun, which would Knock someone out, this is a sound that would cause them discomfort, in which they would need to roll an EGO (or …
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Mind Control Based On PRE
If a character has a Mind Control power with Based On Presence [PRE], can the modifiers under PRE Attack affect the power? If not, how would you price an advantage which would do that?
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Can Breakout Rolls go below 0?
If a character is attacked by a Mental Illusion (or Mind Control, Telepathy) that is cumulative, has just a high dice total, or rolls really well can the defender end up with a Breakout Roll of -1 or lower? I know a character always succeeds on a Breakout Roll if they roll a 3, but has the Breakout Roll increases by 1 every step on the Time Table a negative number would be a huge benefit for the attacker.
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Trying to find rule that prohibit some powers in Multipower or VPP
Trying to find rule that prohibit some powers in Multipower or VPP, like Enhanced Senses. I remember something to that effect and Hero Designer seems to support that. So where is that ruling found?
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Reach by Itself
Growth gives you Extra Reach... But if a character is Large all the time, you are directed to buy all the pieces you would get from Growth as permanent abilities... In that case, how do we buy the character's Reach...? All the other bits are priced in the system, but not Reach...
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Proficiencies and Skill Levels
Page 56 of 6th Edition, Volume 1, states that Skill Levels may not be applied to the 8- chance resulting from a Familiarity. But it doesn't explicitly state that this restriction applies to a 10- Proficiency. In another thread, someone suggested them as a less expensive version that a series of overall skill levels could benefit. Is this allowed, or does the restriction apply to Proficiency as well...?
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Can a character make a Combined Attack using Attacks that are different slots of the same Multipower?
The Multiple Attack rules (6E2 73–8 and includes the rules for making a Combined Attack on 6E2 74) on Power Frameworks, in part, says, "A character can make a Multiple Attack with two or more slots in a single Power Framework" (6E2 78). However, making a Combined Attack with the same resources isn't mentioned specifically. With that in mind, assuming a big enough reserve, can a character make a Combined Attack with two or more Attacks that are different slots in the same Framework? For example, a character possesses a Multipower with a 100-point reserve and has a slot that's a Blast 10d6 (so 50 Active Points) and a different slot that's a RKA 3d6+1 (so also 50…
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is Transformation Attack affected by d6 maximum effect points
Is the maximum effect of 1d6 transformation attack 6 points?
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Characteristics as Powers in Heroic Game
If you have a Heroic Level game (Normal Characteristics Max in Place) and you buy a characteristic as a power (with limitations on it, like a power) do you pay 2x cost for it being over 20?
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Plasma Rifle Area
In Star Hero 6e p.190 (and 6e Equipment Guide p.194), a plasma rifle is defined as 12d6 NX. The key describes X as "Area Of Effect (Radius Explosion, assumed to be of a size to give the Advantage a final value of +½)." The Area of Effect table (6e1 319) says 17-32m radius is +1, and explosion is -½, so a "final value of +½" is anywhere between a 17 and 32m radius. That can't be right... Explosions lose one DC every 2m after the target point +2m, so a 12d6 N blast will do damage out to a 25m radius. Granted only 1d6 N, but a 25m radius none the less. To put things into perspective, that 25m radius is roughly 10x larger than the floorplan of an aver…
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Questions about Mind Control's damage option.
If I achieve the Ego + 30 option on a mind control roll and give the command "Perish." Does the target take the d6 normal damage per 5 points rolled on each of their phases until they make their breakout roll, or only on the first phase after they fail their breakout roll? Also, Is the target allowed to take any other actions on their turn? What if the command was instead to "Just die." or "Lie down and die."?
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Telekinetic Throw
If a character grabs a target with telekinesis and throws them, is that a standing throw? Very related: As telekinesis is indirect by nature, would a character have to run to get a running throw or is it done differently with TK?
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Is the default PD/ED of a breakable focus normal or resistant?
If the PD/ED of the focus is normal, then that would mean that any killing attack that connects with a focus would disable a power unless you also purchased resistant protection for the focus separately.
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Question about aborting actions as a mental power user
Hello. I'm a little confused about how this is supposed to work. If someone with EGO 25 and DEX 12 attacks on their phase at EGO/DEX 25 but get attacked, let's say on DEX 15, does the mental power user just abort the rest of their current phase or do they give up the rest of the current phase and the next one as well? Also, are they still allowed to move on DEX 12 at all after attacking? I vaguely recall reading somewhere that once you attack your turn is over. An I recalling that correctly? Does that mean that if the character using the mental power wants to move and attack on the same segment they have to wait until their DEX came up to do so? Al…
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Autofire on HtH Attack. Is Autofire on STR needed?
In case special effects and/or concept is required to answer this question: Man of Hammers has a variety of hammers to fight with. One option is (are?) his dual claw hammers. Since they are small and lighter than his other hammers, I wanted them to have a flurry attack effect. I decided to simulate that with Hand-to-Hand Attack, which gives a bonus to his natural STR in a melee attack, with the Autofire advantage. Would I need to also buy an Autofire advantage for Man of Hammer's personal STR to be able to use his STR dice in that attack?
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