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New Character - Captator Dii


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For your comment and consideration: a starting brick in a highschool setting.. with a surprise.

[b][font=Comic Sans MS][size=3]Captator Dii - Billy Estes[/size][/font][/b]

[size=2][font=Courier New]+[u][b]Val[/b][/u][b] [u]CHA[/u] [u]Cost[/u] [u]Base[/u] [u]Roll[/u] [u]Notes[/u][/b][/font][/size]
[size=2][font=Courier New]| 60 STR  50   10   21- HTH Damage 12d6 [6][/font][/size]
[size=2][font=Courier New]| 17 DEX  21   10   15- OCV 6 / DCV 6[/font][/size]
[size=2][font=Courier New]| 39 CON  58   10   17-[/font][/size]
[size=2][font=Courier New]| 10 BODY  -   10   11-[/font][/size]
[size=2][font=Courier New]| 13 INT   3   10   12- PER Roll 12-[/font][/size]
[size=2][font=Courier New]| 14 EGO   8   10   12- ECV: 5[/font][/size]
[size=2][font=Courier New]| 10 PRE   -   10   11- PRE Attack: 2d6[/font][/size]
[size=2][font=Courier New]| 10 COM   -   10   11-[/font][/size]
[size=2][font=Courier New]| 23  PD  11   12       30  PD (15 rPD)[/font][/size]
[size=2][font=Courier New]| 19  ED  11    8       26  ED (15 rED)[/font][/size]
[size=2][font=Courier New]|  4 SPD  13    2.7     Phases: 3, 6, 9, 12[/font][/size]
[size=2][font=Courier New]| 20 REC   -   20[/font][/size]
[size=2][font=Courier New]| 60 END  -9   78[/font][/size]
[size=2][font=Courier New]| 60 STUN  -   60[/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New]|  6 RUN   0    6"      [1][/font][/size]
[size=2][font=Courier New]|  2 SWIM  0    2"      [1][/font][/size]
[size=2][font=Courier New]| 12 LEAP  0   12"      12" forward, 6" up [6][/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]CHA Cost: 166[/b][/font][/size]

[size=2][font=Courier New]+[u][b]Cost[/b][/u][b] [u]POWERS[/u][/b][/font][/size]
[size=2][font=Courier New]|  8  8 rPD/8 rED Damage Resistance <8 AP> [i]Copied Durability[/i] [-][/font][/size]
[font=Courier New][size=2]| 50[/size]  50 pts. Life Support (All) <50 AP> [i]Copied Inorganic Qualities[/i] [-][/font]
[font=Courier New][size=2]|  3  Latent Mental Awareness <3 AP> [i]Psychic Sensory Ability[/i] [-][/size][/font]
[font=Courier New][size=2]|  7  7 pt Elemental Control <7 AP> [i]Psychic Copycat[/i] [-][/size][/font]
[size=2][font=Courier New]|  7  A) 7 rPD/ 8 rED Force Field <14 AP> [i]Copied Magnetism[/i] [1][/font][/size]
[font=Courier New][size=2]|  8   3" Stretching <15 AP> [i]Copied Ductility[/i] [1][/size][/font]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]POWERS Cost: 83[/b][/font][/size]

[size=2][font=Courier New]+[b][u]Cost[/u] [u]SKILLS[/u][/b][/font][/size]
[size=2][font=Courier New]|     8- Acting [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- AK: School District 13 [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Climbing [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Concealment [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Conversation [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- CK: High School [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Deduction [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- KS: Cheerleading [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     4 pts. LS: English [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Paramedics [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- PS: High School Student [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Shadowing [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     8- Stealth [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     TF: Small Motorized Ground Vehicles [i]EM[/i][/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]SKILLS Cost: 0 - He's in High School[/b][/font][/size]

[size=2][font=Courier New]+[/font][/size][u][size=2][font=Courier New][b]Cost[/b][/font][/size][/u][size=2][font=Courier New][b] [u]Talents[/u][/b][/font][/size]
[size=2][font=Courier New]|  1  Latent Perfect Pitch [i]Psychic Mimetic Talent[/i][/font][/size]
[size=2][font=Courier New]+[/font][/size]

[b][size=2][font=Courier New][b]Talents Cost: 1[/b][/font][/size]

[/b]
[b][size=2][font=Courier New][b][u]PERKS[/u][/b] -[/font][/size][/b][size=2][font=Courier New] None.[/font][/size]

[b][size=2][font=Courier New]+[u]Val[/u][/font][/size][size=2][font=Courier New] [u]DISADVANTAGES[/u][/font][/size][/b]
[size=2][font=Courier New]| 10 DNPC: Egide Ruprecht 8- (Less Powerful than the PC; Utterly Insane)[/font][/size]
[size=2][font=Courier New]| 10 DNPC: pals Ash & Zandra 8- (Incompetent Normal; Group x2)[/font][/size]
[size=2][font=Courier New]| 10 Hunted: Street Gang 8- (Less Pow, NCI, Harshly Punish)[/font][/size]
[size=2][font=Courier New]| 15 Hunted: Shewolf 8- (As Pow, Harshly Punish)[/font][/size]
[size=2][font=Courier New]| 10 Hunted: Police 8- (Mo Pow, NCI, Watching)[/font][/size]
[size=2][font=Courier New]| 10 Phys. Lim.: Physiology interferes with medical treatment(Infrequently, Greatly Impairing)[/font][/size]
[size=2][font=Courier New]| 15 Psych. Lim.: Code Vs. Killing (Common, Strong)[/font][/size]
[size=2][font=Courier New]| 15 Psych. Lim.: 'Twisted Upbringing' (Very Common, Moderate)[/font][/size]
[size=2][font=Courier New]| 10 Psych. Lim.: Overconfident (Common, Moderate)[/font][/size]
[size=2][font=Courier New]| 10 Psych. Lim.: Curious about Weirdness (Uncommon, Strong)[/font][/size]
[size=2][font=Courier New]| 15 Social Lim.: Secret ID - Billy Estes, Highschool Cheerleader (Frequently, Major)[/font][/size]
[size=2][font=Courier New]|  5 Social Lim.: School Obligations, must keep up his grades for school (Infreq., Minor)[/font][/size]
[size=2][font=Courier New]|  5 Social Lim.: Cheerleader Obligations, must practice and train (Infreq., Minor)[/font][/size]
[font=Courier New][size=2]| 10 Rival: Head Male Cheerleader, Cordwainer Yeager (Superior)[/size][/font]
[font=Courier New][size=2]+[/size][/font]

[size=2][b][font=Courier New]DISADVANTAGES Points: 150[/font][/b][/size]

[size=2][b][font=Courier New]Base Pts: 100[/font][/b][/size]

[size=2][b][font=Courier New]Total Character Cost: 250[/font][/b][/size]

 

Background: "You are the Captator Dii, child. I am your Speculor. We have only to complete your Test, and then your training will begin," the woman's voice says. It's an odd setting. The boys' changeroom, a confused young man in a towel cornered by the reputedly batty highschool librarian at the end of a row of lockers. And that very large revolver she's pointing at his skinny chest.

 

"This is the Test." *BLAM*

 

Even muffled, the sound is painful, up close. So Billy Estes closed his eyes.

 

He hears a dull thud, and opens his eyes again, expecting to see himself dead on the tiles of the changeroom floor. Instead, he sees a small, misshapen piece of metal. The bullet. The one that should have gone right through his heart.

 

"You have passed. Get dressed, boy. Your training begins tonight."

 

With those words, Egide Ruprecht's search has ended. How many years has she sought the Captator Dii? The Council Speculorum will be pleased. And this time, there is no need for the plastic bags and that spade.

 

Origin(s): Billy Estes is a genetic mutant. He has the psychic ability to mimic any property of any metal he has ever made contact with. His ego is elevated, because of his innate psychic powers. His strength and stamina is that of steel. His balance is improved because he can subconsciously alter the weight of any part of his body, and his reflexes can be up to as fast as electric current, much faster than neurochemical reactions.

As a teenager, Billy discovered this by copying the durability of the steel lockers around him when Egide Ruprecht shot him. He is now her apprentice, and he does the bidding of the secret and mysterious Council Speculorum as the Captator Dii, as she instructs.

Egide Ruprecht has heard voices all her life. She is quite insane, and quite homicidal. She invented a world of mystic creatures, and her own role as the agent of a group of world-saving scholars. And she would, from time to time, find a nice young boy and shoot him in the heart, seeking a soldier to fight the demons that haunt her troubled mind. Billy and his friends Ash and Zandra are completely convinced of Egide's story. That the school librarian covers for them and gets them special priviledges doesn't cause them to question her more closely, purely out of self interest.

After all.. Billy can bounce bullets off his chest. With her training, it seems there's almost nothing he can't do, so far as they can tell. (That is, he can stretch, put a mystery (magnetic) bubble around himself, ignore poison, and lift things, how much more do they need to see?) Egide's twisted upbringing of this earnest young hero has him doing things he'd never consider on his own.

 

Then, there's the shewolf. She's real. Her path crossed Captator's patrol route, as designated by the Speculor, and she certainly looked like one of the Dii who Egide told him to watch for. So their battles are repeated regularly, the shebeast berserk, the mutant confused, neither willing to let the other win.

 

The local street gang and the police are just fixtures of the local school district.

 

How you can help: I don't have a campaign yet for Captator and his insane DNPC mentor, but would welcome character design advice, especially on improving his BG.

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Re: New Character - Captator Dii

 

Cool idea with some rep on top. Very interesting background too.

I have a few suggestions, use them or not as you see fit.

 

1. Zero pts. on skills is a bit limiting. I understand he is young but even a few skills might increase your fun in and even out of combat. Possibilities include Hoist (from Ultimate Brick) or Breakfall to further expand his cheerleader training. Does he have a favorite subject in school? I bet Chemistry (Metallurgy) is going to be an interest of his soon enough. His lack of Combat Skill Levels could also prove to be a hindrance. How about to a few levels in OCV with Grab to represent all that cheerleader grabbing he does?

 

2. I love the metal mimic concept and would run with it even farther. A liquid form based on mercury, density control based on lead, more defenses based on Osmium or Iridium...the possibilities are endless. To simulate all the possibilities I would wrap his Life support and Elemental control together into a Variable Power Pool based on metal imitation. Limitations could include; Powers related to metals only, must have been exposed to (or must touch) the metal to be copied, can only copy so many metals at a time, ect.

 

3. You can also free up some points by shaving down that HUGE Con. I think anything approaching 30 is sufficient to guard gainst Stuns.

 

4. Holy Cow...I just realized this is a 250 pt. Character (on first glance I assumed he was 350). Based on campaign limit stuff, you masy find his STR, Defenses, and Stun are a bit high. If this turns out to be the case, you may have even more points to flesh him out with. Also, he has 100 base points and 150 disad points (250 pt. Champs campaigns are typically 150 base and 100 disad).

 

I hope you find a game for him, have fun!

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Re: New Character - Captator Dii

 

Thanks, Doc.

 

You've made some excellent points that really let me open up the character for more fun, and a somewhat cleaner build.

 

I won't put the Life Support into a variable pool, although the way the powers work could support it. Captator has no clue of the real origin of his powers, and is being actively mislead by a trusted madwoman in a position of authority.

 

I do need help with a power I want, something that fits the general description of 'psychometry', that allows Cap to analyze metal on touch, without realizing what this awakening sense really is or how it works.

 

One thing I really would like to do is explore the cheerleading skill set, with cheerleading talents, and possibly a basis for an eventual cheerleading-inspired martial art (grab, kick, throw?). I'm not sure if this is a tight enough grouping for a package, for a martial arts close group, or if PSLs are more appropriate than CSLs, or a mix of both?

 

I do want to emphasize in this character's build that he's young, ill-trained, has an insane woman actively derailing his efforts to learn by leading him into her own deluded 'reality', and is very much just getting started not just in his hero identity, but in his secret identity, too.

 

Here's draft 2:

 

[b][font=Comic Sans MS][size=3]Captator Dii - Biffy Estes[/size][/font][/b]

[size=2][font=Courier New]+[u][b]Val[/b][/u][b] [u]CHA[/u] [u]Cost[/u] [u]Base[/u] [u]Roll[/u] [u]Notes[/u][/b][/font][/size]
[size=2][font=Courier New]| 55 STR  45   10   20- HTH Damage 11d6 [5][/font][/size]
[size=2][font=Courier New]| 17 DEX  21   10   15- OCV 6 / DCV 6[/font][/size]
[size=2][font=Courier New]| 33 CON  46   10   16-[/font][/size]
[size=2][font=Courier New]| 10 BODY  -   10   11-[/font][/size]
[size=2][font=Courier New]| 13 INT   3   10   12- PER Roll 12-[/font][/size]
[size=2][font=Courier New]| 14 EGO   8   10   12- ECV: 5[/font][/size]
[size=2][font=Courier New]| 10 PRE   -   10   11- PRE Attack: 2d6[/font][/size]
[size=2][font=Courier New]| 12 COM   1   10   11-[/font][/size]
[size=2][font=Courier New]| 21  PD  10   11       28  PD (15 rPD) [1] 12-[/font][/size]
[size=2][font=Courier New]| 17  ED  10    7       24  ED (15 rED) [1] 12-[/font][/size]
[size=2][font=Courier New]|  4 SPD  13    2.7     Phases: 3, 6, 9, 12[/font][/size]
[size=2][font=Courier New]| 18 REC   -   18[/font][/size]
[size=2][font=Courier New]| 56 END  -5   66[/font][/size]
[size=2][font=Courier New]| 55 STUN  -   55[/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New]|  6 RUN   0    6"      [1][/font][/size]
[size=2][font=Courier New]|  2 SWIM  0    2"      [1][/font][/size]
[size=2][font=Courier New]| 11 LEAP  0   11"      11" forward, 6" up [5][/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]CHA Cost: 152[/b][/font][/size]

[size=2][font=Courier New]+[u][b]Cost[/b][/u][b] [u]POWERS[/u][/b][/font][/size]
[size=2][font=Courier New]|  8  8 rPD/8 rED Damage Resistance <8 AP> [i]Copied Resiliency[/i] [-][/font][/size]
[font=Courier New][size=2]| 50[/size]  50 pts. Life Support (All) <50 AP> [i]Copied Inorganic Qualities[/i] [-][/font]
[font=Courier New][size=2]|  1  Latent Mental Awareness Acts 8-, <3 AP> [i]Psychic Nature[/i] [-][/size][/font]
[font=Courier New][size=2]|  7  Detect/Analyze Metals (Touch), Requires Power Skill Roll (-1/2) <10 AP> [i]Psychometry[/i] [-][/size][/font]
[font=Courier New][size=2]|  5  7 pt Elemental Control Requires Power Skill Roll (-1/2) <7 AP> [i]Psychic Meta-Mimic [/i][-][/size][/font]
[size=2][font=Courier New]|  5  A) 7 rPD/ 7 rED Force Field <14 AP> [i]Copied Durability[/i] [1][/font][/size]
[font=Courier New][size=2]|  5   3" Stretching <15 AP> [i]Copied Ductility[/i] [1][/size][/font]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]POWERS Cost: 81[/b][/font][/size]

[size=2][font=Courier New]+[b][u]Cost[/u] [u]SKILLS[/u][/b][/font][/size]
[size=2][font=Courier New]|  1   8- Acrobatics (Familiar)[/font][/size]
[size=2][font=Courier New]|      8- Acting [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- AK: School District 13 [i]EM[/i][/font][/size]
[size=2][font=Courier New]|  1   8- Breakfall (Familiar)[/font][/size]
[size=2][font=Courier New]|      8- Climbing [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Concealment [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Conversation [i]EM[/i][/font][/size]
[size=2][font=Courier New]|  1   8- Coordination (Familiar)[/font][/size]
[size=2][font=Courier New]|      8- CK: High School [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Deduction [i]EM[/i][/font][/size]
[size=2][font=Courier New]|  1   8- Hoist (Familiar)[/font][/size]
[size=2][font=Courier New]|      8- KS: Cheerleading [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     4 pts. LS: English [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Paramedics [i]EM[/i][/font][/size]
[font=Courier New][size=2]|  3  12- Power Skill - MetaMimesis (Int)[/size][/font]
[size=2][font=Courier New]|      8- PS: High School Student [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Shadowing [i]EM[/i][/font][/size]
[size=2][font=Courier New]|      8- Stealth [i]EM[/i][/font][/size]
[size=2][font=Courier New]|     TF: Small Motorized Ground Vehicles [i]EM[/i][/font][/size]
[size=2][font=Courier New]+[/font][/size]
[size=2][font=Courier New][b]SKILLS Cost: 7[/b][/font][/size]

[size=2][font=Courier New]+[u][b]Cost[/b][/u][b] [u]Talents[/u][/b][/font][/size]
[size=2][font=Courier New]|  1  Latent Absolute Time Sense [i]Rhythm Drills[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Ambidexterity [i]Pompom Drills[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Bump of Direction [i]Dance Drills[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Combat Sense [i]Team Drills[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Danger Sense [i]Clouseau-like Training[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Eidetic Memory [i]Cheer Drills[/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Find Weakness [i]You Want Me To Lift Her By Her _WHAT_?![/i][/font][/size]
[size=2][font=Courier New]|  1  Latent Perfect Pitch [i]Psychic Mimetic Talent[/i][/font][/size]
[size=2][font=Courier New]+[/font][/size]

[size=2][font=Courier New][b]Talents Cost: 8[/b][/font][/size]

[size=2][font=Courier New][b][u][size=2][font=Courier New]+[/font][/size][size=2][font=Courier New]Cost[/font][/size][/u][size=2][font=Courier New] [u]Perks[/u][/font][/size][/b]
[size=2][font=Courier New][b]|  1[/b]  Cheerleading Squad Membership[/font][/size]
[font=Courier New][size=2][b]|  1[/b]  'Library Club' Membership[/size][/font]
[size=2][font=Courier New][b]+[/b][/font][/size]
[font=Courier New][size=2][b]PERKS Cost:[/b][/size][/font][/font][/size][font=Courier New][size=2][b] 2[/b][/size][/font]

[b][size=2][font=Courier New]+[u]Val[/u][/font][/size][size=2][font=Courier New] [u]DISADVANTAGES[/u][/font][/size][/b]
[size=2][font=Courier New]| 10 DNPC: Egide Ruprecht 8- (Less Powerful than the PC; Utterly Insane - think Hannibal Lector in drag)[/font][/size]
[size=2][font=Courier New]| 10 DNPC: pals Ash & Zandra 8- (Incompetent Normal; Group x2)[/font][/size]
[size=2][font=Courier New]| 10 Hunted: Street Gang 8- (Less Pow, NCI, Harshly Punish)[/font][/size]
[size=2][font=Courier New]| 15 Hunted: Shewolf 8- (As Pow, Harshly Punish)[/font][/size]
[size=2][font=Courier New]| 10 Hunted: Police 8- (Mo Pow, NCI, Watching)[/font][/size]
[size=2][font=Courier New]| 10 Phys. Lim.: Physiology interferes with medical treatment(Infrequently, Greatly Impairing)[/font][/size]
[size=2][font=Courier New]| 15 Psych. Lim.: Code Vs. Killing (Common, Strong)[/font][/size]
[size=2][font=Courier New]| 15 Psych. Lim.: 'Twisted Upbringing' (Very Common, Moderate)[/font][/size]
[size=2][font=Courier New]| 10 Psych. Lim.: Low Risk Perception: Self-absorbed, Shallow, Overconfident (Common, Moderate)[/font][/size]
[size=2][font=Courier New]| 10 Psych. Lim.: Curious about Weirdness (Uncommon, Strong)[/font][/size]
[size=2][font=Courier New]| 15 Social Lim.: Secret ID - Billy Estes, Highschool Cheerleader (Frequently, Major)[/font][/size]
[size=2][font=Courier New]|  5 Social Lim.: School Obligations, must keep up his grades for school (Infreq., Minor)[/font][/size]
[size=2][font=Courier New]|  5 Social Lim.: Cheerleader Obligations, must practice and train (Infreq., Minor)[/font][/size]
[font=Courier New][size=2]| 10 Rival: Head Male Cheerleader, Cordwainer Yeager (Superior)[/size][/font]
[font=Courier New][size=2]+[/size][/font]

[size=2][b][font=Courier New]DISADVANTAGES Points: 150[/font][/b][/size]

[size=2][b][font=Courier New]Base Pts: 100[/font][/b][/size]

[size=2][b][font=Courier New]Total Character Cost: 250[/font][/b][/size]

 

Background: Cherubic, prone toward chubbiness, Billy Estes tried out for every team, not making a single one, asthmatic and weak. His last hope was to try out to be a male cheerleader. Stunningly, everything went right for Billy in the try outs - he could not only hold up cheerleaders, he could lift them easily. He didn't tire out all try-out, and it turns out he has a talent for leaping as if his legs were steel springs. It was bewildering. He didn't even notice when he was redubbed 'Biffy'.

 

"You are the Captator Dii, child. I am your Speculor. We have only to complete your Test, and then your training will begin," the woman's voice says. It's an odd setting. The boys' changeroom, a confused young man in a towel cornered by the reputedly batty highschool librarian at the end of a row of lockers. And that very large revolver she's pointing at his flabby pink chest.

 

"This is the Test." *BLAM*

 

Even muffled, the sound is painful, up close. So Billy Estes closed his eyes.

 

He hears a dull thud, and opens his eyes again, expecting to see himself dead on the tiles of the changeroom floor. Instead, he sees a small, misshapen piece of metal. The bullet. The one that should have gone right through his heart.

 

"You have passed. Get dressed, boy. Your training begins tonight."

 

With those words, Egide Ruprecht's search has ended. How many years has she sought the Captator Dii? The Council Speculorum will be pleased. And this time, there is no need for the plastic bags and that spade.

 

Origin(s): Billy Estes is a genetic mutant. He has the psychic ability to mimic any property of any metal he has ever made contact with. His ego is elevated, because of his innate psychic powers. His strength and stamina are that of steel. His balance is improved because he can subconsciously alter the weight of any part of his body, and his reflexes can be up to as fast as electric current, much faster than neurochemical reactions.

 

As a teenager, Billy discovered this by copying the durability of the steel lockers around him when Egide Ruprecht shot him. He is now her apprentice, and he does the bidding of the secret and mysterious Council Speculorum as the Captator Dii, as she instructs.

 

Egide Ruprecht has heard voices all her life. She is quite insane, and quite homicidal. She invented a world of mystic creatures, and her own role as the agent of a group of world-saving scholars. And she would, from time to time, find a nice young boy and shoot him in the heart, seeking a soldier to fight the demons that haunt her troubled mind. Billy and his friends Ash and Zandra are completely convinced of Egide's story. That the school librarian covers for them and gets them special priviledges doesn't cause them to question her more closely, purely out of self interest.

 

After all.. Billy can bounce bullets off his chest. With her training, it seems there's almost nothing he can't do, so far as they can tell. (That is, he can stretch, turn a mysterious shadowy color - gunmetal grey, ignore poison, and lift things; how much more do they need to see?) Egide's twisted upbringing of this earnest young hero has him doing things he'd never consider on his own. Like patroling by night.

 

Then, there's the shewolf. She's real. Her path crossed Captator's patrol route, as designated by the Speculor, and she certainly looked like one of the Dii who Egide told him to watch for. So their battles are repeated regularly, the shebeast berserk, the mutant confused, neither willing to let the other win.

 

The local street gang and the police are just fixtures of the local school district.

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Re: New Character - Captator Dii

 

For the Analyze Metal ability, the build you have is what I would have suggested. A simple Detect (Metals) with Discriminatory and Analyze.

 

For the Cheerleader Martial Art Style, I can't speak for other GMs, but I would allow it as it sounds unique and fun. In it's final stage I would model it very close to existing styles. I recommend something similar to this (remember you must take at least 10 APs of Martial Maneuvers)...

 

Cheerleading

3 Cheerleader Base (Martial Grab)

3 Cheerleader Toss (Martial Throw)

4 Calisthenics (+1 DC)

1 Baton Twirling (Weapon Element)...this one may be skippable

Acrobatics (Gymnastics)

Breakfall (Tumbling)

KS: Cheerleading

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Re: New Character - Captator Dii

 

One thing I'd wondered about.

 

In Cap's circumstance, with Egide actively misguiding him in his training, would it be in any way useful, allowable, worthwhile or meaningful to give him negative skills?

 

I.E. -2 pts. 11- KS "Magic and Mysticism" (On a failed roll, no information. On a successful roll, harmful misinformation. E.G. 'Nah, that silver vs. werewolves is a myth, you want to hang a mix of catnip and ground raw meat around your neck.')

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Re: New Character - Captator Dii

 

The only way I can think of it being useful to the player is as a Disadvantage (physical lim: on a failed knowledge roll character obtains false information that will impact him in negative way) or as a roleplaying opportunity. I don't believe there is any system in place for purchasing items at a negative cost and I can't see paying points for skill that it is better to fail at then succeed.

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