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Formula for Calculating Characteristics


Omnigames

Question

I am currently writing a (software) game using the 5ER rules.

(I will attempt to write the software flexibly enough to accommodate 6E rules when they are finalized.)

 

How many "modifiers" is it reasonable to assume when calculating (primary) characteristics? Here's an example for Strength...

 

base value: 14 (started at 10, character bought 4 more points)

class modifier: 2 (as a brick, he automatically gets 2 more points)

racial modifier: 2 (as a dwarf, he automatically gets 2 more points)

temporary positive modifier: 2 (he just drank a potion of bull strength)

temporary negative modifier: -8 (he was just zapped by a wizard's spell)

total: 12 points

(base value + class modifier + racial modifier + temporary positive modifier - temporary negative modifier)

(note that temporary positive modifier and temporary negative modifier are usually zero except when the result of a temporary action, and then only for a certain time limit)

 

So...

when writing my calculation routine, how many modifiers should I assume are "reasonable"?

I realize there can probably be many more than I've indicated here but those should be (hopefully) extremely rare and I can deal with them on a case-by-case basis.

Thanks in advance!

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