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6E: Deadly Blow vs. Weaponmaster vs. Limited Damage


grump

Question

I just got the PDF's, and I'm wondering about the cost changes for damage adding abilities. Specifically, I'm wondering why so many classes of deadly blow and weaponmaster cost more than just a plain die of killing damage, rather than less. Is there some additional functionality in these talents, above and beyond just buying more damage with appropriate limitations, as it was in 5E? I'm running a heroic game right now, and a number of my players have purchased Deadly Blow, and before I can convert to 6E, I need to know how to adjudicate this.

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