ajackson Posted April 27, 2010 Report Share Posted April 27, 2010 6e1 415 mentions the idea of awarding HAPs instead of points for complications, but doing so has the problem I've usually seen from this sort of award system: there is no scaling for severity -- it's just a flat 1 if it comes up. In addition, the awards seem rather modest: if a disad should really be worth 15 points, it seems like it should provide 3d6 HAP in a typical session, and very few disads will come up 10 times in a session. So, I was thinking of making complications provide multiple HAPs. Tentative scaling: If the penalty is minor (-2 check penalty, 1d6 NND damage(combat only), lose up to 10 active points, take an inefficient action), base value is 1. If the penalty is moderate (-5 check penalty, 3d6 NND damage(combat only), x1.5 vulnerability, lose up to 25 active points, take a mildly ineffectual or irrelevant action), base value is 2. If the penalty is severe (-10 check penalty, 3d6 NND does body(combat only), x2 vulnerability, lose up to 50 active points, take a severely ineffectual or irrelevant action, or similar), base value is 3 If the penalty is totally disabling, base value is 4. If the penalty is actively contrary to your objectives, base value is 5. If the penalty applies to something that is only a small part of the scene, or covers only a small fraction of the scene (1-2 phases), or occurs only once, or can reasonably be evaded by choice of actions, use the base value. If the penalty applies to something that is an important part of the scene, or for a large part of the scene, and is at best extremely inconvenient to avoid, gain the base value again. If the penalty applies to basically all reasonable actions for the entire scene, gain the base value again. Thoughts? Quote Link to comment Share on other sites More sharing options...
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