yukonhorror Posted September 1, 2010 Report Share Posted September 1, 2010 I am wondering what your opinions are on my "mix" VPP is. For those unfamiliar with final fantasy, the basic concept is you mix two items, and you get a boosted effect. The effect has a specific formula (potion mixed with antidote equals mega-potion). So in essence, the player has VERY limited control over the powers produced in the VPP (potion mixed with antidote ONLY gets you a mega-potion not a fire blast). If he knows the recipes (which would be a high alchemy roll) then he has a bit more control (assuming he has the necessary ingredients handy), but most likely the results will be a surprise the first time. Did I give this enough limitations??: Mix: VPP (9 pt pool {9 pts}; 30 pt control cost {changes based on what is mixed (-1/2) class of powers limited by mix list (-1/2) x2 expendable OAF (-1.5) requires alchemy roll (-1/2) 4 pts.) Total cost: 13 pts. You mix two alchemical components to form a new item. The new item must be used as soon as it is mixed and requires a successful alchemy roll to use. The general effect is determined by the mix table in the FFRPG sourcebook. The quantitative effects (dice rolled etc…) is determined by VPP limits (no more than 9 real points and no more than 30 active points). Quote Link to comment Share on other sites More sharing options...
Ice9 Posted September 1, 2010 Report Share Posted September 1, 2010 Re: alchemy VPP That looks basically correct, although note that having the Requires a Roll limitation will mean two alchemy rolls if you try to mix things in combat, as VPPs already require a roll under those circumstances. Quote Link to comment Share on other sites More sharing options...
yukonhorror Posted September 2, 2010 Author Report Share Posted September 2, 2010 Re: alchemy VPP TOTALLY off topic. I totally dig your screen name. Give me a thermodynamics/vonnegut reference anyday. I figure the lack of serious control is limiting enough to essentially ignore the "switching" roll required. But an alchemy roll should be part of the power. Quote Link to comment Share on other sites More sharing options...
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