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High-Powered Phoenix


Pteryx

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Having powered up the phoenix, I'm not so sure I actually need it powered up after all. :P I may just stick the Safe in Intense Heat part and a slightly weaker version of the Firey Rebirth power on the Bestiary's phoenix in order to make it fill my needs. Still, maybe this powerful giant phoenix would prove useful to someone. Apologies for the so-so formatting. (And yes, I know Regeneration isn't officially a power of its own currently.) -- Pteryx

Giant Phoenix
* * * * * *
Value Char Cost Notes
15 STR (5 points) 12-, lift 200 kg, 3d6
20 DEX (12 points) 13-, OCV 6/DCV 6
18 CON (16 points) 13-
12 BODY (4 points) 11-
10 INT (0 points) 11-, PER roll 11-
10 EGO (0 points) 11-, ECV 3
25 PRE (15 points) 14-, PRE Attack 5d6
20 COM (5 points) 13-
8 PD (5 points) [Note: 6 points of it is Resistant]
16 ED (12 points) [Note: 8 points of it is Resistant]
4 SPD (10 points) Phases: 3, 6, 9, 12
8 REC (2 points)
35 END (-3 points)
30 STUN (2 points)
Characteristics Cost: 103 points
Movement: Running 1" (2")

Leaping 1" (2")

Flight 30" (60")

Powers:
-10 -5" Running
-3 -3" Leaping
60 Wings: 30" Flight 6 END
11 Hard To Kill: Damage Resistance for 6 PD and 8 ED
7 Healing Flames: Regeneration 1 BODY (10 Active Points); Increased Time Increment (1 Minute, -1/4) (7 real points)
50 Born in Fire: Energy Damage Reduction, Resistant, 75%, Hardened (+1/4) (75 Active Points); Only Works Against Fire (-1/2) (50 real points)
7 Life Support (Safe In Intense Heat, Longevity: Immortal)
37 Heat Aura (or Engaging Melee With A Man-Sized Flaming Bird Is Stupid): Energy Blast 4d6, Explosion (+1/2), Continuous (+1), Reduced Endurance (0 END, +1/2), Personal Immunity (+1/4) (65 Active Points); Does No Knockback (-1/4), No Range (-1/2) (37 real points)
54 Firey Mantle (or I Mean Really Stupid): HKA 1 1/2d6, Continuous (+1), Damage Shield (does damage in HTH Combat, +3/4), Reduced Endurance (0 END, +1/2) (81 Active Points); No STR Bonus (-1/2) (54 real points)
12 Beak: HKA 1d6 (2d6 w/ STR) (15 Active Points); Reduced Penetration (-1/4) (12 real points) 1 END
20 Talons: HKA 1d6+1 (2d6+1 w/ STR), Reduced END Cost (1/2 END, +1/4) (25 Active Points); Reduced Penetration (-1/4) (20 real points) 1 END
367 Firey Rebirth: STUN + BODY Healing 20d6, Can Heal Limbs, Resurrection (others can stop resurrection by keeping the body immersed in water) (225 base points); Variable Effect (STUN and BODY both at once, +1/2), Reduced END Cost (0 END, +1/2), Trigger (occurs when the phoenix has been KOed or dead for 5 consecutive minutes, +1/4) (506 Active Points); Self Only (-1/2), Linked (to other half of Firey Rebirth, -1/4) (289 real points) plus HKA 3d6, Area of Effect (one hex, +1/2), Armor Piercing (*2, +1), Personal Immunity (+1/4), Trigger (occurs when the phoenix has been KOed or dead for 5 consecutive minutes, +1/4), Reduced END Cost (0 END, +1/2) (157 Active Points); Linked (to other half of Firey Rebirth, -1/2), No STR Bonus (-1/2) (78 real points)
6 Phoenix's Eyes: +4 versus Range Modifier for Sight Group
Powers Cost: 618 points
Total Character Cost: 721 points
Disadvantages:
15 Distinctive Feature: Phoenix (Not Concealable, Noticed And Recognizable, Detectable By Commonly-Used Senses)
10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing)
25 Susceptibility: External Application of Water (Common, Per Segment, 1d6 STUN)
10 Vulnerability: Water Attacks (2x STUN, Uncommon)
5 Vulnerability: Water Attacks (1 1/2x BODY, Uncommon)
5 Vulnerability: Cold Attacks (1 1/2x STUN, Uncommon)
5 Hunted: Various Would-Be Egg Thieves (8-, Less Pow, Mildly Punish, Easy To Find)
Disadvantage Points: 75 points
Base Points: 75 points
Experience Required: 571 points
Total Experience Available: 571 points
Experience Unspent: 0 points
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