Ghost who Walks Posted October 21, 2003 Report Share Posted October 21, 2003 Sounds like a great way to start. Keeping track of Stun and END can be a pain. I developed the BINGO method a while ago (sorry for not mentioning it before) Use some graph paper (or Excel), and make a graph of 100 squares. Should go 10 squares across, and 10 down. You need a couple of them. At the top, label one STUN, and the Other END. Write (or type) a number from 1 to 100 in each box. You can do a similar chart for BODY. If you want to get fancy, you can go all the way down to negative numbers. As the turn progresses, move a marker from one box to another, as the END/Stun/Body goes down. This reduces fighting over the pen/pencil. Quote Link to comment Share on other sites More sharing options...
JohnathanChance Posted October 22, 2003 Report Share Posted October 22, 2003 Great Idea Ghost, I think I may steal that for the game I am in currently. T K D, my group is of similar construction to yours in that, most of the players, as well as, the GM are all relatively new to the system. I am one of two players who know the system well, and I tend to help run the combats and act as the GMs helper. The real trick is having someone who won't use player knowledge in a fight be the Gm helper, I admit it's sometimes difficult, but seeing as how the character I run has probably the least damaging attacks in the group, it kind of works out, since even when I know what the bad guys can do I can't really take advantage of it too much:D John Chance Quote Link to comment Share on other sites More sharing options...
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