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Plasma


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Plasma

a.k.a. Xylowythfr (406 pt build)

 

 

5 Str -5

 

8 Dex -4

 

13/28 Con 8 – [28 Con only to avoid

 

13 Int 3 being stunned (-1),

 

10 Ego 0 unified (-¼)]

 

10/25 Pre 12 – [30 Pre unified (-¼)]

 

1 OCV -10

 

3/11 DCV 32 – [11 DCV unified (-¼)]

 

1 OMCV -6

 

3 DMCV 0

 

3/7 Spd 38 – [7 Spd unified (-¼)]

 

2 PD 0

 

4 ED 2

 

2/10 Rec 2 – [10 Rec only for stun (-1)]

 

15 End -1

 

10/13 Body 2 – [13 Body unified (-¼)]

 

20/38 Stun 8 – [38 Stun unified (-¼)]

 

81 in Characteristics

 

 

 

Movement

 

 

-12 – Run 0”

 

-2 – Swim 0”

 

40 – Fly 16” (position shift, x4 NCM, +¼ usable underwater, +¼ persistent, +½ no gravity penalty, +¼ no turn mode, +½ 0 End, -½ always on, -¼ unified power) [33k/hr combat]

 

6 – Speed of Light travel (-½ concentration 0 DCV to activate, -¼ unified)

 

 

 

34 in Movement

 

 

 

Powers

 

 

 

97 – Plasma Blast, 12d6 blast (+½ 0 End, +½ constant, +¼ persistent, +1 variable advantage [+½], -½ always on, -¼ unified power, - ¼ variable limitation [usually either no range or suppress side effect for others – see notes for suppress effects below])

 

18 – Burning Skin, 1d6 ranged killing attack (+½ penetrating, +½ constant, +¼ persistant, +½ 0 End, +¼ damage shield, -½ always on, -½ no range, -½ no knockback, -¼ unified power)

 

7 – Molten Skin, physical damage negation x3 (-½ only vs attacks that take body from damage shield, -¼ obvious, -¼ unified)

 

7 – Heat-Based Anatomy, energy damage negation x3 (-½ only vs attacks that ‘burn’ [such as lightning, light, radiation, and high-temperature powers], -¼ obvious, -¼ unified)

 

21 – Life Support, self-contained breathing, no need to eat, all safe environments, all terrestrial diseases and poisons (-¼ obvious, -¼ unified power)

 

46 – Energy Shield, 23 resistant PD & ED (-¼ obvious, -¼ unified power)

 

13 – Alien Anatomy, 20 power defense (-¼ obvious, -¼ unified power)

 

3 – Alien Mind 5 mental defense (-¼ obvious, ¼ unified power)

 

5 – Plasma Eyes, 8 flash defense (-¼ obvious, -¼ unified power)

 

13 – Vision of the Sun, Infrared Vision, fully penetrating, discriminatory [not through lead, gold, or force fields] (-¼ obvious, -¼ unified power)

 

2 – Telescopic Vision, Infrared, +6 (-¼ unified power)

 

7 – Energy Regeneration, 1 per turn (-1 must be near a source of energy, -¼ obvious)

 

 

239 in powers

 

 

 

Perks/Talents

 

 

 

3 Bump of Direction

 

 

 

Skills

 

 

 

3 Acrobatics 11-

 

0 Acting 8-

 

1 Astronomy 11-

 

1 Chemistry 11-

 

22 Combat Skill Levels +11, blast only

 

0 Concealment 8-

 

0 Conversation 8-

 

3 Deduction 11-

 

1 Geology 11-

 

2 Language (English)

 

2 Navigation (land) 11-

 

2 Navigation (air) 11-

 

2 Navigation (space) 11-

 

1 Physics 11-

 

0 Paramedics (energy-based forms, only) 8-

 

0 Persuasion 8-

 

3 Scientist

 

0 Shadowing 8-

 

3 Stealth 11-

 

3 Tracking 11-

 

 

 

49 in Skills

 

 

 

Total Costs:

 

 

 

81 Characteristics

 

34 Movement

3 Perks/Talents

239 Powers

49 Skills

406 total (+6 experience)

 

Complications

 

20 – Distinctive Features, (not concealable, always noticed with major reaction)

20 – Physical Complication – somewhat unfamiliar with earth society, culture and technology (very frequently, slightly)

20 – Watched by various government agencies (more powerful, NCI, public ID, frequently)

15 – Social Complication – Public ID

 

Notes:

 

Unified Power = Energy Body

 

The Suppress side effect when using the blast power ranged: 3d6 Drain (Suppress variant, + ½ 0 End, +¼ persistent, + ½ two abilities [resistant PD and ED], auto effect x2), which, for simplicity sake will lower resistant PD and ED by 4 (above average roll on 3d6)

 

 

 

 

 

Background/History: On a lonely star in another dimension similar to our own, a race of beings developed that could exist in the hot gasses and extreme pressure of a yellow sun. Most are unsure of how the race developed – it is clear that they were once humanoid, but somehow were able to blend the organic material of their bodies with the high temperatures of the star, virtually becoming one with the star itself. Perhaps they flourished on a nearby planet that was pulled into the expanding star’s gravitational field? Maybe the race mutated from a space-faring race of explorers? Who knows – they could have even come about naturally on the star itself. Most sentient races in his galaxy have been unable to study the species, since the environment is so inhospitable as to discourage any sort of study. The race of aliens wasn’t quite unknown, though…

 

Back on the earth in our dimension, a young man somehow gained the mutant ability to travel to other dimensions by ‘switching places’ with alternate versions of himself. Switching places somewhat blindly, though, his fate was sealed when he linked with the alien version of himself on a sun – and instantly vaporized. This had the unintended side effect of leaving his alien stranded in another world. Scratch one alternate reality version of Xylowythfr.

 

Xylowythfr. That is his name, at least in his own tongue. He’d left his home world on occasion to study some of the nearby planets, so he was familiar with space travel and ‘temperate’ climates, and was even interested in delving into the studies of other species (although his people had not yet developed a science of xenobiology). However, being in an alternate dimension with no way to return home tends to make one a bit homesick. The alien (now referred to by the press as ‘Plasma’), has tried to make friends and get used to life on this rock known as Earth.

 

He figured out early on that he wasn’t in another galaxy far, far away, when he realized he was somehow connected to his home star. Somehow the energy of his star is still connected to him, and he constantly funnels energy from the other world. He began to work with scientists in Australia, who discovered this fact…until he, himself, discovered that the humans had their own agenda. Before he was taken deep into a government installation and dissected with heavily-shielded equipment, he left the Aussie labs. He has since had trouble trusting any large organizations due to their interest in tapping this ‘virtually limitless source of energy’.

 

Personality/Motivation: Plasma’s main focus has become figuring out a way back home. He is friendly, if a bit awkward due to not understanding all of the cultural traits of this world. However, he sometimes finds himself surrounding himself with what the native species refers to as ‘superheroes’, in part because they seem to be more easily able to interact with a floating, glowing humanoid of radioactive plasma.

 

Quote: “Interesting. Perhaps you could explain why I should not have done that? I am unfamiliar with these matters.”

 

Powers/Tactics: Plasma is constantly emitting energy from his home world – perhaps due that lingering connection from his dimension-hopping alternate that died on his home star. As such, he has to be mindful of how he directs the energy. He usually tends to focus the energy in on himself, creating a radiating aura of plasma (as a damage shield). However, with a bit of concentration, he can funnel the energies out in the form of a blast of energy that he can shape and manipulate in many ways. Luckily, the strength of his energy stream has caused him the ability to create his own center of gravity, and he is able to float naturally, without the need for walking on the ground and burning holes through things. Of course, it still causes problems with opening doors and the like.

 

He tends to start off fights with area of effect attacks when he can get the most opponents. He usually changes to other types of blasts, depending on his foes and what the situation calls for (such as double knockback attacks, armor piercing, invisible power effects, etc.).

 

Appearance: Even without the emanating energy of a sun pulsing off of him, Plasma’s skin is almost a molten sea of energy itself. He floats wherever he goes, and can even sleep floating in mid-air, virtually ignoring the gravity of our planet. He has no body hair, and carries no equipment or clothing – very little could survive his temperatures. His eyes are always open and friendly, and he tries to be mindful of the damage he can unintentionally do by contact with material things.

 

Designer's Notes: Similar to ‘the Human Torch’, rather than flames licking off of him, he is a pulsing solar energy source that must be mindful of how he acts on this world. I was also inflenced in appearance by Spectral from the comic book strip “The Strangers” from Malibu comics. http://www.comicvine.com/spectral/29-1287/all-images/108-210641/spectral/105-952836/

 

 

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