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Marvel Avengers' Alliance Heroes


ErikModi

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So, if anyone's familiar with the Facebook game Marvel Avengers' Alliance, it's pretty awesome. For awhile now, I've been thinking about importing their hero setups into Hero System, for chuckles. I'm getting a start. . . a pretty slow start.

 

The first thing I'm doing is writing up the class bonuses. For those who haven't played the game, there are five classes (technically six, but Generalist provides no bonuses or penalties, so it's more of a "non-class.") Each class is strong against one other class, and weak against another. As in:

 

Blaster --> Bruiser --> Scrapper --> Infiltrator --> Tactician --> Blaster

 

A Blaster always crits against Bruisers, and ignores their Defense. A Bruiser gains Enraged when attacking or attacked by Scrappers. Scrappers attack twice when attacking Infiltrators. Infiltrators gain "Combat Reflexes" when attacking or attacked by Tacticians, which allows them to counterattack when attacked, deal increased damage, and makes all their attacks "stealth" to bypass abilities which allow a character to intercept attacks for another character. Tacticians gain an extra action when attacking Blasters (different from Scrappers, who immediately use a predetermined attack ability; Tacticians can use ANY ability they possess.)

 

Now, I'm not sure how to represent the counterattack and extra attack abilities in Hero. Suggestions? What I have so far is:

 

Blaster Class Bonus: Naked Advantage: for up to 75 Active Points, Armor Piercing (x4; +1) (0 Active Points); Conditional Power Power does not work in Common Circumstances (When not attacking Bruisers; -1/2) [Note: Hero Designer created this ability at 0 points and 0 END, that can't be right. . . ]

 

Bruiser Class Bonus: Aid Strength 4d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; When attacking Scrappers; +3/4) (54 Active Points); Conditional Power Power does not work in Very Common Circumstances (When not attacking Scrappers; -1). Cost: 27

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