Re: Fantasy Magic System
Some of them didn't fit the world I'm aiming for (or at least) didn't seem too. And I'm trying to avoid the ones that don't use the core rules. Like dividing the real point cost by 3 to buy the spell.
Also want something I don't make most of the spells for, my friends are used to champions, they like to design so don't mind spending a few hours fiddling with advantages & limitations to make spells. I just want them to be able to compete with that longbow without being able to nuke towns.
6 of one have dozen of another and the thirds a hex. So I'll probably have to pick a bunch of styles, give one to each player. Give em x points and then see how well they kill each other, the swordsmen, the bowmen and that ugly dragon over there.