Re: Ultimate Suppresser
Well, assume we're talking about a game where we're the first generation of powered people. If an iceball did 0 damage, it'd still be a ball of frickin' ice generated out of thin air in front of someone's hand and launched somewhere. Even if it was someone launching a bunch of 'em at a wall, that'd still strike a bit of awe into me. Or, I'd think it was some sort of trick, but one that looked really cool.
Regardless, that's about feel for me, and story and fluff. I know I want the Suppress power, because regardless of the mechanical advantage to it, the RP is more important to me, and the backstory, personality and direction for this character are all based around the idea of Suppressing powers. However, this thread is about crunch and mechanics, and if it's at all relevant, it's a campaign where all the characters have 125 points to start (and there is a 90 active point limit). So if that's low-powered, that's low-powered. I guess the point I'm trying to make is that my character will earn experience and slowly evolve his power, same as any other character, as the games gets more difficult, and the foes ramp up from petty criminals to supers themselves. So before fighting supers, what (non-power) sort of stuff would I buy with the excess points to make him at least decent at helping the group pick off thugs? Gun skills, martial arts, skills...I'm new to the system, so I'm not sure, after taking the Suppress power, what I'd give him. Not sure how to build it.