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davethebrave

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  1. Re: Ultimate Suppresser Karma, you said a mouthful! That's exactly where my mind is on this.
  2. Re: Ultimate Suppresser Well, assume we're talking about a game where we're the first generation of powered people. If an iceball did 0 damage, it'd still be a ball of frickin' ice generated out of thin air in front of someone's hand and launched somewhere. Even if it was someone launching a bunch of 'em at a wall, that'd still strike a bit of awe into me. Or, I'd think it was some sort of trick, but one that looked really cool. Regardless, that's about feel for me, and story and fluff. I know I want the Suppress power, because regardless of the mechanical advantage to it, the RP is more important to me, and the backstory, personality and direction for this character are all based around the idea of Suppressing powers. However, this thread is about crunch and mechanics, and if it's at all relevant, it's a campaign where all the characters have 125 points to start (and there is a 90 active point limit). So if that's low-powered, that's low-powered. I guess the point I'm trying to make is that my character will earn experience and slowly evolve his power, same as any other character, as the games gets more difficult, and the foes ramp up from petty criminals to supers themselves. So before fighting supers, what (non-power) sort of stuff would I buy with the excess points to make him at least decent at helping the group pick off thugs? Gun skills, martial arts, skills...I'm new to the system, so I'm not sure, after taking the Suppress power, what I'd give him. Not sure how to build it.
  3. Re: Ultimate Suppresser Weird. Page 75 of the core book recommends 15-50 active points for 75 point heroes. 50 points worth of powers sounds pretty heroic to me. I think we're operating on different definitions. If I have 125 points, that is (recommended by the book) 25-70 points recommended to spend on powers. That's not "normal" to me. If someone can make a 1d6 ball of ice fly out of their palm, that sounds like a hero, not a "joke" campaign. If the foes match the power level, and then scale as it goes up (as I imagine my game will do), then eventually they will be superheroes. To start off though, they're just heroes, making a name for themselves. Just my two cents. Regardless, I was more or less wanting to know whether the build I made made any sense for a general-purpose (i.e. multiple powers and power types) suppress-based character. I wasn't thinking The Haitian when I made him, but now that I am, a goal might be for the power to function in a radius around him, like The Haitian's. I don't really want the memory erasure powers, but the suppression model of The Haitian is a really good end-goal for the evolution of his powers. That's why I wanted to start off with a weak 2d6 VPP, because the idea is that as I earn more exp, it'll become more powerful.
  4. Re: Ultimate Suppresser Yeah, that's why I want him to be viable outside of the power, mix it up with some martial arts and/or guns, bump his stats, etc. The rest of the group has more utilitarian powers.
  5. Re: Ultimate Suppresser Ok, so here's what I did. Tell me how it looks. VPP 36 base + 27 control cost, limited class of powers (suppress only) -1, Cosmic +2, 90 active points. Real Cost: 63 points Suppress 2d6, Reduced Endurance (END 0 +1/2, haven't decided what the common recharge will be just yet), Continuous (+1) Real Cost would be 25, fits into the VPP fine.
  6. Re: Ultimate Suppresser Ok, newbie question here, what is the advantage/disadvantage of taking the VPP over an actual power (i.e. why take Suppress over a VPP, and vice versa)?
  7. Hi! I recently purchased the 5th revised core book and a couple Champions books, and am wondering what the best way to go about creating the ultimate suppresser (suppressor?) in 125 points'd be, no active point limits, but still making it a survivable, playable character. This thread isn't "build me my character" so much as it is me wanting to see how the experts on these boards would go about building a character so I can get a feel for character creation. Oh, my first post too. Be gentle, if I'm making some sort of faux pas.
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