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nelson2208

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  1. Re: How to encourage RP? Roleplaying Tips is a great website. Thanks for the link and I have lots to read!
  2. Re: How to encourage RP? I really like this idea. Thanks for modeling some NPC conversation. I think I will be better prepared for our next session. I may also add Main Man's honor system for quoting.
  3. Re: How to encourage RP? Thanks for all the suggestions. I will post after the next session.
  4. Re: How to encourage RP? I have several mysteries planned but a few of the players are too new to expect anything and the veterans are too distracted by group hijinks. Hopefully in the next few sessions, they will put together the pieces.
  5. Re: How to encourage RP? This thread has really helped to force me to rethink my presentation. I will talk to the players again to better demonstrate the fun they can have in real RP. The first few nights were combat heavy so the newer players could learn the rules. I will accelerate several plot threads to give more non-combat interaction. Thanks again!
  6. Re: How to encourage RP? The type of RP I desire is player communication. I want them to perform tactically but also talk to each other about what is happening in the game. Mostly the players rip on each other after another loses in combat much like you would when playing Madden. I think I will try part of GhostAngel's suggestion. I will make sure they see multiple ways to attack the warehouse. Creative ways will meet with stunning villain defeat while noncooperative measures will be dispatched by the villains. Pattern's post also made me think that I drive the conversation too much towards my next goal. I spend lots of time making maps and planning battles that I want the players to arrive there. I have to do a better job of letting them get there on their own. Invite other ideas. Also instead of jumping from battle scene to battle scene, I must create more in-between scenes where the the only purpose is talking. Thanks for the inspiration and I will totally ripoff that space carnival idea! Great idea!!!!
  7. Re: How to encourage RP? I guess I just have to plan more story to get them into it. When their Primus contact says Terror Inc wants the processor, they just say okay and let's go get it. No questions asked expect how far can I move this phase. I guess I'll take Trebuchet's advice and beat some cooperation into them.
  8. Re: How to encourage RP? Thanks for the responses. The players seem resistant to discussing tactics between the players. I have offered numerous suggestions on how best to coordinate their attacks but they show no tactics. Here is where our game left off from last session. They learned that Terror Inc is trying to steal a satellite processor that Primus tried to keep hidden in a warehouse. The heroes and their Primus contact will go to the warehouse (that I have elaborately created with Dunjinni). How do you suggest I begin this scene/encounter? I thought someone like Bulldozer (working with Muerte) might confront them in the parking lot to further the story but then what? Without my prodding, they will probably walk through the front door. Then I will defeat one hero, lose a villain, defeat a hero, lose a villain, etc. Is the problem more my setup than hero reaction? Thanks.
  9. I recently started a new campaign with four players and three of them have limited experience in roleplaying. My only issue so far is how to encourage interaction between the players. They talk to me all night but mostly act as individuals. How can I get them to talk to each other? They all know each other and are not strangers. Maybe my expectations are too high. Typically I setup a scene, there is maybe 5minutes of conversation, then a battle starts. The battle may last between 30min and 2 hours. If any conversation happens during the battle, it is typically a one-liner before landing a blow. The only team interaction is once another player moves from cover, they all think it's a good idea. This paragrpah got out of control a little. My questions are, "How can I get players to talk to each other and not only the GM?" and "Are most gaming sessions combat heavy compared to roleplaying?" Thanks
  10. Re: How to Make Maps?? Campaign Cartographer has shown up in several of my web searches. Do Champion players recommend it? Will it be sufficient on its own or does it need to City Designer add-on Spence suggested? Their website only shows fantasy screenshots. Does it do modern scenes? Thanks for all the great suggestions!
  11. I am starting a new campaign with several players. I have several storylines but one thing slowing me down is map creation. I want varied locations like warehouses, street scenes, open fields, buildings, etc. I havent found anything on the web that really suits. What do most GMs out there do? Do you wing it during the session, describe the battle scene as you go? Do you draw elaborate cityscapes? Most of the maps I draw are only 20-30 inches. Most characters can cover that during battle. I want something larger scale but it takes too long to draw and create. What do you suggest??
  12. Re: Character Markers for 1in Hexes Pigames has exactly what I was lookng for! Thanks to all posters for your help and suggestions!
  13. The hex paper I use in my campaigns has 1" hexes. What does anyone suggest I use to mark where the characters are during combat? Heroclix and the like are too large to fit in 1" hexes. I want something that stands up but finding little stands to hold cardboard cutouts is hard to find. Any suggestion would be appreciated. Thanks!
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