Re: How to encourage RP?
Thanks for the responses. The players seem resistant to discussing tactics between the players. I have offered numerous suggestions on how best to coordinate their attacks but they show no tactics.
Here is where our game left off from last session. They learned that Terror Inc is trying to steal a satellite processor that Primus tried to keep hidden in a warehouse. The heroes and their Primus contact will go to the warehouse (that I have elaborately created with Dunjinni). How do you suggest I begin this scene/encounter? I thought someone like Bulldozer (working with Muerte) might confront them in the parking lot to further the story but then what? Without my prodding, they will probably walk through the front door. Then I will defeat one hero, lose a villain, defeat a hero, lose a villain, etc. Is the problem more my setup than hero reaction? Thanks.