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Doompriest

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  1. Re: Any house rules on a different dice system? Hi guys, Thank you soooo much for the quick response, this makes my life so much easier. Ya ghost-angel, the Roll Low mechanic is just a foreign concept to most gamers. Some believe that they will never roll low due to the luck of their dice. It is all in the head I believe, but I want my players to enjoy the system and maybe convert to it. Thanks everyone for the responses and input.
  2. Hi, first time poster here so be gentle, I have been trying to get a game going for HERO for a while but my group has only one concern and that is the "roll low and succeed" method that comes with the system. So, anyone have any suggestions or already designed system of how to make it more friendly towards players who like to roll high in a system? I was thinking just make everything opposite, so for example, after a player makes a character and something calls for a -11 roll, he has to roll over 11. The downside to this is I am not familiar with the rules enough to know if changing it from roll low to roll high will change the balance that the system has. Suggestions? Feedback? Thanks, Doompriest
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