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Andrew Cermak

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    Andrew Cermak reacted to Lord Liaden in Older HERO rules in 5E games   
    Let me make one thing clear at the outset: overall I love HERO Fifth Edition. I love the clarity, I love the general consistency, I love all the new options. I consider it a step up from Fourth Edition, which I also loved.
     
    Notheless, there are a few changes, additions or omissions from earlier parts of the ruleset that just don't feel right to me, or leave me going when I try to understand why they were made. In some cases I've ported rules from earlier editions of HERO which I felt dealt with elements better than the 5E default. I'm not talking about just changing the current rules to work "my way," but actually using rules that were previously official in place of or in addition to ones that are official now.
     
    Some recent rules discussions here on the boards have left me curious as to what older rules some of you might have brought into your 5E games, and what you think using them does to improve your HERO gaming experience. If possible I'd prefer to avoid rants against any of the present rules that irk you - constructive input would be more welcome.
     
    Let me start with a few of my most notable ones:
     
    Regeneration. The official build uses complicated Modifiers to create a very specific effect, yet the end result still violates the rule limiting the maximum that can be Healed based on the number of Healing dice you buy. I've continued to use 4E Regeneration, but also apply the new Adders and Limitations for Healing. Generally more expensive, but the simplicity of it is worth it to me and my players.
     
    Shockwaves. The rules for creating Shockwaves from Champions III wonderfully simulate the classic comic-book effect, with all its benefits and restrictions, moreso IMO than creating a separate Power build for it. I've allowed any characters in my supers game to generate a Shockwave with Strength or any Body-damaging Power; however, they need to buy a +1/4 Advantage to their attack in order to do so reliably. Alternatively, they can improvise a rare Shockwave with successful use of the Power Skill.
     
    Self-Inflicted Damage. I use a modified version of this rule from 'way back in the original (pre-Fourth Edition) Golden Age of Champions. As it stands in 5E there's no detrimental effect on a normal human trying to punch his way through a brick wall, unless you want to give every wall and other hard object its own Damage Shield. This rule provides a simple, easy to use way to adjudicate hurting yourself when hitting anything with Resistant Defenses (including supertough characters - remember the last scene with the diner bully in Superman II?)
     
    So, what elder HERO arcana have you resurrected?
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