Hello,
I've lurked here for a couple of years now. Posted once or twice on the old boards,and I'm in need of some advice, please
Back when Hero game first started I ran Espionage (my intro the company & system), Champions, & Justice Inc. I was a teenager then, and in 1984 quit RPGs for 15 years or so. In the past few years I've got back into RPG's, and I've been wanting to run ag ame of Champs and/or use the Hero system for Fantasy as I always loved the flexibility of the Character Creation process. I bought FRED a year ago or so, and I'm just totally overwhelmed with it. Every month I pick it up start at the beginning and can barely get through the Skills chapter without my head spinning. I don't remember Espionage and Champs being so complex...although we were kids and I'm sure I skipped alot of rules 20 years ago. My Rolemaster books don't scare me nearly as much as FRED. So we end up playing D&D, Exalted, LA, and other stuff..which is fine, but I want to try something new/fresh.. I also bought GURPS hoping for a universal system...but It just seems a a bit, I don't know..clunky (?)
My question is: Would I be better off searching out an older version of the Rulesbook/s? I'm sure FRED has more balanced or less "broken" rules, but if the 4th Edition (for example) would be easier for me to use, teach, and run, I can deal with those rules probs as they come up. Or should I just find a copy of Champions 3rd or Espionage or something?
Or can someone tell me what to ignore in the FRED book? Stuff that's not absolutely critical that I learn & use?
I bought the Fuzion version of Champions and I find that much simpler to understand (though its riddled w/ errors), but I prefer the straight HERO system (and my group prefers Fantasy and I think it would be easier to get them to play Fantasy Hero)..is there something akin to the Fuzion version?
HELP!
Thanx in advance.
JeffB