TO make a long story short:
It came to my attention that the Hero system existed about 1 month ago and starting a game next week. Didn't even know there was a system like this around.
Anyway, i jsut need a bit of help here and there.
First I'm doing a super-heroic game in the current Marvel setting. Wihch means that my players gonna go through the Dark Reign of Norman Osborn.
And i was wondering if there was a kind of quick system to create npc. The Marvel Universe is quite vaste and i don't want to go through all the major characters and create a sheet for each. So is there some quick guide to do NPC? Or even better, a kind of Marvel Resource for 5th edition? Cause everything i've found so far seems for 4th edition (and lower) and since i don't know the previous editions, i don't know how accurate it is.
Can someone tell me if there is any mine i don't see in this system. Not jsut powers and advantage with the "Stop" slap, but actual rules or strange exceptions to rules that a player might found to exploit and that most GM don't see at first?
HEre's the lsit of my players' characters so far (using 200 Creation Point and 150 disadvantage):
- Shade: Basically Control Elemental( SFX: Shadow) He used it to get an Entangle, Shadow Form(Desolidification: Can't go through solid objects), Shadow Step(Teleportation, must have acces to shadow to use), and a Drain Body that he uses to keep himself alive, must be intangible to use
- Crusader: Undead, Skeletal entity, Immune to aging, Immune to disease, Immune to poison, Don't sleep, Don't eat, DOn't breath, Damage REduction 75% physical AND Energy. Armor. The point of the character is actually to be almost impossible to kill. He can't hit back or almost can't. But he can sustain an almost impossible threshold of physical damage.
- Mimic: Young man that have for power to mimic power of people around him. This one scare me just a bit honestly. I made the built with VPP. He have an area of effect, copy powers, always take the highest, must use a skill roll(12-) to use the power but not to take it, the more points the power have the bigger it is for him to use. If the powered character leaves is Area of effect, he have a concentration to be able to use the power after but as long as he concentrate he can use it. But i'm not sure of the built.
-Vesper: The regular Kitty Pride male version. Desolidification and mostly POwer Char: STR (Linked to desolidification) and all the stuff useful to move around. But we have a ahrd time to go around the rules to make it possible to force people to enter wall and let them solid in them without incurring "teleportation rule of damage" The only way i thought was to link an Entangle to desolidification that would necessate a "hard surface" to entangle the guy in, and take a limitation for making no dmg with it.
and one of my player looked throught the Suppress power. And we kinda stalled on the end cost of it. It says every Phase you use it (or keep it on).
Nad at the moment i thought that it wasn'T right. Cause a character with a Speed 1 using it would have to pay, for example, 5 END every phase he keeps it on. so five for a full segment. A character with speed 12 would pay 5 END every phase.. so 5 END 12times in a segment? so 60 END for the exact same effect of using it only once?
Or is it for every phase the character getting suppressed take.
Or did i misread and is instead you pay once every segment?
So that's what i have right now. Sorry for the first long post,
Wish me luck with the headache after the first session.