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k8mnstr

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  1. Hello all! I'm fairly new to the Champion's system and was recently indoctrinated after playing a few campaigns during SpoCon this past weekend. I have a question regarding a power I'm trying to build and the rules around it. I apologize if this is the wrong place for a question of this nature. The gist of the power is that it's a watery prison / grave. It immobilizes the target and does killing damage. Here's what I have so far: Watery Prison: 6d6 Body 6 Def Entangle, 2d6 Physical RKA. Water Effect. 90 Points. Costs END only to Activate; +1/4 LOS; +1/2 Stops Hearing; +5 Continuous (couldn't find any modifiers for this advantage/adder) Takes no Physical DMG from Attacks; +1/4 (It's water, after all...) Cannot Form Barriers; -1/4 Does Not Prevent Accessible Foci; -1 Susceptible to Fire; -1 Vulnerable to Electricity; -1 If my math is right the cost should be ~21 pts... which seems a little overpowered. However if I understand the mechanics of Active Points (which I assure you, I honestly don't), the Active Point cost is in the 200 range. !
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