Jump to content

Bradeep

HERO Member
  • Posts

    7
  • Joined

  • Last visited

Bradeep's Achievements

  1. Re: 5th Edition Pulp Hero vs. waiting for 6th Perhaps I misunderstood something about the releases; thanks for the clarification. I already have the Equipment Guide so I'll go ahead and get the 5th edition PH. Appreciate the help.
  2. I'm interested in Pulp Hero, and had read somewhere there was going to be a possible 6th edition release sometime this year. However, given everything that's been going on, is this remotely possible? If not, I saw a used copy for 5th edition I could purchase and convert if necessary. If I go with the latter option, how hard would it be to use the material? Thanks.
  3. Re: Combat Luck and Damage Negation Questions Ahhh, in that case I agree. How would Combat Sense affect the PER roll?
  4. Re: Combat Luck and Damage Negation Questions It was my understanding that Combat Luck only works when the character is aware of an attack; the rules are explicit that the GM may make this determination based on his judgment. That's one reason I didn't take it as a Limitation, even though it seemed applicable and reasonable.
  5. Re: Combat Luck and Damage Negation Questions Point level is 225/50. It's marginally "super heroic"; the characters are intended to be pretty much immune to common rubes, and I intended for him to be able to waltz through hordes of orcs with shortswords without any wounds. What is the functional difference between using a DEX roll and an activation roll?
  6. Please move this thread if it's in an inappropriate spot. I'm currently making some characters for a High Fantasy game, one of which is a shirtless barbarian-type. My idea is that the character is good at dodging arrows (almost never gets hit) and is able to avoid most physical damage without wearing armor. I have given him Combat Sense to account for his awareness at all times, and also high levels of Combat Luck and Damage Negation. I'm wondering at how cheesy this sounds to you guys. Here are the two powers I worked up so far: 20 Damage Negation (-8 DCs Physical) (40 Active Points); Only Works Against Common attack (Arrows; -1/2), Requires A Roll (Characteristic roll; DEX; -1/2) 12 Combat Luck (9 PD/9 ED) (18 Active Points); Requires A Roll (Characteristic roll; DEX; -1/2) The character will also have a base of 8 for PD/ED. Thanks for any help.
×
×
  • Create New...