We are a few sessions into a new 350 point Champions campaign. My august GM (who also reads these forums ;-) has a house rule that not only are we using hit locations, but we are doing the multipliers before defenses are applied. As I suspected, this makes combats quicker and less predictable.
Here is what happened to my character, a hybrid martial artist/energy projector on Monday. I was almost at full and got hit by an enemy martial artist. The attack would have done 7 stun to me, but because he randomly hit me in location 12, the stun damage was increased by 50%, so that I was le